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gobang/src/components/properties.rs

201 lines
6.3 KiB
Rust

use super::{Component, EventState, StatefulDrawableComponent};
use crate::clipboard::copy_to_clipboard;
use crate::components::command::{self, CommandInfo};
use crate::components::TableComponent;
use crate::config::KeyConfig;
use crate::database::Pool;
use crate::event::Key;
use anyhow::Result;
use async_trait::async_trait;
use database_tree::{Database, Table};
use tui::{
backend::Backend,
layout::{Constraint, Direction, Layout, Rect},
style::{Color, Style},
widgets::{Block, Borders, List, ListItem},
Frame,
};
#[derive(Debug, PartialEq)]
pub enum Focus {
Column,
Constraint,
ForeignKey,
Index,
}
impl std::fmt::Display for Focus {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "{:?}", self)
}
}
pub struct PropertiesComponent {
column_table: TableComponent,
constraint_table: TableComponent,
foreign_key_table: TableComponent,
index_table: TableComponent,
focus: Focus,
key_config: KeyConfig,
}
impl PropertiesComponent {
pub fn new(key_config: KeyConfig) -> Self {
Self {
column_table: TableComponent::new(key_config.clone()),
constraint_table: TableComponent::new(key_config.clone()),
foreign_key_table: TableComponent::new(key_config.clone()),
index_table: TableComponent::new(key_config.clone()),
focus: Focus::Column,
key_config,
}
}
fn focused_component(&mut self) -> &mut TableComponent {
match self.focus {
Focus::Column => &mut self.column_table,
Focus::Constraint => &mut self.constraint_table,
Focus::ForeignKey => &mut self.foreign_key_table,
Focus::Index => &mut self.index_table,
}
}
pub async fn update(
&mut self,
database: Database,
table: Table,
pool: &Box<dyn Pool>,
) -> Result<()> {
self.column_table.reset();
let columns = pool.get_columns(&database, &table).await?;
if !columns.is_empty() {
self.column_table.update(
columns
.iter()
.map(|c| c.columns())
.collect::<Vec<Vec<String>>>(),
columns.get(0).unwrap().fields(),
database.clone(),
table.clone(),
);
}
self.constraint_table.reset();
let constraints = pool.get_constraints(&database, &table).await?;
if !constraints.is_empty() {
self.constraint_table.update(
constraints
.iter()
.map(|c| c.columns())
.collect::<Vec<Vec<String>>>(),
constraints.get(0).unwrap().fields(),
database.clone(),
table.clone(),
);
}
self.foreign_key_table.reset();
let foreign_keys = pool.get_foreign_keys(&database, &table).await?;
if !foreign_keys.is_empty() {
self.foreign_key_table.update(
foreign_keys
.iter()
.map(|c| c.columns())
.collect::<Vec<Vec<String>>>(),
foreign_keys.get(0).unwrap().fields(),
database.clone(),
table.clone(),
);
}
self.index_table.reset();
let indexes = pool.get_indexes(&database, &table).await?;
if !indexes.is_empty() {
self.index_table.update(
indexes
.iter()
.map(|c| c.columns())
.collect::<Vec<Vec<String>>>(),
indexes.get(0).unwrap().fields(),
database.clone(),
table.clone(),
);
}
Ok(())
}
fn tab_names(&self) -> Vec<(Focus, String)> {
vec![
(Focus::Column, command::tab_columns(&self.key_config).name),
(
Focus::Constraint,
command::tab_constraints(&self.key_config).name,
),
(
Focus::ForeignKey,
command::tab_foreign_keys(&self.key_config).name,
),
(Focus::Index, command::tab_indexes(&self.key_config).name),
]
}
}
impl StatefulDrawableComponent for PropertiesComponent {
fn draw<B: Backend>(&mut self, f: &mut Frame<B>, area: Rect, focused: bool) -> Result<()> {
let layout = Layout::default()
.direction(Direction::Horizontal)
.constraints(vec![Constraint::Length(20), Constraint::Min(1)])
.split(area);
let tab_names = self
.tab_names()
.iter()
.map(|(f, c)| {
ListItem::new(c.to_string()).style(if *f == self.focus {
Style::default().bg(Color::Blue)
} else {
Style::default()
})
})
.collect::<Vec<ListItem>>();
let tab_list = List::new(tab_names)
.block(Block::default().borders(Borders::ALL).style(if focused {
Style::default()
} else {
Style::default().fg(Color::DarkGray)
}))
.style(Style::default());
f.render_widget(tab_list, layout[0]);
self.focused_component().draw(f, layout[1], focused)?;
Ok(())
}
}
#[async_trait]
impl Component for PropertiesComponent {
fn commands(&self, out: &mut Vec<CommandInfo>) {
out.push(CommandInfo::new(command::toggle_property_tabs(
&self.key_config,
)));
}
fn event(&mut self, key: Key) -> Result<EventState> {
self.focused_component().event(key)?;
if key == self.key_config.copy {
if let Some(text) = self.focused_component().selected_cells() {
copy_to_clipboard(text.as_str())?
}
} else if key == self.key_config.tab_columns {
self.focus = Focus::Column;
} else if key == self.key_config.tab_constraints {
self.focus = Focus::Constraint;
} else if key == self.key_config.tab_foreign_keys {
self.focus = Focus::ForeignKey;
} else if key == self.key_config.tab_indexes {
self.focus = Focus::Index;
}
Ok(EventState::NotConsumed)
}
}