use super::{utils::scroll_vertical::VerticalScroll, Component, DrawableComponent}; use crate::event::Key; use anyhow::Result; use std::convert::From; use tui::{ backend::Backend, layout::{Constraint, Rect}, style::{Color, Style}, widgets::{Block, Borders, Cell, Row, Table as WTable, TableState}, Frame, }; pub struct TableComponent { pub state: TableState, pub headers: Vec, pub rows: Vec>, pub column_index: usize, pub scroll: VerticalScroll, } impl Default for TableComponent { fn default() -> Self { Self { state: TableState::default(), headers: vec![], rows: vec![], column_index: 0, scroll: VerticalScroll::new(), } } } impl TableComponent { pub fn next(&mut self, lines: usize) { let i = match self.state.selected() { Some(i) => { if i + lines >= self.rows.len() { Some(self.rows.len() - 1) } else { Some(i + lines) } } None => None, }; self.state.select(i); } pub fn reset(&mut self, headers: Vec, rows: Vec>) { self.headers = headers; self.rows = rows; self.column_index = 0; self.state.select(None); if !self.rows.is_empty() { self.state.select(Some(0)); } } pub fn scroll_top(&mut self) { if self.rows.is_empty() { return; } self.state.select(None); self.state.select(Some(0)); } pub fn scroll_bottom(&mut self) { if self.rows.is_empty() { return; } self.state.select(Some(self.rows.len() - 1)); } pub fn previous(&mut self, lines: usize) { let i = match self.state.selected() { Some(i) => { if i <= lines { Some(0) } else { Some(i - lines) } } None => None, }; self.state.select(i); } pub fn next_column(&mut self) { if self.headers.len() > 9 && self.column_index < self.headers.len() - 9 { self.column_index += 1 } } pub fn previous_column(&mut self) { if self.column_index > 0 { self.column_index -= 1 } } pub fn headers(&self) -> Vec { let mut headers = self.headers[self.column_index..].to_vec(); headers.insert(0, "".to_string()); headers } pub fn rows(&self) -> Vec> { let rows = self .rows .iter() .map(|row| row[self.column_index..].to_vec()) .collect::>>(); let mut new_rows = match self.state.selected() { Some(index) => { if index + 100 <= self.rows.len() { rows[..index + 100].to_vec() } else { rows } } None => rows, }; for (index, row) in new_rows.iter_mut().enumerate() { row.insert(0, (index + 1).to_string()) } new_rows } } impl DrawableComponent for TableComponent { fn draw(&mut self, f: &mut Frame, area: Rect, focused: bool) -> Result<()> { self.state.selected().map_or_else( || { self.scroll.reset(); }, |selection| { self.scroll.update( selection, self.rows.len(), area.height.saturating_sub(2) as usize, ); }, ); let headers = self.headers(); let header_cells = headers .iter() .map(|h| Cell::from(h.to_string()).style(Style::default())); let header = Row::new(header_cells).height(1).bottom_margin(1); let rows = self.rows(); let rows = rows.iter().map(|item| { let height = item .iter() .map(|content| content.chars().filter(|c| *c == '\n').count()) .max() .unwrap_or(0) + 1; let cells = item .iter() .map(|c| Cell::from(c.to_string()).style(Style::default())); Row::new(cells).height(height as u16).bottom_margin(1) }); let widths = (0..10) .map(|_| Constraint::Percentage(10)) .collect::>(); let t = WTable::new(rows) .header(header) .block(Block::default().borders(Borders::ALL).title("Records")) .highlight_style(Style::default().bg(Color::Blue)) .style(if focused { Style::default() } else { Style::default().fg(Color::DarkGray) }) .widths(&widths); f.render_stateful_widget(t, area, &mut self.state); self.scroll.draw(f, area); Ok(()) } } impl Component for TableComponent { fn event(&mut self, key: Key) -> Result<()> { match key { Key::Char('h') => self.previous_column(), Key::Char('j') => self.next(1), Key::Ctrl('d') => self.next(10), Key::Char('k') => self.previous(1), Key::Ctrl('u') => self.previous(10), Key::Char('g') => self.scroll_top(), Key::Shift('G') | Key::Shift('g') => self.scroll_bottom(), Key::Char('l') => self.next_column(), _ => (), } Ok(()) } }