refactor databases component

pull/34/head
Takayuki Maeda 3 years ago
parent ce26547569
commit 489318094f

@ -28,7 +28,7 @@ const FOLDER_ICON_EXPANDED: &str = "\u{25be}";
const EMPTY_STR: &str = "";
#[derive(PartialEq)]
pub enum FocusBlock {
pub enum Focus {
Filter,
Tree,
}
@ -40,7 +40,7 @@ pub struct DatabasesComponent {
input: Vec<char>,
input_idx: usize,
input_cursor_position: u16,
focus_block: FocusBlock,
focus: Focus,
key_config: KeyConfig,
}
@ -53,7 +53,7 @@ impl DatabasesComponent {
input: Vec::new(),
input_idx: 0,
input_cursor_position: 0,
focus_block: FocusBlock::Tree,
focus: Focus::Tree,
key_config,
}
}
@ -72,7 +72,7 @@ impl DatabasesComponent {
}
pub fn tree_focused(&self) -> bool {
matches!(self.focus_block, FocusBlock::Tree)
matches!(self.focus, Focus::Tree)
}
pub fn tree(&self) -> &DatabaseTree {
@ -94,8 +94,7 @@ impl DatabasesComponent {
format!("{:w$}", " ", w = (indent as usize) * 2)
};
let is_database = item.kind().is_database();
let path_arrow = if is_database {
let path_arrow = if item.kind().is_database() {
if item.kind().is_database_collapsed() {
FOLDER_ICON_COLLAPSED
} else {
@ -177,14 +176,14 @@ impl DatabasesComponent {
let filter = Paragraph::new(Span::styled(
format!(
"{}{:w$}",
if self.input.is_empty() && matches!(self.focus_block, FocusBlock::Tree) {
if self.input.is_empty() && matches!(self.focus, Focus::Tree) {
"Filter tables".to_string()
} else {
self.input_str()
},
w = area.width as usize
),
if let FocusBlock::Filter = self.focus_block {
if let Focus::Filter = self.focus {
Style::default()
} else {
Style::default().fg(Color::DarkGray)
@ -226,7 +225,7 @@ impl DatabasesComponent {
draw_list_block(f, chunks[1], Block::default().borders(Borders::NONE), items);
self.scroll.draw(f, area);
if let FocusBlock::Filter = self.focus_block {
if let Focus::Filter = self.focus {
f.set_cursor(area.x + self.input_cursor_position + 1, area.y + 1)
}
}
@ -251,19 +250,19 @@ impl Component for DatabasesComponent {
fn event(&mut self, key: Key) -> Result<EventState> {
let input_str: String = self.input.iter().collect();
if key == self.key_config.filter && self.focus_block == FocusBlock::Tree {
self.focus_block = FocusBlock::Filter;
if key == self.key_config.filter && self.focus == Focus::Tree {
self.focus = Focus::Filter;
return Ok(EventState::Consumed);
}
match key {
Key::Char(c) if self.focus_block == FocusBlock::Filter => {
Key::Char(c) if self.focus == Focus::Filter => {
self.input.insert(self.input_idx, c);
self.input_idx += 1;
self.input_cursor_position += compute_character_width(c);
self.filterd_tree = Some(self.tree.filter(self.input_str()));
return Ok(EventState::Consumed);
}
Key::Delete | Key::Backspace if matches!(self.focus_block, FocusBlock::Filter) => {
Key::Delete | Key::Backspace if matches!(self.focus, Focus::Filter) => {
if input_str.width() > 0 {
if !self.input.is_empty() && self.input_idx > 0 {
let last_c = self.input.remove(self.input_idx - 1);
@ -279,7 +278,7 @@ impl Component for DatabasesComponent {
return Ok(EventState::Consumed);
}
}
Key::Left if matches!(self.focus_block, FocusBlock::Filter) => {
Key::Left if matches!(self.focus, Focus::Filter) => {
if !self.input.is_empty() && self.input_idx > 0 {
self.input_idx -= 1;
self.input_cursor_position = self
@ -295,7 +294,7 @@ impl Component for DatabasesComponent {
}
return Ok(EventState::Consumed);
}
Key::Right if matches!(self.focus_block, FocusBlock::Filter) => {
Key::Right if matches!(self.focus, Focus::Filter) => {
if self.input_idx < self.input.len() {
let next_c = self.input[self.input_idx];
self.input_idx += 1;
@ -310,8 +309,8 @@ impl Component for DatabasesComponent {
}
return Ok(EventState::Consumed);
}
Key::Enter if matches!(self.focus_block, FocusBlock::Filter) => {
self.focus_block = FocusBlock::Tree;
Key::Enter if matches!(self.focus, Focus::Filter) => {
self.focus = Focus::Tree;
return Ok(EventState::Consumed);
}
key => {

@ -4,20 +4,17 @@ use tui::{
buffer::Buffer,
layout::Rect,
style::Style,
text::{Span, Spans},
text::Spans,
widgets::{Block, List, ListItem, Widget},
Frame,
};
///
struct ScrollableList<'b, L>
where
L: Iterator<Item = Spans<'b>>,
{
block: Option<Block<'b>>,
/// Items to be displayed
items: L,
/// Base style of the widget
style: Style,
}
@ -44,7 +41,6 @@ where
L: Iterator<Item = Spans<'b>>,
{
fn render(self, area: Rect, buf: &mut Buffer) {
// Render items
List::new(self.items.map(ListItem::new).collect::<Vec<ListItem>>())
.block(self.block.unwrap_or_default())
.style(self.style)

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