go.nvim/lua/go/project.lua

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-- this file allow a setup load per project
--[[
-- sample cfg
return {
go = "go", -- set to go1.18beta1 if necessary
goimport = "gopls", -- if set to 'gopls' will use gopls format, also goimport
fillstruct = "gopls",
gofmt = "gofumpt", -- if set to gopls will use gopls format
max_line_len = 120,
tag_transform = false,
test_dir = "",
gocoverage_sign_priority = 5,
launch_json = nil, -- the launch.json file path, default to .vscode/launch.json
-- launch_json = vim.fn.getcwd() .. "/.vscode/launch.json",
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build_tags = "", --- you can provide extra build tags for tests or debugger
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}
]]
-- if the file existed, load it into config
local util = require("go.utils")
local log = util.log
local M = {}
local sep = require("go.utils").sep()
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function M.project_existed()
local workfolder = vim.lsp.buf.list_workspace_folders()[1] or vim.fn.getcwd()
local gocfgfd = workfolder .. sep .. ".gonvim"
local gocfgbrks = gocfgfd .. sep .. "breakpoints.lua"
local gocfg = gocfgfd .. sep .. "init.lua"
if vim.fn.filereadable(gocfg) == 1 or vim.fn.filereadable(gocfgbrks) == 1 then
log("projects existed", gocfg, gocfgbrks)
return gocfg, gocfgbrks
end
end
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function M.setup()
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local workfolder = vim.lsp.buf.list_workspace_folders()[1] or vim.fn.getcwd()
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local gocfgfd = workfolder .. sep .. ".gonvim"
local gocfg = gocfgfd .. sep .. "init.lua"
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if vim.fn.isdirectory(gocfgfd) == 0 then
vim.fn.mkdir(gocfgfd)
end
if vim.fn.filereadable(gocfg) == 0 then
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local f = io.open(gocfg, "w")
f:write("return {}")
f:close()
end
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return gocfg, gocfgfd
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end
function M.load_project()
local workfolder = vim.lsp.buf.list_workspace_folders()[1] or vim.fn.getcwd()
local gocfg = workfolder .. sep .. ".gonvim"
if vim.fn.filereadable(gocfg) == 1 then
local f = assert(loadfile(gocfg))
_GO_NVIM_CFG = vim.tbl_deep_extend("force", _GO_NVIM_CFG, f())
else
return false
end
end
M.load_project()
return M