mirror of
https://github.com/FluuxIO/go-xmpp
synced 2024-11-11 07:11:03 +00:00
175 lines
4.8 KiB
Go
175 lines
4.8 KiB
Go
package xmpp
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import (
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"errors"
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"sync"
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"time"
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"golang.org/x/xerrors"
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"gosrc.io/xmpp/stanza"
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)
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// The Fluux XMPP lib can manage client or component XMPP streams.
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// The StreamManager handles the stream workflow handling the common
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// stream events and doing the right operations.
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//
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// It can handle:
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// - Client
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// - Stream establishment workflow
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// - Reconnection strategies, with exponential backoff. It also takes into account
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// permanent errors to avoid useless reconnection loops.
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// - Metrics processing
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// StreamClient is an interface used by StreamManager to control Client lifecycle,
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// set callback and trigger reconnection.
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type StreamClient interface {
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Connect() error
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Resume(state SMState) error
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Send(packet stanza.Packet) error
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SendRaw(packet string) error
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Disconnect()
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SetHandler(handler EventHandler)
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}
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// Sender is an interface provided by Stream clients to allow sending XMPP data.
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// It is mostly use in callback to pass a limited subset of the stream client interface
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type Sender interface {
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Send(packet stanza.Packet) error
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SendRaw(packet string) error
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}
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// StreamManager supervises an XMPP client connection. Its role is to handle connection events and
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// apply reconnection strategy.
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type StreamManager struct {
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client StreamClient
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PostConnect PostConnect
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// Store low level metrics
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Metrics *Metrics
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wg sync.WaitGroup
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}
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type PostConnect func(c Sender)
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// NewStreamManager creates a new StreamManager structure, intended to support
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// handling XMPP client state event changes and auto-trigger reconnection
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// based on StreamManager configuration.
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// TODO: Move parameters to Start and remove factory method
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func NewStreamManager(client StreamClient, pc PostConnect) *StreamManager {
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return &StreamManager{
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client: client,
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PostConnect: pc,
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}
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}
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// Run launches the connection of the underlying client or component
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// and wait until Disconnect is called, or for the manager to terminate due
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// to an unrecoverable error.
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func (sm *StreamManager) Run() error {
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if sm.client == nil {
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return errors.New("missing stream client")
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}
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handler := func(e Event) {
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switch e.State {
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case StateConnected:
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sm.Metrics.setConnectTime()
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case StateSessionEstablished:
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sm.Metrics.setLoginTime()
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case StateDisconnected:
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// Reconnect on disconnection
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sm.resume(e.SMState)
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case StateStreamError:
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sm.client.Disconnect()
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// Only try reconnecting if we have not been kicked by another session to avoid connection loop.
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if e.StreamError != "conflict" {
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sm.connect()
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}
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}
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}
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sm.client.SetHandler(handler)
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sm.wg.Add(1)
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if err := sm.connect(); err != nil {
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sm.wg.Done()
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return err
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}
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sm.wg.Wait()
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return nil
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}
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// Stop cancels pending operations and terminates existing XMPP client.
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func (sm *StreamManager) Stop() {
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// Remove on disconnect handler to avoid triggering reconnect
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sm.client.SetHandler(nil)
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sm.client.Disconnect()
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sm.wg.Done()
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}
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func (sm *StreamManager) connect() error {
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var state SMState
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return sm.resume(state)
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}
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// resume manages the reconnection loop and apply the define backoff to avoid overloading the server.
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func (sm *StreamManager) resume(state SMState) error {
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var backoff backoff // TODO: Group backoff calculation features with connection manager?
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for {
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var err error
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// TODO: Make it possible to define logger to log disconnect and reconnection attempts
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sm.Metrics = initMetrics()
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if err = sm.client.Resume(state); err != nil {
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var actualErr ConnError
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if xerrors.As(err, &actualErr) {
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if actualErr.Permanent {
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return xerrors.Errorf("unrecoverable connect error %#v", actualErr)
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}
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}
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backoff.wait()
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} else { // We are connected, we can leave the retry loop
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break
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}
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}
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if sm.PostConnect != nil {
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sm.PostConnect(sm.client)
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}
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return nil
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}
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// Stream Metrics
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// ============================================================================
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type Metrics struct {
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startTime time.Time
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// ConnectTime returns the duration between client initiation of the TCP/IP
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// connection to the server and actual TCP/IP session establishment.
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// This time includes DNS resolution and can be slightly higher if the DNS
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// resolution result was not in cache.
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ConnectTime time.Duration
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// LoginTime returns the between client initiation of the TCP/IP
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// connection to the server and the return of the login result.
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// This includes ConnectTime, but also XMPP level protocol negotiation
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// like starttls.
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LoginTime time.Duration
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}
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// initMetrics set metrics with default value and define the starting point
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// for duration calculation (connect time, login time, etc).
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func initMetrics() *Metrics {
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return &Metrics{
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startTime: time.Now(),
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}
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}
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func (m *Metrics) setConnectTime() {
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m.ConnectTime = time.Since(m.startTime)
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}
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func (m *Metrics) setLoginTime() {
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m.LoginTime = time.Since(m.startTime)
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}
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