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mirror of https://github.com/FluuxIO/go-xmpp synced 2024-11-17 15:29:37 +00:00
go-xmpp/stream_manager.go
2019-06-09 13:08:25 +02:00

145 lines
3.9 KiB
Go

package xmpp // import "gosrc.io/xmpp"
import (
"errors"
"time"
"golang.org/x/xerrors"
)
// The Fluux XMPP lib can manage client or component XMPP streams.
// The StreamManager handles the stream workflow handling the common
// stream events and doing the right operations.
//
// It can handle:
// - Client
// - Stream establishment workflow
// - Reconnection strategies, with exponential backoff. It also takes into account
// permanent errors to avoid useless reconnection loops.
// - Metrics processing
type StreamClient interface {
Connect() error
Disconnect()
SetHandler(handler EventHandler)
}
// StreamManager supervises an XMPP client connection. Its role is to handle connection events and
// apply reconnection strategy.
type StreamManager struct {
client StreamClient
PostConnect PostConnect
// Store low level metrics
Metrics *Metrics
}
type PostConnect func(c StreamClient)
// NewStreamManager creates a new StreamManager structure, intended to support
// handling XMPP client state event changes and auto-trigger reconnection
// based on StreamManager configuration.
// TODO: Move parameters to Start and remove factory method
func NewStreamManager(client StreamClient, pc PostConnect) *StreamManager {
return &StreamManager{
client: client,
PostConnect: pc,
}
}
// Start launch the connection loop
func (sm *StreamManager) Start() error {
if sm.client == nil {
return errors.New("missing stream client")
}
handler := func(e Event) {
switch e.State {
case StateConnected:
sm.Metrics.setConnectTime()
case StateSessionEstablished:
sm.Metrics.setLoginTime()
case StateDisconnected:
// Reconnect on disconnection
sm.connect()
case StateStreamError:
sm.client.Disconnect()
// Only try reconnecting if we have not been kicked by another session to avoid connection loop.
if e.StreamError != "conflict" {
sm.connect()
}
}
}
sm.client.SetHandler(handler)
return sm.connect()
}
// Stop cancels pending operations and terminates existing XMPP client.
func (sm *StreamManager) Stop() {
// Remove on disconnect handler to avoid triggering reconnect
sm.client.SetHandler(nil)
sm.client.Disconnect()
}
// connect manages the reconnection loop and apply the define backoff to avoid overloading the server.
func (sm *StreamManager) connect() error {
var backoff Backoff // TODO: Group backoff calculation features with connection manager?
for {
var err error
// TODO: Make it possible to define logger to log disconnect and reconnection attempts
sm.Metrics = initMetrics()
if err = sm.client.Connect(); err != nil {
var actualErr ConnError
if xerrors.As(err, &actualErr) {
if actualErr.Permanent {
return xerrors.Errorf("unrecoverable connect error %w", actualErr)
}
}
backoff.Wait()
} else { // We are connected, we can leave the retry loop
break
}
}
if sm.PostConnect != nil {
sm.PostConnect(sm.client)
}
return nil
}
// Stream Metrics
// ============================================================================
type Metrics struct {
startTime time.Time
// ConnectTime returns the duration between client initiation of the TCP/IP
// connection to the server and actual TCP/IP session establishment.
// This time includes DNS resolution and can be slightly higher if the DNS
// resolution result was not in cache.
ConnectTime time.Duration
// LoginTime returns the between client initiation of the TCP/IP
// connection to the server and the return of the login result.
// This includes ConnectTime, but also XMPP level protocol negociation
// like starttls.
LoginTime time.Duration
}
// initMetrics set metrics with default value and define the starting point
// for duration calculation (connect time, login time, etc).
func initMetrics() *Metrics {
return &Metrics{
startTime: time.Now(),
}
}
func (m *Metrics) setConnectTime() {
m.ConnectTime = time.Since(m.startTime)
}
func (m *Metrics) setLoginTime() {
m.LoginTime = time.Since(m.startTime)
}