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go-xmpp/component.go

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package xmpp // import "gosrc.io/xmpp"
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import (
"crypto/sha1"
"encoding/hex"
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"encoding/xml"
"errors"
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"fmt"
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"io"
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"net"
"time"
)
const componentStreamOpen = "<?xml version='1.0'?><stream:stream to='%s' xmlns='%s' xmlns:stream='%s'>"
// Component implements an XMPP extension allowing to extend XMPP server
// using external components. Component specifications are defined
// in XEP-0114, XEP-0355 and XEP-0356.
type Component struct {
Host string
Secret string
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// TCP level connection
conn net.Conn
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// read / write
socketProxy io.ReadWriter // TODO
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decoder *xml.Decoder
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}
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// Connect triggers component connection to XMPP server component port.
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// TODO Helper to prepare connection string
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func (c *Component) Connect(connStr string) error {
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var conn net.Conn
var err error
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if conn, err = net.DialTimeout("tcp", connStr, time.Duration(5)*time.Second); err != nil {
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return err
}
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c.conn = conn
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// 1. Send stream open tag
if _, err := fmt.Fprintf(conn, componentStreamOpen, c.Host, NSComponent, NSStream); err != nil {
return errors.New("cannot send stream open " + err.Error())
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}
c.decoder = xml.NewDecoder(conn)
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// 2. Initialize xml decoder and extract streamID from reply
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streamId, err := initDecoder(c.decoder)
if err != nil {
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return errors.New("cannot init decoder " + err.Error())
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}
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// 3. Authentication
if _, err := fmt.Fprintf(conn, "<handshake>%s</handshake>", c.handshake(streamId)); err != nil {
return errors.New("cannot send handshake " + err.Error())
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}
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// 4. Check server response for authentication
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val, err := next(c.decoder)
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if err != nil {
return err
}
switch v := val.(type) {
case *StreamError:
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return errors.New("handshake failed " + v.Error.Local)
case *Handshake:
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return nil
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default:
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return errors.New("unexpected packet, got " + v.Name())
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}
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panic("unreachable")
}
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// ReadPacket reads next incoming XMPP packet
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func (c *Component) ReadPacket() (Packet, error) {
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// TODO use defined interface Packet
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return next(c.decoder)
}
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// Send marshalls XMPP stanza and sends it to the server.
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func (c *Component) Send(packet Packet) error {
data, err := xml.Marshal(packet)
if err != nil {
return errors.New("cannot marshal packet " + err.Error())
}
if _, err := fmt.Fprintf(c.conn, string(data)); err != nil {
return errors.New("cannot send packet " + err.Error())
}
return nil
}
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// SendRaw sends an XMPP stanza as a string to the server.
// It can be invalid XML or XMPP content. In that case, the server will
// disconnect the component. It is up to the user of this method to
// carefully craft the XML content to produce valid XMPP.
func (c *Component) SendRaw(packet string) error {
fmt.Fprintf(c.conn, packet) // TODO handle errors
return nil
}
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// handshake generates an authentication token based on StreamID and shared secret.
func (c *Component) handshake(streamId string) string {
// 1. Concatenate the Stream ID received from the server with the shared secret.
concatStr := streamId + c.Secret
// 2. Hash the concatenated string according to the SHA1 algorithm, i.e., SHA1( concat (sid, password)).
h := sha1.New()
h.Write([]byte(concatStr))
hash := h.Sum(nil)
// 3. Ensure that the hash output is in hexadecimal format, not binary or base64.
// 4. Convert the hash output to all lowercase characters.
encodedStr := hex.EncodeToString(hash)
return encodedStr
}
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// ============================================================================
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// Handshake Stanza
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// Handshake is a stanza used by XMPP components to authenticate on XMPP
// component port.
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type Handshake struct {
XMLName xml.Name `xml:"jabber:component:accept handshake"`
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// TODO Add handshake value with test for proper serialization
// Value string `xml:",innerxml"`
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}
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func (Handshake) Name() string {
return "component:handshake"
}
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// Handshake decoding wrapper
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type handshakeDecoder struct{}
var handshake handshakeDecoder
func (handshakeDecoder) decode(p *xml.Decoder, se xml.StartElement) (Handshake, error) {
var packet Handshake
err := p.DecodeElement(&packet, &se)
return packet, err
}