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fzf/src/tui/light_windows.go
Michael Kelley ae15eda546
Add truecolor support for Windows, if available (#2156)
- Update to latest tcell which has 24 bit Windows support
- light renderer under Windows defaults to Dark256, if possible
- Respect TCELL_TRUECOLOR
- Remove tcell 1.3 references
2020-09-02 13:47:13 +09:00

141 lines
4.5 KiB
Go

//+build windows
package tui
import (
"os"
"syscall"
"github.com/junegunn/fzf/src/util"
"golang.org/x/sys/windows"
)
var (
consoleFlagsInput = uint32(windows.ENABLE_VIRTUAL_TERMINAL_INPUT | windows.ENABLE_PROCESSED_INPUT | windows.ENABLE_EXTENDED_FLAGS)
consoleFlagsOutput = uint32(windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING | windows.ENABLE_PROCESSED_OUTPUT | windows.DISABLE_NEWLINE_AUTO_RETURN)
)
// IsLightRendererSupported checks to see if the Light renderer is supported
func IsLightRendererSupported() bool {
var oldState uint32
// enable vt100 emulation (https://docs.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences)
if windows.GetConsoleMode(windows.Stderr, &oldState) != nil {
return false
}
// attempt to set mode to determine if we support VT 100 codes. This will work on newer Windows 10
// version:
canSetVt100 := windows.SetConsoleMode(windows.Stderr, oldState|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING) == nil
var checkState uint32
if windows.GetConsoleMode(windows.Stderr, &checkState) != nil ||
(checkState&windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING) != windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING {
return false
}
windows.SetConsoleMode(windows.Stderr, oldState)
return canSetVt100
}
func (r *LightRenderer) defaultTheme() *ColorTheme {
// the getenv check is borrowed from here: https://github.com/gdamore/tcell/commit/0c473b86d82f68226a142e96cc5a34c5a29b3690#diff-b008fcd5e6934bf31bc3d33bf49f47d8R178:
if !IsLightRendererSupported() || os.Getenv("ConEmuPID") != "" || os.Getenv("TCELL_TRUECOLOR") == "disable" {
return Default16
}
return Dark256
}
func (r *LightRenderer) initPlatform() error {
//outHandle := windows.Stdout
outHandle, _ := syscall.Open("CONOUT$", syscall.O_RDWR, 0)
// enable vt100 emulation (https://docs.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences)
if err := windows.GetConsoleMode(windows.Handle(outHandle), &r.origStateOutput); err != nil {
return err
}
r.outHandle = uintptr(outHandle)
inHandle, _ := syscall.Open("CONIN$", syscall.O_RDWR, 0)
if err := windows.GetConsoleMode(windows.Handle(inHandle), &r.origStateInput); err != nil {
return err
}
r.inHandle = uintptr(inHandle)
r.setupTerminal()
// channel for non-blocking reads. Buffer to make sure
// we get the ESC sets:
r.ttyinChannel = make(chan byte, 12)
// the following allows for non-blocking IO.
// syscall.SetNonblock() is a NOOP under Windows.
go func() {
fd := int(r.inHandle)
b := make([]byte, 1)
for {
// HACK: if run from PSReadline, something resets ConsoleMode to remove ENABLE_VIRTUAL_TERMINAL_INPUT.
_ = windows.SetConsoleMode(windows.Handle(r.inHandle), consoleFlagsInput)
_, err := util.Read(fd, b)
if err == nil {
r.ttyinChannel <- b[0]
}
}
}()
return nil
}
func (r *LightRenderer) closePlatform() {
windows.SetConsoleMode(windows.Handle(r.outHandle), r.origStateOutput)
windows.SetConsoleMode(windows.Handle(r.inHandle), r.origStateInput)
}
func openTtyIn() *os.File {
// not used
return nil
}
func (r *LightRenderer) setupTerminal() error {
if err := windows.SetConsoleMode(windows.Handle(r.outHandle), consoleFlagsOutput); err != nil {
return err
}
return windows.SetConsoleMode(windows.Handle(r.inHandle), consoleFlagsInput)
}
func (r *LightRenderer) restoreTerminal() error {
if err := windows.SetConsoleMode(windows.Handle(r.inHandle), r.origStateInput); err != nil {
return err
}
return windows.SetConsoleMode(windows.Handle(r.outHandle), r.origStateOutput)
}
func (r *LightRenderer) updateTerminalSize() {
var bufferInfo windows.ConsoleScreenBufferInfo
if err := windows.GetConsoleScreenBufferInfo(windows.Handle(r.outHandle), &bufferInfo); err != nil {
r.width = getEnv("COLUMNS", defaultWidth)
r.height = r.maxHeightFunc(getEnv("LINES", defaultHeight))
} else {
r.width = int(bufferInfo.Window.Right - bufferInfo.Window.Left)
r.height = r.maxHeightFunc(int(bufferInfo.Window.Bottom - bufferInfo.Window.Top))
}
}
func (r *LightRenderer) findOffset() (row int, col int) {
var bufferInfo windows.ConsoleScreenBufferInfo
if err := windows.GetConsoleScreenBufferInfo(windows.Handle(r.outHandle), &bufferInfo); err != nil {
return -1, -1
}
return int(bufferInfo.CursorPosition.X), int(bufferInfo.CursorPosition.Y)
}
func (r *LightRenderer) getch(nonblock bool) (int, bool) {
if nonblock {
select {
case bc := <-r.ttyinChannel:
return int(bc), true
default:
return 0, false
}
} else {
bc := <-r.ttyinChannel
return int(bc), true
}
}