package fzf import ( "bytes" "regexp" "strconv" "strings" "unicode/utf8" "github.com/junegunn/fzf/src/tui" ) type ansiOffset struct { offset [2]int32 color ansiState } type ansiState struct { fg tui.Color bg tui.Color attr tui.Attr } func (s *ansiState) colored() bool { return s.fg != -1 || s.bg != -1 || s.attr > 0 } func (s *ansiState) equals(t *ansiState) bool { if t == nil { return !s.colored() } return s.fg == t.fg && s.bg == t.bg && s.attr == t.attr } var ansiRegex *regexp.Regexp func init() { ansiRegex = regexp.MustCompile("\x1b\\[[0-9;]*.|[\x0e\x0f]") } func extractColor(str string, state *ansiState, proc func(string, *ansiState) bool) (string, *[]ansiOffset, *ansiState) { var offsets []ansiOffset var output bytes.Buffer if state != nil { offsets = append(offsets, ansiOffset{[2]int32{0, 0}, *state}) } idx := 0 for _, offset := range ansiRegex.FindAllStringIndex(str, -1) { prev := str[idx:offset[0]] output.WriteString(prev) if proc != nil && !proc(prev, state) { return "", nil, nil } newState := interpretCode(str[offset[0]:offset[1]], state) if !newState.equals(state) { if state != nil { // Update last offset (&offsets[len(offsets)-1]).offset[1] = int32(utf8.RuneCount(output.Bytes())) } if newState.colored() { // Append new offset state = newState newLen := int32(utf8.RuneCount(output.Bytes())) offsets = append(offsets, ansiOffset{[2]int32{newLen, newLen}, *state}) } else { // Discard state state = nil } } idx = offset[1] } rest := str[idx:] if len(rest) > 0 { output.WriteString(rest) if state != nil { // Update last offset (&offsets[len(offsets)-1]).offset[1] = int32(utf8.RuneCount(output.Bytes())) } } if proc != nil { proc(rest, state) } if len(offsets) == 0 { return output.String(), nil, state } return output.String(), &offsets, state } func interpretCode(ansiCode string, prevState *ansiState) *ansiState { // State var state *ansiState if prevState == nil { state = &ansiState{-1, -1, 0} } else { state = &ansiState{prevState.fg, prevState.bg, prevState.attr} } if ansiCode[0] != '\x1b' || ansiCode[len(ansiCode)-1] != 'm' { return state } ptr := &state.fg state256 := 0 init := func() { state.fg = -1 state.bg = -1 state.attr = 0 state256 = 0 } ansiCode = ansiCode[2 : len(ansiCode)-1] if len(ansiCode) == 0 { init() } for _, code := range strings.Split(ansiCode, ";") { if num, err := strconv.Atoi(code); err == nil { switch state256 { case 0: switch num { case 38: ptr = &state.fg state256++ case 48: ptr = &state.bg state256++ case 39: state.fg = -1 case 49: state.bg = -1 case 1: state.attr = tui.Bold case 2: state.attr = tui.Dim case 4: state.attr = tui.Underline case 5: state.attr = tui.Blink case 7: state.attr = tui.Reverse case 0: init() default: if num >= 30 && num <= 37 { state.fg = tui.Color(num - 30) } else if num >= 40 && num <= 47 { state.bg = tui.Color(num - 40) } else if num >= 90 && num <= 97 { state.fg = tui.Color(num - 90 + 8) } else if num >= 100 && num <= 107 { state.bg = tui.Color(num - 100 + 8) } } case 1: switch num { case 5: state256++ default: state256 = 0 } case 2: *ptr = tui.Color(num) state256 = 0 } } } return state }