package tui import ( "fmt" "os" "strconv" "time" ) // Types of user action const ( Rune = iota CtrlA CtrlB CtrlC CtrlD CtrlE CtrlF CtrlG CtrlH Tab CtrlJ CtrlK CtrlL CtrlM CtrlN CtrlO CtrlP CtrlQ CtrlR CtrlS CtrlT CtrlU CtrlV CtrlW CtrlX CtrlY CtrlZ ESC Invalid Resize Mouse DoubleClick BTab BSpace Del PgUp PgDn Up Down Left Right Home End SLeft SRight F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 AltEnter AltSpace AltSlash AltBS Alt0 ) const ( // Reset iota AltA = Alt0 + 'a' - '0' + iota AltB AltC AltD AltE AltF AltZ = AltA + 'z' - 'a' ) const ( doubleClickDuration = 500 * time.Millisecond ) type Color int32 func (c Color) is24() bool { return c > 0 && (c&(1<<24)) > 0 } const ( colUndefined Color = -2 colDefault = -1 ) const ( colBlack Color = iota colRed colGreen colYellow colBlue colMagenta colCyan colWhite ) type FillReturn int const ( FillContinue FillReturn = iota FillNextLine FillSuspend ) type ColorPair struct { fg Color bg Color id int16 } func HexToColor(rrggbb string) Color { r, _ := strconv.ParseInt(rrggbb[1:3], 16, 0) g, _ := strconv.ParseInt(rrggbb[3:5], 16, 0) b, _ := strconv.ParseInt(rrggbb[5:7], 16, 0) return Color((1 << 24) + (r << 16) + (g << 8) + b) } func NewColorPair(fg Color, bg Color) ColorPair { return ColorPair{fg, bg, -1} } func (p ColorPair) Fg() Color { return p.fg } func (p ColorPair) Bg() Color { return p.bg } func (p ColorPair) key() int { return (int(p.Fg()) << 8) + int(p.Bg()) } func (p ColorPair) is24() bool { return p.Fg().is24() || p.Bg().is24() } type ColorTheme struct { Fg Color Bg Color DarkBg Color Prompt Color Match Color Current Color CurrentMatch Color Spinner Color Info Color Cursor Color Selected Color Header Color Border Color } func (t *ColorTheme) HasBg() bool { return t.Bg != colDefault } type Event struct { Type int Char rune MouseEvent *MouseEvent } type MouseEvent struct { Y int X int S int Down bool Double bool Mod bool } type Renderer interface { Init() Pause() Resume() bool Clear() RefreshWindows(windows []Window) Refresh() Close() GetChar() Event MaxX() int MaxY() int DoesAutoWrap() bool IsOptimized() bool NewWindow(top int, left int, width int, height int, border bool) Window } type Window interface { Top() int Left() int Width() int Height() int Refresh() FinishFill() Close() X() int Enclose(y int, x int) bool Move(y int, x int) MoveAndClear(y int, x int) Print(text string) CPrint(color ColorPair, attr Attr, text string) Fill(text string) FillReturn CFill(fg Color, bg Color, attr Attr, text string) FillReturn Erase() } type FullscreenRenderer struct { theme *ColorTheme mouse bool forceBlack bool prevDownTime time.Time clickY []int } func NewFullscreenRenderer(theme *ColorTheme, forceBlack bool, mouse bool) Renderer { r := &FullscreenRenderer{ theme: theme, mouse: mouse, forceBlack: forceBlack, prevDownTime: time.Unix(0, 0), clickY: []int{}} return r } var ( Default16 *ColorTheme Dark256 *ColorTheme Light256 *ColorTheme ColDefault ColorPair ColNormal ColorPair ColPrompt ColorPair ColMatch ColorPair ColCurrent ColorPair ColCurrentMatch ColorPair ColSpinner ColorPair ColInfo ColorPair ColCursor ColorPair ColSelected ColorPair ColHeader ColorPair ColBorder ColorPair ColUser ColorPair ) func EmptyTheme() *ColorTheme { return &ColorTheme{ Fg: colUndefined, Bg: colUndefined, DarkBg: colUndefined, Prompt: colUndefined, Match: colUndefined, Current: colUndefined, CurrentMatch: colUndefined, Spinner: colUndefined, Info: colUndefined, Cursor: colUndefined, Selected: colUndefined, Header: colUndefined, Border: colUndefined} } func errorExit(message string) { fmt.Fprintln(os.Stderr, message) os.Exit(2) } func init() { Default16 = &ColorTheme{ Fg: colDefault, Bg: colDefault, DarkBg: colBlack, Prompt: colBlue, Match: colGreen, Current: colYellow, CurrentMatch: colGreen, Spinner: colGreen, Info: colWhite, Cursor: colRed, Selected: colMagenta, Header: colCyan, Border: colBlack} Dark256 = &ColorTheme{ Fg: colDefault, Bg: colDefault, DarkBg: 236, Prompt: 110, Match: 108, Current: 254, CurrentMatch: 151, Spinner: 148, Info: 144, Cursor: 161, Selected: 168, Header: 109, Border: 59} Light256 = &ColorTheme{ Fg: colDefault, Bg: colDefault, DarkBg: 251, Prompt: 25, Match: 66, Current: 237, CurrentMatch: 23, Spinner: 65, Info: 101, Cursor: 161, Selected: 168, Header: 31, Border: 145} } func initTheme(theme *ColorTheme, baseTheme *ColorTheme, forceBlack bool) { if theme == nil { initPalette(theme) return } if forceBlack { theme.Bg = colBlack } o := func(a Color, b Color) Color { if b == colUndefined { return a } return b } theme.Fg = o(baseTheme.Fg, theme.Fg) theme.Bg = o(baseTheme.Bg, theme.Bg) theme.DarkBg = o(baseTheme.DarkBg, theme.DarkBg) theme.Prompt = o(baseTheme.Prompt, theme.Prompt) theme.Match = o(baseTheme.Match, theme.Match) theme.Current = o(baseTheme.Current, theme.Current) theme.CurrentMatch = o(baseTheme.CurrentMatch, theme.CurrentMatch) theme.Spinner = o(baseTheme.Spinner, theme.Spinner) theme.Info = o(baseTheme.Info, theme.Info) theme.Cursor = o(baseTheme.Cursor, theme.Cursor) theme.Selected = o(baseTheme.Selected, theme.Selected) theme.Header = o(baseTheme.Header, theme.Header) theme.Border = o(baseTheme.Border, theme.Border) initPalette(theme) } func initPalette(theme *ColorTheme) { ColDefault = ColorPair{colDefault, colDefault, 0} if theme != nil { ColNormal = ColorPair{theme.Fg, theme.Bg, 1} ColPrompt = ColorPair{theme.Prompt, theme.Bg, 2} ColMatch = ColorPair{theme.Match, theme.Bg, 3} ColCurrent = ColorPair{theme.Current, theme.DarkBg, 4} ColCurrentMatch = ColorPair{theme.CurrentMatch, theme.DarkBg, 5} ColSpinner = ColorPair{theme.Spinner, theme.Bg, 6} ColInfo = ColorPair{theme.Info, theme.Bg, 7} ColCursor = ColorPair{theme.Cursor, theme.DarkBg, 8} ColSelected = ColorPair{theme.Selected, theme.DarkBg, 9} ColHeader = ColorPair{theme.Header, theme.Bg, 10} ColBorder = ColorPair{theme.Border, theme.Bg, 11} } else { ColNormal = ColorPair{colDefault, colDefault, 1} ColPrompt = ColorPair{colDefault, colDefault, 2} ColMatch = ColorPair{colDefault, colDefault, 3} ColCurrent = ColorPair{colDefault, colDefault, 4} ColCurrentMatch = ColorPair{colDefault, colDefault, 5} ColSpinner = ColorPair{colDefault, colDefault, 6} ColInfo = ColorPair{colDefault, colDefault, 7} ColCursor = ColorPair{colDefault, colDefault, 8} ColSelected = ColorPair{colDefault, colDefault, 9} ColHeader = ColorPair{colDefault, colDefault, 10} ColBorder = ColorPair{colDefault, colDefault, 11} } ColUser = ColorPair{colDefault, colDefault, 12} } func attrFor(color ColorPair, attr Attr) Attr { switch color { case ColCurrent: return attr | Reverse case ColMatch: return attr | Underline case ColCurrentMatch: return attr | Underline | Reverse } return attr }