package tui import ( "fmt" "os" "strconv" "time" ) // Types of user action type EventType int const ( Rune EventType = iota CtrlA CtrlB CtrlC CtrlD CtrlE CtrlF CtrlG CtrlH Tab CtrlJ CtrlK CtrlL CtrlM CtrlN CtrlO CtrlP CtrlQ CtrlR CtrlS CtrlT CtrlU CtrlV CtrlW CtrlX CtrlY CtrlZ ESC CtrlSpace // https://apple.stackexchange.com/questions/24261/how-do-i-send-c-that-is-control-slash-to-the-terminal CtrlBackSlash CtrlRightBracket CtrlCaret CtrlSlash Invalid Resize Mouse DoubleClick LeftClick RightClick BTab BSpace Del PgUp PgDn Up Down Left Right Home End Insert SUp SDown SLeft SRight F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Change BackwardEOF Start Load Focus AltBS AltUp AltDown AltLeft AltRight AltSUp AltSDown AltSLeft AltSRight Alt CtrlAlt ) func (t EventType) AsEvent() Event { return Event{t, 0, nil} } func (t EventType) Int() int { return int(t) } func (t EventType) Byte() byte { return byte(t) } func (e Event) Comparable() Event { // Ignore MouseEvent pointer return Event{e.Type, e.Char, nil} } func Key(r rune) Event { return Event{Rune, r, nil} } func AltKey(r rune) Event { return Event{Alt, r, nil} } func CtrlAltKey(r rune) Event { return Event{CtrlAlt, r, nil} } const ( doubleClickDuration = 500 * time.Millisecond ) type Color int32 func (c Color) IsDefault() bool { return c == colDefault } func (c Color) is24() bool { return c > 0 && (c&(1<<24)) > 0 } type ColorAttr struct { Color Color Attr Attr } func NewColorAttr() ColorAttr { return ColorAttr{Color: colUndefined, Attr: AttrUndefined} } const ( colUndefined Color = -2 colDefault Color = -1 ) const ( colBlack Color = iota colRed colGreen colYellow colBlue colMagenta colCyan colWhite ) type FillReturn int const ( FillContinue FillReturn = iota FillNextLine FillSuspend ) type ColorPair struct { fg Color bg Color attr Attr } func HexToColor(rrggbb string) Color { r, _ := strconv.ParseInt(rrggbb[1:3], 16, 0) g, _ := strconv.ParseInt(rrggbb[3:5], 16, 0) b, _ := strconv.ParseInt(rrggbb[5:7], 16, 0) return Color((1 << 24) + (r << 16) + (g << 8) + b) } func NewColorPair(fg Color, bg Color, attr Attr) ColorPair { return ColorPair{fg, bg, attr} } func (p ColorPair) Fg() Color { return p.fg } func (p ColorPair) Bg() Color { return p.bg } func (p ColorPair) Attr() Attr { return p.attr } func (p ColorPair) HasBg() bool { return p.attr&Reverse == 0 && p.bg != colDefault || p.attr&Reverse > 0 && p.fg != colDefault } func (p ColorPair) merge(other ColorPair, except Color) ColorPair { dup := p dup.attr = dup.attr.Merge(other.attr) if other.fg != except { dup.fg = other.fg } if other.bg != except { dup.bg = other.bg } return dup } func (p ColorPair) WithAttr(attr Attr) ColorPair { dup := p dup.attr = dup.attr.Merge(attr) return dup } func (p ColorPair) MergeAttr(other ColorPair) ColorPair { return p.WithAttr(other.attr) } func (p ColorPair) Merge(other ColorPair) ColorPair { return p.merge(other, colUndefined) } func (p ColorPair) MergeNonDefault(other ColorPair) ColorPair { return p.merge(other, colDefault) } type ColorTheme struct { Colored bool Input ColorAttr Disabled ColorAttr Fg ColorAttr Bg ColorAttr PreviewFg ColorAttr PreviewBg ColorAttr DarkBg ColorAttr Gutter ColorAttr Prompt ColorAttr Match ColorAttr Current ColorAttr CurrentMatch ColorAttr Spinner ColorAttr Info ColorAttr Cursor ColorAttr Selected ColorAttr Header ColorAttr Separator ColorAttr Scrollbar ColorAttr Border ColorAttr BorderLabel ColorAttr PreviewLabel ColorAttr } type Event struct { Type EventType Char rune MouseEvent *MouseEvent } type MouseEvent struct { Y int X int S int Left bool Down bool Double bool Mod bool } type BorderShape int const ( BorderNone BorderShape = iota BorderRounded BorderSharp BorderBold BorderDouble BorderHorizontal BorderVertical BorderTop BorderBottom BorderLeft BorderRight ) func (s BorderShape) HasRight() bool { switch s { case BorderNone, BorderLeft, BorderTop, BorderBottom, BorderHorizontal: // No right return false } return true } func (s BorderShape) HasTop() bool { switch s { case BorderNone, BorderLeft, BorderRight, BorderBottom, BorderVertical: // No top return false } return true } type BorderStyle struct { shape BorderShape horizontal rune vertical rune topLeft rune topRight rune bottomLeft rune bottomRight rune } type BorderCharacter int func MakeBorderStyle(shape BorderShape, unicode bool) BorderStyle { if !unicode { return BorderStyle{ shape: shape, horizontal: '-', vertical: '|', topLeft: '+', topRight: '+', bottomLeft: '+', bottomRight: '+', } } switch shape { case BorderSharp: return BorderStyle{ shape: shape, horizontal: '─', vertical: '│', topLeft: '┌', topRight: '┐', bottomLeft: '└', bottomRight: '┘', } case BorderBold: return BorderStyle{ shape: shape, horizontal: '━', vertical: '┃', topLeft: '┏', topRight: '┓', bottomLeft: '┗', bottomRight: '┛', } case BorderDouble: return BorderStyle{ shape: shape, horizontal: '═', vertical: '║', topLeft: '╔', topRight: '╗', bottomLeft: '╚', bottomRight: '╝', } } return BorderStyle{ shape: shape, horizontal: '─', vertical: '│', topLeft: '╭', topRight: '╮', bottomLeft: '╰', bottomRight: '╯', } } func MakeTransparentBorder() BorderStyle { return BorderStyle{ shape: BorderRounded, horizontal: ' ', vertical: ' ', topLeft: ' ', topRight: ' ', bottomLeft: ' ', bottomRight: ' '} } type Renderer interface { Init() Resize(maxHeightFunc func(int) int) Pause(clear bool) Resume(clear bool, sigcont bool) Clear() RefreshWindows(windows []Window) Refresh() Close() NeedScrollbarRedraw() bool GetChar() Event MaxX() int MaxY() int NewWindow(top int, left int, width int, height int, preview bool, borderStyle BorderStyle) Window } type Window interface { Top() int Left() int Width() int Height() int DrawHBorder() Refresh() FinishFill() Close() X() int Y() int Enclose(y int, x int) bool Move(y int, x int) MoveAndClear(y int, x int) Print(text string) CPrint(color ColorPair, text string) Fill(text string) FillReturn CFill(fg Color, bg Color, attr Attr, text string) FillReturn Erase() } type FullscreenRenderer struct { theme *ColorTheme mouse bool forceBlack bool prevDownTime time.Time clicks [][2]int } func NewFullscreenRenderer(theme *ColorTheme, forceBlack bool, mouse bool) Renderer { r := &FullscreenRenderer{ theme: theme, mouse: mouse, forceBlack: forceBlack, prevDownTime: time.Unix(0, 0), clicks: [][2]int{}} return r } var ( Default16 *ColorTheme Dark256 *ColorTheme Light256 *ColorTheme ColPrompt ColorPair ColNormal ColorPair ColInput ColorPair ColDisabled ColorPair ColMatch ColorPair ColCursor ColorPair ColCursorEmpty ColorPair ColSelected ColorPair ColCurrent ColorPair ColCurrentMatch ColorPair ColCurrentCursor ColorPair ColCurrentCursorEmpty ColorPair ColCurrentSelected ColorPair ColCurrentSelectedEmpty ColorPair ColSpinner ColorPair ColInfo ColorPair ColHeader ColorPair ColSeparator ColorPair ColScrollbar ColorPair ColBorder ColorPair ColPreview ColorPair ColPreviewBorder ColorPair ColBorderLabel ColorPair ColPreviewLabel ColorPair ) func EmptyTheme() *ColorTheme { return &ColorTheme{ Colored: true, Input: ColorAttr{colUndefined, AttrUndefined}, Fg: ColorAttr{colUndefined, AttrUndefined}, Bg: ColorAttr{colUndefined, AttrUndefined}, DarkBg: ColorAttr{colUndefined, AttrUndefined}, Prompt: ColorAttr{colUndefined, AttrUndefined}, Match: ColorAttr{colUndefined, AttrUndefined}, Current: ColorAttr{colUndefined, AttrUndefined}, CurrentMatch: ColorAttr{colUndefined, AttrUndefined}, Spinner: ColorAttr{colUndefined, AttrUndefined}, Info: ColorAttr{colUndefined, AttrUndefined}, Cursor: ColorAttr{colUndefined, AttrUndefined}, Selected: ColorAttr{colUndefined, AttrUndefined}, Header: ColorAttr{colUndefined, AttrUndefined}, Border: ColorAttr{colUndefined, AttrUndefined}, BorderLabel: ColorAttr{colUndefined, AttrUndefined}, Disabled: ColorAttr{colUndefined, AttrUndefined}, PreviewFg: ColorAttr{colUndefined, AttrUndefined}, PreviewBg: ColorAttr{colUndefined, AttrUndefined}, Gutter: ColorAttr{colUndefined, AttrUndefined}, PreviewLabel: ColorAttr{colUndefined, AttrUndefined}, Separator: ColorAttr{colUndefined, AttrUndefined}, Scrollbar: ColorAttr{colUndefined, AttrUndefined}, } } func NoColorTheme() *ColorTheme { return &ColorTheme{ Colored: false, Input: ColorAttr{colDefault, AttrUndefined}, Fg: ColorAttr{colDefault, AttrUndefined}, Bg: ColorAttr{colDefault, AttrUndefined}, DarkBg: ColorAttr{colDefault, AttrUndefined}, Prompt: ColorAttr{colDefault, AttrUndefined}, Match: ColorAttr{colDefault, Underline}, Current: ColorAttr{colDefault, Reverse}, CurrentMatch: ColorAttr{colDefault, Reverse | Underline}, Spinner: ColorAttr{colDefault, AttrUndefined}, Info: ColorAttr{colDefault, AttrUndefined}, Cursor: ColorAttr{colDefault, AttrUndefined}, Selected: ColorAttr{colDefault, AttrUndefined}, Header: ColorAttr{colDefault, AttrUndefined}, Border: ColorAttr{colDefault, AttrUndefined}, BorderLabel: ColorAttr{colDefault, AttrUndefined}, Disabled: ColorAttr{colDefault, AttrUndefined}, PreviewFg: ColorAttr{colDefault, AttrUndefined}, PreviewBg: ColorAttr{colDefault, AttrUndefined}, Gutter: ColorAttr{colDefault, AttrUndefined}, PreviewLabel: ColorAttr{colDefault, AttrUndefined}, Separator: ColorAttr{colDefault, AttrUndefined}, Scrollbar: ColorAttr{colDefault, AttrUndefined}, } } func errorExit(message string) { fmt.Fprintln(os.Stderr, message) os.Exit(2) } func init() { Default16 = &ColorTheme{ Colored: true, Input: ColorAttr{colDefault, AttrUndefined}, Fg: ColorAttr{colDefault, AttrUndefined}, Bg: ColorAttr{colDefault, AttrUndefined}, DarkBg: ColorAttr{colBlack, AttrUndefined}, Prompt: ColorAttr{colBlue, AttrUndefined}, Match: ColorAttr{colGreen, AttrUndefined}, Current: ColorAttr{colYellow, AttrUndefined}, CurrentMatch: ColorAttr{colGreen, AttrUndefined}, Spinner: ColorAttr{colGreen, AttrUndefined}, Info: ColorAttr{colWhite, AttrUndefined}, Cursor: ColorAttr{colRed, AttrUndefined}, Selected: ColorAttr{colMagenta, AttrUndefined}, Header: ColorAttr{colCyan, AttrUndefined}, Border: ColorAttr{colBlack, AttrUndefined}, BorderLabel: ColorAttr{colWhite, AttrUndefined}, Disabled: ColorAttr{colUndefined, AttrUndefined}, PreviewFg: ColorAttr{colUndefined, AttrUndefined}, PreviewBg: ColorAttr{colUndefined, AttrUndefined}, Gutter: ColorAttr{colUndefined, AttrUndefined}, PreviewLabel: ColorAttr{colUndefined, AttrUndefined}, Separator: ColorAttr{colUndefined, AttrUndefined}, Scrollbar: ColorAttr{colUndefined, AttrUndefined}, } Dark256 = &ColorTheme{ Colored: true, Input: ColorAttr{colDefault, AttrUndefined}, Fg: ColorAttr{colDefault, AttrUndefined}, Bg: ColorAttr{colDefault, AttrUndefined}, DarkBg: ColorAttr{236, AttrUndefined}, Prompt: ColorAttr{110, AttrUndefined}, Match: ColorAttr{108, AttrUndefined}, Current: ColorAttr{254, AttrUndefined}, CurrentMatch: ColorAttr{151, AttrUndefined}, Spinner: ColorAttr{148, AttrUndefined}, Info: ColorAttr{144, AttrUndefined}, Cursor: ColorAttr{161, AttrUndefined}, Selected: ColorAttr{168, AttrUndefined}, Header: ColorAttr{109, AttrUndefined}, Border: ColorAttr{59, AttrUndefined}, BorderLabel: ColorAttr{145, AttrUndefined}, Disabled: ColorAttr{colUndefined, AttrUndefined}, PreviewFg: ColorAttr{colUndefined, AttrUndefined}, PreviewBg: ColorAttr{colUndefined, AttrUndefined}, Gutter: ColorAttr{colUndefined, AttrUndefined}, PreviewLabel: ColorAttr{colUndefined, AttrUndefined}, Separator: ColorAttr{colUndefined, AttrUndefined}, Scrollbar: ColorAttr{colUndefined, AttrUndefined}, } Light256 = &ColorTheme{ Colored: true, Input: ColorAttr{colDefault, AttrUndefined}, Fg: ColorAttr{colDefault, AttrUndefined}, Bg: ColorAttr{colDefault, AttrUndefined}, DarkBg: ColorAttr{251, AttrUndefined}, Prompt: ColorAttr{25, AttrUndefined}, Match: ColorAttr{66, AttrUndefined}, Current: ColorAttr{237, AttrUndefined}, CurrentMatch: ColorAttr{23, AttrUndefined}, Spinner: ColorAttr{65, AttrUndefined}, Info: ColorAttr{101, AttrUndefined}, Cursor: ColorAttr{161, AttrUndefined}, Selected: ColorAttr{168, AttrUndefined}, Header: ColorAttr{31, AttrUndefined}, Border: ColorAttr{145, AttrUndefined}, BorderLabel: ColorAttr{59, AttrUndefined}, Disabled: ColorAttr{colUndefined, AttrUndefined}, PreviewFg: ColorAttr{colUndefined, AttrUndefined}, PreviewBg: ColorAttr{colUndefined, AttrUndefined}, Gutter: ColorAttr{colUndefined, AttrUndefined}, PreviewLabel: ColorAttr{colUndefined, AttrUndefined}, Separator: ColorAttr{colUndefined, AttrUndefined}, Scrollbar: ColorAttr{colUndefined, AttrUndefined}, } } func initTheme(theme *ColorTheme, baseTheme *ColorTheme, forceBlack bool) { if forceBlack { theme.Bg = ColorAttr{colBlack, AttrUndefined} } o := func(a ColorAttr, b ColorAttr) ColorAttr { c := a if b.Color != colUndefined { c.Color = b.Color } if b.Attr != AttrUndefined { c.Attr = b.Attr } return c } theme.Input = o(baseTheme.Input, theme.Input) theme.Fg = o(baseTheme.Fg, theme.Fg) theme.Bg = o(baseTheme.Bg, theme.Bg) theme.DarkBg = o(baseTheme.DarkBg, theme.DarkBg) theme.Prompt = o(baseTheme.Prompt, theme.Prompt) theme.Match = o(baseTheme.Match, theme.Match) theme.Current = o(baseTheme.Current, theme.Current) theme.CurrentMatch = o(baseTheme.CurrentMatch, theme.CurrentMatch) theme.Spinner = o(baseTheme.Spinner, theme.Spinner) theme.Info = o(baseTheme.Info, theme.Info) theme.Cursor = o(baseTheme.Cursor, theme.Cursor) theme.Selected = o(baseTheme.Selected, theme.Selected) theme.Header = o(baseTheme.Header, theme.Header) theme.Border = o(baseTheme.Border, theme.Border) theme.BorderLabel = o(baseTheme.BorderLabel, theme.BorderLabel) // These colors are not defined in the base themes theme.Disabled = o(theme.Input, theme.Disabled) theme.Gutter = o(theme.DarkBg, theme.Gutter) theme.PreviewFg = o(theme.Fg, theme.PreviewFg) theme.PreviewBg = o(theme.Bg, theme.PreviewBg) theme.PreviewLabel = o(theme.BorderLabel, theme.PreviewLabel) theme.Separator = o(theme.Border, theme.Separator) theme.Scrollbar = o(theme.Border, theme.Scrollbar) initPalette(theme) } func initPalette(theme *ColorTheme) { pair := func(fg, bg ColorAttr) ColorPair { if fg.Color == colDefault && (fg.Attr&Reverse) > 0 { bg.Color = colDefault } return ColorPair{fg.Color, bg.Color, fg.Attr} } blank := theme.Fg blank.Attr = AttrRegular ColPrompt = pair(theme.Prompt, theme.Bg) ColNormal = pair(theme.Fg, theme.Bg) ColInput = pair(theme.Input, theme.Bg) ColDisabled = pair(theme.Disabled, theme.Bg) ColMatch = pair(theme.Match, theme.Bg) ColCursor = pair(theme.Cursor, theme.Gutter) ColCursorEmpty = pair(blank, theme.Gutter) ColSelected = pair(theme.Selected, theme.Gutter) ColCurrent = pair(theme.Current, theme.DarkBg) ColCurrentMatch = pair(theme.CurrentMatch, theme.DarkBg) ColCurrentCursor = pair(theme.Cursor, theme.DarkBg) ColCurrentCursorEmpty = pair(blank, theme.DarkBg) ColCurrentSelected = pair(theme.Selected, theme.DarkBg) ColCurrentSelectedEmpty = pair(blank, theme.DarkBg) ColSpinner = pair(theme.Spinner, theme.Bg) ColInfo = pair(theme.Info, theme.Bg) ColHeader = pair(theme.Header, theme.Bg) ColSeparator = pair(theme.Separator, theme.Bg) ColScrollbar = pair(theme.Scrollbar, theme.Bg) ColBorder = pair(theme.Border, theme.Bg) ColBorderLabel = pair(theme.BorderLabel, theme.Bg) ColPreviewLabel = pair(theme.PreviewLabel, theme.PreviewBg) ColPreview = pair(theme.PreviewFg, theme.PreviewBg) ColPreviewBorder = pair(theme.Border, theme.PreviewBg) }