package fzf import ( "math" "sort" "unicode" "github.com/junegunn/fzf/src/tui" "github.com/junegunn/fzf/src/util" ) // Offset holds two 32-bit integers denoting the offsets of a matched substring type Offset [2]int32 type colorOffset struct { offset [2]int32 color tui.ColorPair attr tui.Attr index int32 } type Result struct { item *Item points [4]uint16 } func buildResult(item *Item, offsets []Offset, score int) Result { if len(offsets) > 1 { sort.Sort(ByOrder(offsets)) } result := Result{item: item} numChars := item.text.Length() minBegin := math.MaxUint16 minEnd := math.MaxUint16 maxEnd := 0 validOffsetFound := false for _, offset := range offsets { b, e := int(offset[0]), int(offset[1]) if b < e { minBegin = util.Min(b, minBegin) minEnd = util.Min(e, minEnd) maxEnd = util.Max(e, maxEnd) validOffsetFound = true } } for idx, criterion := range sortCriteria { val := uint16(math.MaxUint16) switch criterion { case byScore: // Higher is better val = math.MaxUint16 - util.AsUint16(score) case byLength: val = item.TrimLength() case byBegin, byEnd: if validOffsetFound { whitePrefixLen := 0 for idx := 0; idx < numChars; idx++ { r := item.text.Get(idx) whitePrefixLen = idx if idx == minBegin || !unicode.IsSpace(r) { break } } if criterion == byBegin { val = util.AsUint16(minEnd - whitePrefixLen) } else { val = util.AsUint16(math.MaxUint16 - math.MaxUint16*(maxEnd-whitePrefixLen)/int(item.TrimLength())) } } } result.points[idx] = val } return result } // Sort criteria to use. Never changes once fzf is started. var sortCriteria []criterion // Index returns ordinal index of the Item func (result *Result) Index() int32 { return result.item.Index() } func minRank() Result { return Result{item: &minItem, points: [4]uint16{math.MaxUint16, 0, 0, 0}} } func (result *Result) colorOffsets(matchOffsets []Offset, theme *tui.ColorTheme, color tui.ColorPair, attr tui.Attr, current bool) []colorOffset { itemColors := result.item.Colors() // No ANSI code, or --color=no if len(itemColors) == 0 { var offsets []colorOffset for _, off := range matchOffsets { offsets = append(offsets, colorOffset{offset: [2]int32{off[0], off[1]}, color: color, attr: attr}) } return offsets } // Find max column var maxCol int32 for _, off := range matchOffsets { if off[1] > maxCol { maxCol = off[1] } } for _, ansi := range itemColors { if ansi.offset[1] > maxCol { maxCol = ansi.offset[1] } } cols := make([]int, maxCol) for colorIndex, ansi := range itemColors { for i := ansi.offset[0]; i < ansi.offset[1]; i++ { cols[i] = colorIndex + 1 // XXX } } for _, off := range matchOffsets { for i := off[0]; i < off[1]; i++ { cols[i] = -1 } } // sort.Sort(ByOrder(offsets)) // Merge offsets // ------------ ---- -- ---- // ++++++++ ++++++++++ // --++++++++-- --++++++++++--- curr := 0 start := 0 var colors []colorOffset add := func(idx int) { if curr != 0 && idx > start { if curr == -1 { colors = append(colors, colorOffset{ offset: [2]int32{int32(start), int32(idx)}, color: color, attr: attr}) } else { ansi := itemColors[curr-1] fg := ansi.color.fg bg := ansi.color.bg if theme != nil { if fg == -1 { if current { fg = theme.Current } else { fg = theme.Fg } } if bg == -1 { if current { bg = theme.DarkBg } else { bg = theme.Bg } } } colors = append(colors, colorOffset{ offset: [2]int32{int32(start), int32(idx)}, color: tui.NewColorPair(fg, bg), attr: ansi.color.attr.Merge(attr)}) } } } for idx, col := range cols { if col != curr { add(idx) start = idx curr = col } } add(int(maxCol)) return colors } // ByOrder is for sorting substring offsets type ByOrder []Offset func (a ByOrder) Len() int { return len(a) } func (a ByOrder) Swap(i, j int) { a[i], a[j] = a[j], a[i] } func (a ByOrder) Less(i, j int) bool { ioff := a[i] joff := a[j] return (ioff[0] < joff[0]) || (ioff[0] == joff[0]) && (ioff[1] <= joff[1]) } // ByRelevance is for sorting Items type ByRelevance []Result func (a ByRelevance) Len() int { return len(a) } func (a ByRelevance) Swap(i, j int) { a[i], a[j] = a[j], a[i] } func (a ByRelevance) Less(i, j int) bool { return compareRanks(a[i], a[j], false) } // ByRelevanceTac is for sorting Items type ByRelevanceTac []Result func (a ByRelevanceTac) Len() int { return len(a) } func (a ByRelevanceTac) Swap(i, j int) { a[i], a[j] = a[j], a[i] } func (a ByRelevanceTac) Less(i, j int) bool { return compareRanks(a[i], a[j], true) } func compareRanks(irank Result, jrank Result, tac bool) bool { for idx := 0; idx < 4; idx++ { left := irank.points[idx] right := jrank.points[idx] if left < right { return true } else if left > right { return false } } return (irank.item.Index() <= jrank.item.Index()) != tac }