Improve search performance by pre-calculating bonus matrix

This gives yet another 5% boost.
pull/3726/head
Junegunn Choi 3 weeks ago
parent 7ce6452d83
commit a5447b8b75
No known key found for this signature in database
GPG Key ID: 254BC280FEF9C627

@ -156,6 +156,9 @@ var (
// A minor optimization that can give 15%+ performance boost
asciiCharClasses [unicode.MaxASCII + 1]charClass
// A minor optimization that can give yet another 5% performance boost
bonusMatrix [charNumber + 1][charNumber + 1]int16
)
type charClass int
@ -206,6 +209,11 @@ func Init(scheme string) bool {
}
asciiCharClasses[i] = c
}
for i := 0; i <= int(charNumber); i++ {
for j := 0; j <= int(charNumber); j++ {
bonusMatrix[i][j] = bonusFor(charClass(i), charClass(j))
}
}
return true
}
@ -291,7 +299,7 @@ func bonusAt(input *util.Chars, idx int) int16 {
if idx == 0 {
return bonusBoundaryWhite
}
return bonusFor(charClassOf(input.Get(idx-1)), charClassOf(input.Get(idx)))
return bonusMatrix[charClassOf(input.Get(idx-1))][charClassOf(input.Get(idx))]
}
func normalizeRune(r rune) rune {
@ -467,7 +475,7 @@ func FuzzyMatchV2(caseSensitive bool, normalize bool, forward bool, input *util.
Tsub[off] = char
}
bonus := bonusFor(prevClass, class)
bonus := bonusMatrix[prevClass][class]
Bsub[off] = bonus
prevClass = class
@ -650,7 +658,7 @@ func calculateScore(caseSensitive bool, normalize bool, text *util.Chars, patter
*pos = append(*pos, idx)
}
score += scoreMatch
bonus := bonusFor(prevClass, class)
bonus := bonusMatrix[prevClass][class]
if consecutive == 0 {
firstBonus = bonus
} else {

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