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fzf/src/tui/tui.go

523 lines
9.7 KiB
Go

package tui
import (
"fmt"
"os"
"strconv"
"time"
)
// Types of user action
const (
Rune = iota
CtrlA
CtrlB
CtrlC
CtrlD
CtrlE
CtrlF
CtrlG
CtrlH
Tab
CtrlJ
CtrlK
CtrlL
CtrlM
CtrlN
CtrlO
CtrlP
CtrlQ
CtrlR
CtrlS
CtrlT
CtrlU
CtrlV
CtrlW
CtrlX
CtrlY
CtrlZ
ESC
CtrlSpace
// https://apple.stackexchange.com/questions/24261/how-do-i-send-c-that-is-control-slash-to-the-terminal
CtrlBackSlash
CtrlRightBracket
CtrlCaret
CtrlSlash
Invalid
Resize
Mouse
DoubleClick
LeftClick
RightClick
BTab
BSpace
Del
PgUp
PgDn
Up
Down
Left
Right
Home
End
Insert
SUp
SDown
SLeft
SRight
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
Change
AltSpace
AltSlash
AltBS
AltUp
AltDown
AltLeft
AltRight
Alt0
)
const ( // Reset iota
AltA = Alt0 + 'a' - '0' + iota
AltB
AltC
AltD
AltE
AltF
AltZ = AltA + 'z' - 'a'
CtrlAltA = AltZ + 1
CtrlAltM = CtrlAltA + 'm' - 'a'
)
const (
doubleClickDuration = 500 * time.Millisecond
)
type Color int32
func (c Color) is24() bool {
return c > 0 && (c&(1<<24)) > 0
}
const (
colUndefined Color = -2
Improvements to code quality and readability (#1737) * Remove 1 unused field and 3 unused functions unused elements fount by running golangci-lint run --disable-all --enable unused src/result.go:19:2: field `index` is unused (unused) index int32 ^ src/tui/light.go:716:23: func `(*LightWindow).stderr` is unused (unused) func (w *LightWindow) stderr(str string) { ^ src/terminal.go:1015:6: func `numLinesMax` is unused (unused) func numLinesMax(str string, max int) int { ^ src/tui/tui.go:167:20: func `ColorPair.is24` is unused (unused) func (p ColorPair) is24() bool { ^ * Address warnings from "gosimple" linter src/options.go:389:83: S1003: should use strings.Contains(str, ",,,") instead (gosimple) if str == "," || strings.HasPrefix(str, ",,") || strings.HasSuffix(str, ",,") || strings.Index(str, ",,,") >= 0 { ^ src/options.go:630:18: S1007: should use raw string (`...`) with regexp.MustCompile to avoid having to escape twice (gosimple) executeRegexp = regexp.MustCompile( ^ src/terminal.go:29:16: S1007: should use raw string (`...`) with regexp.MustCompile to avoid having to escape twice (gosimple) placeholder = regexp.MustCompile("\\\\?(?:{[+sf]*[0-9,-.]*}|{q}|{\\+?f?nf?})") ^ src/terminal_test.go:92:10: S1007: should use raw string (`...`) with regexp.MustCompile to avoid having to escape twice (gosimple) regex = regexp.MustCompile("\\w+") ^ * Address warnings from "staticcheck" linter src/algo/algo.go:374:2: SA4006: this value of `offset32` is never used (staticcheck) offset32, T := alloc32(offset32, slab, N) ^ src/algo/algo.go:456:2: SA4006: this value of `offset16` is never used (staticcheck) offset16, C := alloc16(offset16, slab, width*M) ^ src/tui/tui.go:119:2: SA9004: only the first constant in this group has an explicit type (staticcheck) colUndefined Color = -2 ^
5 years ago
colDefault Color = -1
)
const (
colBlack Color = iota
colRed
colGreen
colYellow
colBlue
colMagenta
colCyan
colWhite
)
type FillReturn int
const (
FillContinue FillReturn = iota
FillNextLine
FillSuspend
)
type ColorPair struct {
fg Color
bg Color
id int
}
func HexToColor(rrggbb string) Color {
r, _ := strconv.ParseInt(rrggbb[1:3], 16, 0)
g, _ := strconv.ParseInt(rrggbb[3:5], 16, 0)
b, _ := strconv.ParseInt(rrggbb[5:7], 16, 0)
return Color((1 << 24) + (r << 16) + (g << 8) + b)
}
func NewColorPair(fg Color, bg Color) ColorPair {
return ColorPair{fg, bg, -1}
}
func (p ColorPair) Fg() Color {
return p.fg
}
func (p ColorPair) Bg() Color {
return p.bg
}
type ColorTheme struct {
Fg Color
Bg Color
PreviewFg Color
PreviewBg Color
DarkBg Color
Gutter Color
Prompt Color
Match Color
Current Color
CurrentMatch Color
Spinner Color
Info Color
Cursor Color
Selected Color
Header Color
Border Color
}
type Event struct {
Type int
Char rune
MouseEvent *MouseEvent
}
type MouseEvent struct {
Y int
X int
S int
Left bool
Down bool
Double bool
Mod bool
}
type BorderShape int
const (
BorderNone BorderShape = iota
BorderRounded
BorderSharp
BorderHorizontal
)
type BorderStyle struct {
shape BorderShape
horizontal rune
vertical rune
topLeft rune
topRight rune
bottomLeft rune
bottomRight rune
}
type BorderCharacter int
func MakeBorderStyle(shape BorderShape, unicode bool) BorderStyle {
if unicode {
if shape == BorderRounded {
return BorderStyle{
shape: shape,
horizontal: '─',
vertical: '│',
topLeft: '╭',
topRight: '╮',
bottomLeft: '╰',
bottomRight: '╯',
}
}
return BorderStyle{
shape: shape,
horizontal: '─',
vertical: '│',
topLeft: '┌',
topRight: '┐',
bottomLeft: '└',
bottomRight: '┘',
}
}
return BorderStyle{
shape: shape,
horizontal: '-',
vertical: '|',
topLeft: '+',
topRight: '+',
bottomLeft: '+',
bottomRight: '+',
}
}
func MakeTransparentBorder() BorderStyle {
return BorderStyle{
shape: BorderRounded,
horizontal: ' ',
vertical: ' ',
topLeft: ' ',
topRight: ' ',
bottomLeft: ' ',
bottomRight: ' '}
}
type Renderer interface {
Init()
Pause(clear bool)
Resume(clear bool, sigcont bool)
Clear()
RefreshWindows(windows []Window)
Refresh()
Close()
GetChar() Event
MaxX() int
MaxY() int
DoesAutoWrap() bool
NewWindow(top int, left int, width int, height int, preview bool, borderStyle BorderStyle) Window
}
type Window interface {
Top() int
Left() int
Width() int
Height() int
Refresh()
FinishFill()
Close()
X() int
Y() int
Enclose(y int, x int) bool
Move(y int, x int)
MoveAndClear(y int, x int)
Print(text string)
CPrint(color ColorPair, attr Attr, text string)
Fill(text string) FillReturn
CFill(fg Color, bg Color, attr Attr, text string) FillReturn
Erase()
}
type FullscreenRenderer struct {
theme *ColorTheme
mouse bool
forceBlack bool
prevDownTime time.Time
clickY []int
}
func NewFullscreenRenderer(theme *ColorTheme, forceBlack bool, mouse bool) Renderer {
r := &FullscreenRenderer{
theme: theme,
mouse: mouse,
forceBlack: forceBlack,
prevDownTime: time.Unix(0, 0),
clickY: []int{}}
return r
}
var (
Default16 *ColorTheme
Dark256 *ColorTheme
Light256 *ColorTheme
ColPrompt ColorPair
ColNormal ColorPair
ColMatch ColorPair
ColCursor ColorPair
ColSelected ColorPair
ColCurrent ColorPair
ColCurrentMatch ColorPair
ColCurrentCursor ColorPair
ColCurrentSelected ColorPair
ColSpinner ColorPair
ColInfo ColorPair
ColHeader ColorPair
ColBorder ColorPair
ColPreview ColorPair
ColPreviewBorder ColorPair
)
func EmptyTheme() *ColorTheme {
return &ColorTheme{
Fg: colUndefined,
Bg: colUndefined,
PreviewFg: colUndefined,
PreviewBg: colUndefined,
DarkBg: colUndefined,
Gutter: colUndefined,
Prompt: colUndefined,
Match: colUndefined,
Current: colUndefined,
CurrentMatch: colUndefined,
Spinner: colUndefined,
Info: colUndefined,
Cursor: colUndefined,
Selected: colUndefined,
Header: colUndefined,
Border: colUndefined}
}
func errorExit(message string) {
fmt.Fprintln(os.Stderr, message)
os.Exit(2)
}
func init() {
Default16 = &ColorTheme{
Fg: colDefault,
Bg: colDefault,
PreviewFg: colUndefined,
PreviewBg: colUndefined,
DarkBg: colBlack,
Gutter: colUndefined,
Prompt: colBlue,
Match: colGreen,
Current: colYellow,
CurrentMatch: colGreen,
Spinner: colGreen,
Info: colWhite,
Cursor: colRed,
Selected: colMagenta,
Header: colCyan,
Border: colBlack}
Dark256 = &ColorTheme{
Fg: colDefault,
Bg: colDefault,
PreviewFg: colUndefined,
PreviewBg: colUndefined,
DarkBg: 236,
Gutter: colUndefined,
Prompt: 110,
Match: 108,
Current: 254,
CurrentMatch: 151,
Spinner: 148,
Info: 144,
Cursor: 161,
Selected: 168,
Header: 109,
Border: 59}
Light256 = &ColorTheme{
Fg: colDefault,
Bg: colDefault,
PreviewFg: colUndefined,
PreviewBg: colUndefined,
DarkBg: 251,
Gutter: colUndefined,
Prompt: 25,
Match: 66,
Current: 237,
CurrentMatch: 23,
Spinner: 65,
Info: 101,
Cursor: 161,
Selected: 168,
Header: 31,
Border: 145}
}
func initTheme(theme *ColorTheme, baseTheme *ColorTheme, forceBlack bool) {
if theme == nil {
initPalette(theme)
return
}
if forceBlack {
theme.Bg = colBlack
}
o := func(a Color, b Color) Color {
if b == colUndefined {
return a
}
return b
}
theme.Fg = o(baseTheme.Fg, theme.Fg)
theme.Bg = o(baseTheme.Bg, theme.Bg)
theme.PreviewFg = o(theme.Fg, o(baseTheme.PreviewFg, theme.PreviewFg))
theme.PreviewBg = o(theme.Bg, o(baseTheme.PreviewBg, theme.PreviewBg))
theme.DarkBg = o(baseTheme.DarkBg, theme.DarkBg)
theme.Gutter = o(theme.DarkBg, o(baseTheme.Gutter, theme.Gutter))
theme.Prompt = o(baseTheme.Prompt, theme.Prompt)
theme.Match = o(baseTheme.Match, theme.Match)
theme.Current = o(baseTheme.Current, theme.Current)
theme.CurrentMatch = o(baseTheme.CurrentMatch, theme.CurrentMatch)
theme.Spinner = o(baseTheme.Spinner, theme.Spinner)
theme.Info = o(baseTheme.Info, theme.Info)
theme.Cursor = o(baseTheme.Cursor, theme.Cursor)
theme.Selected = o(baseTheme.Selected, theme.Selected)
theme.Header = o(baseTheme.Header, theme.Header)
theme.Border = o(baseTheme.Border, theme.Border)
initPalette(theme)
}
func initPalette(theme *ColorTheme) {
idx := 0
pair := func(fg, bg Color) ColorPair {
idx++
return ColorPair{fg, bg, idx}
}
if theme != nil {
ColPrompt = pair(theme.Prompt, theme.Bg)
ColNormal = pair(theme.Fg, theme.Bg)
ColMatch = pair(theme.Match, theme.Bg)
ColCursor = pair(theme.Cursor, theme.Gutter)
ColSelected = pair(theme.Selected, theme.Gutter)
ColCurrent = pair(theme.Current, theme.DarkBg)
ColCurrentMatch = pair(theme.CurrentMatch, theme.DarkBg)
ColCurrentCursor = pair(theme.Cursor, theme.DarkBg)
ColCurrentSelected = pair(theme.Selected, theme.DarkBg)
ColSpinner = pair(theme.Spinner, theme.Bg)
ColInfo = pair(theme.Info, theme.Bg)
ColHeader = pair(theme.Header, theme.Bg)
ColBorder = pair(theme.Border, theme.Bg)
ColPreview = pair(theme.PreviewFg, theme.PreviewBg)
ColPreviewBorder = pair(theme.Border, theme.PreviewBg)
} else {
ColPrompt = pair(colDefault, colDefault)
ColNormal = pair(colDefault, colDefault)
ColMatch = pair(colDefault, colDefault)
ColCursor = pair(colDefault, colDefault)
ColSelected = pair(colDefault, colDefault)
ColCurrent = pair(colDefault, colDefault)
ColCurrentMatch = pair(colDefault, colDefault)
ColCurrentCursor = pair(colDefault, colDefault)
ColCurrentSelected = pair(colDefault, colDefault)
ColSpinner = pair(colDefault, colDefault)
ColInfo = pair(colDefault, colDefault)
ColHeader = pair(colDefault, colDefault)
ColBorder = pair(colDefault, colDefault)
ColPreview = pair(colDefault, colDefault)
ColPreviewBorder = pair(colDefault, colDefault)
}
}
func attrFor(color ColorPair, attr Attr) Attr {
switch color {
case ColCurrent:
return attr | Reverse
case ColMatch:
return attr | Underline
case ColCurrentMatch:
return attr | Underline | Reverse
}
return attr
}