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fastgallery/cmd/fastgallery/main.go

1413 lines
44 KiB
Go

package main
import (
"embed"
"errors"
"fmt"
"log"
"os"
"os/exec"
"os/signal"
"path"
"path/filepath"
"regexp"
"runtime"
"strconv"
"strings"
"sync"
"syscall"
"text/template"
"time"
"github.com/cheggaaa/pb/v3"
"github.com/davidbyttow/govips/v2/vips"
"github.com/alexflint/go-arg"
)
// Embed all static assets
//go:embed assets
var assets embed.FS
// Define global exit function, so unit tests can override this
var exit = os.Exit
// Define global state for slice of WIP transformation jobs, used by signalHandler()
var wipJobs = make(map[string]transformationJob)
var wipJobMutex = sync.Mutex{}
// configuration state is stored in this struct
type configuration struct {
files struct {
originalDir string
fullsizeDir string
thumbnailDir string
directoryMode os.FileMode
fileMode os.FileMode
imageExtension string
videoExtension string
}
assets struct {
assetsDir string
htmlFile string
backIcon string
folderIcon string
playIcon string
htmlTemplate string
manifestFile string
manifestTemplate string
}
media struct {
thumbnailWidth int
thumbnailHeight int
fullsizeMaxWidth int
fullsizeMaxHeight int
videoMaxSize int
}
concurrency int
}
// initialize the configuration with hardcoded defaults
func initializeConfig() (config configuration) {
config.files.originalDir = "_original"
config.files.fullsizeDir = "_fullsize"
config.files.thumbnailDir = "_thumbnail"
config.files.directoryMode = 0755
config.files.fileMode = 0644
config.files.imageExtension = ".jpg"
config.files.videoExtension = ".mp4"
config.assets.assetsDir = "assets"
config.assets.htmlFile = "index.html"
config.assets.htmlTemplate = "gallery.gohtml"
config.assets.backIcon = "back.png"
config.assets.folderIcon = "folder.png"
config.assets.playIcon = "playbutton.png"
config.assets.manifestFile = "manifest.json"
config.assets.manifestTemplate = "manifest.json.tmpl"
config.media.thumbnailWidth = 280
config.media.thumbnailHeight = 210
config.media.fullsizeMaxWidth = 1920
config.media.fullsizeMaxHeight = 1080
config.media.videoMaxSize = 640
// TODO adjust based on cores
config.concurrency = 4
return config
}
// file struct represents an individual media file
// relPath is the relative path to from source/gallery root directory.
// For source files, exists marks whether it exists in the gallery and doesn't need to be copied.
// In this case, gallery has all three transformed files (original, full-size and thumbnail) and
// the thumbnail's modification date isn't before the original source file's.
// For gallery files, exists marks whether all three gallery files are in place (original, full-size
// and thumbnail) and there's a corresponding source file.
type file struct {
name string
relPath string
absPath string
modTime time.Time
exists bool
}
// directory struct is one directory, which contains files and subdirectories
// relPath is the relative path from source/gallery root directory
// For source directories, exists reflects whether the directory exists in the gallery
// For gallery directories, exists reflects whether there's a corresponding source directory
type directory struct {
name string
relPath string
absPath string
modTime time.Time
files []file
subdirectories []directory
exists bool
}
// htmlData struct is loaded with all the information required to generate the html from template
// TODO refactor structure inside only function where its used
type htmlData struct {
Title string
Subdirectories []string
Files []struct {
Filename string
Thumbnail string
Fullsize string
Original string
}
CSS []string
JS []string
FolderIcon string
BackIcon string
AppleTouchIcon string
ManifestFile string
ImageWidth string
ImageHeight string
}
// transformationJob struct is used to communicate needed image/video transformations to
// individual concurrent goroutines
type transformationJob struct {
filename string
sourceFilepath string
thumbnailFilepath string
fullsizeFilepath string
originalFilepath string
}
// exists checks whether given file, directory or symlink exists
func exists(filepath string) bool {
if _, err := os.Stat(filepath); os.IsNotExist(err) {
return false
}
return true
}
// isDirectory checks whether provided path is a directory or symlink to one
// resolves symlinks only one level deep
func isDirectory(directory string) bool {
filestat, err := os.Stat(directory)
if os.IsNotExist(err) {
return false
}
if filestat.IsDir() {
return true
}
if filestat.Mode()&os.ModeSymlink != 0 {
realDirectory, err := filepath.EvalSymlinks(directory)
if err != nil {
log.Printf("error: %s\n", err.Error())
return false
}
realFilestat, err := os.Stat(realDirectory)
if err != nil {
log.Printf("error: %s\n", err.Error())
return false
}
if realFilestat.IsDir() {
return true
}
}
return false
}
// Validate that source and gallery directories given as parameters
// are valid directories. Return absolue path of source and gallery
func validateSourceAndGallery(source string, gallery string) (string, string) {
var err error
source, err = filepath.Abs(source)
if err != nil {
log.Println("error:", err.Error())
exit(1)
}
if !isDirectory(source) {
log.Println("Source directory doesn't exist:", source)
exit(1)
}
gallery, err = filepath.Abs(gallery)
if err != nil {
log.Println("error:", err.Error())
exit(1)
}
if !isDirectory(gallery) {
// Ok, gallery isn't a directory but check whether the parent directory is
// and we're supposed to create gallery there during runtime
galleryParent, err := filepath.Abs(filepath.Join(gallery, "/../"))
if err != nil {
log.Println("error:", err.Error())
exit(1)
}
if !isDirectory(galleryParent) {
log.Println("Neither gallery directory or it's parent directory exist:", gallery)
exit(1)
}
}
return source, gallery
}
// Checks whether directory has media files, or subdirectories with media files.
// If there's a subdirectory that's empty or that has directories or files which
// aren't media files, we leave that out of the directory tree.
func dirHasMediafiles(directory string, noVideos bool) (isEmpty bool) {
list, err := os.ReadDir(directory)
if err != nil {
// If we can't read the directory contents, it doesn't have media files in it
return false
}
if len(list) == 0 {
// If it's empty, it doesn't have media files
return false
}
for _, entry := range list {
entryAbsPath := filepath.Join(directory, entry.Name())
if entry.IsDir() {
// Recursion to subdirectories
if dirHasMediafiles(entryAbsPath, noVideos) {
return true
}
} else if isMediaFile(entryAbsPath, noVideos) {
// We found at least one media file, return true
return true
}
}
// Didn't find at least one media file
return false
}
// Check whether given path is a video file
func isVideoFile(filename string) bool {
switch filepath.Ext(strings.ToLower(filename)) {
case ".mp4", ".mov", ".3gp", ".avi", ".mts", ".m4v", ".mpg":
return true
default:
return false
}
}
// Check whether given path is an image file
func isImageFile(filename string) bool {
switch filepath.Ext(strings.ToLower(filename)) {
case ".jpg", ".jpeg", ".heic", ".png", ".gif", ".tif", ".tiff":
return true
case ".cr2", ".raw", ".arw":
return true
default:
return false
}
}
// Check whether given absolute path is a media file
func isMediaFile(filename string, noVideos bool) bool {
if isImageFile(filename) {
return true
}
if !noVideos && isVideoFile(filename) {
return true
}
return false
}
// isSymlinkDir checks if given directory entry is symbolic link to a directory
func isSymlinkDir(targetPath string) (is bool) {
entry, err := os.Lstat(targetPath)
if err != nil {
log.Println("Couldn't lstat dir path:", targetPath, err.Error())
exit(1)
}
if entry.Mode()&os.ModeSymlink != 0 {
realPath, err := filepath.EvalSymlinks(targetPath)
if err != nil {
return false
}
realEntry, err := os.Lstat(realPath)
if err != nil {
log.Println("Couldn't lstat file path:", targetPath)
exit(1)
}
if realEntry.IsDir() {
return true
}
}
return false
}
// Create a recursive directory struct by traversing the directory absoluteDirectory.
// The function calls itself recursively, carrying state in the relativeDirectory parameter.
func createDirectoryTree(absoluteDirectory string, parentDirectory string, noVideos bool) (tree directory) {
// In case the target directory doesn't exist, it's the gallery directory
// which hasn't been created yet. We'll just create a dummy tree and return it.
if !exists(absoluteDirectory) && parentDirectory == "" {
tree.name = filepath.Base(absoluteDirectory)
tree.relPath = parentDirectory
tree.absPath, _ = filepath.Abs(absoluteDirectory)
return
}
// Fill in the directory name and other basic info
tree.name = filepath.Base(absoluteDirectory)
tree.absPath, _ = filepath.Abs(absoluteDirectory)
tree.relPath = parentDirectory
absoluteDirectoryStat, _ := os.Stat(absoluteDirectory)
tree.modTime = absoluteDirectoryStat.ModTime()
// List directory contents
list, err := os.ReadDir(absoluteDirectory)
if err != nil {
log.Println("Couldn't read directory contents:", absoluteDirectory)
exit(1)
}
// If it's a directory and it has media files somewhere, add it to directories
// If it's a media file, add it to the files
for _, entry := range list {
entryAbsPath := filepath.Join(absoluteDirectory, entry.Name())
entryRelPath := filepath.Join(parentDirectory, entry.Name())
if entry.IsDir() || isSymlinkDir(entryAbsPath) {
if dirHasMediafiles(entryAbsPath, noVideos) {
entrySubTree := createDirectoryTree(entryAbsPath, entryRelPath, noVideos)
tree.subdirectories = append(tree.subdirectories, entrySubTree)
}
} else if isMediaFile(entryAbsPath, noVideos) {
entryFileInfo, err := entry.Info()
if err != nil {
log.Println("Couldn't stat file information for media file:", entry.Name())
exit(1)
}
entryFile := file{
name: entry.Name(),
relPath: entryRelPath,
absPath: entryAbsPath,
modTime: entryFileInfo.ModTime(),
exists: false,
}
tree.files = append(tree.files, entryFile)
}
}
return
}
// stripExtension strips the filename extension and returns the basename
func stripExtension(filename string) string {
extension := filepath.Ext(filename)
return filename[0 : len(filename)-len(extension)]
}
// reservedDirectory takes a path and checks whether it's a reserved name,
// i.e. one of the internal directories used by fastgallery
func reservedDirectory(path string, config configuration) bool {
if path == config.files.thumbnailDir {
return true
}
if path == config.files.fullsizeDir {
return true
}
if path == config.files.originalDir {
return true
}
return false
}
// reservedFile takes a path and checks whether it's a reserved file,
// such as one of our asset files
func reservedFile(path string, config configuration) bool {
if path == config.assets.backIcon {
return true
}
if path == config.assets.folderIcon {
return true
}
if path == config.assets.manifestFile {
return true
}
if isIcon(path) {
return true
}
return false
}
// hasDirectoryChanged checks whether the gallery directory has changed and thus
// the HTML file needs to be updated. Could be due to:
// At least one non-existent source file or directory (will be created in gallery)
// We're doing a cleanup, and at least one non-existent gallery file or directory (will be removed from gallery)
func hasDirectoryChanged(source directory, gallery directory, cleanUp bool, config configuration) bool {
for _, sourceFile := range source.files {
if !sourceFile.exists {
return true
}
}
for _, sourceDir := range source.subdirectories {
if !sourceDir.exists {
return true
}
}
// TODO recurse gallery simultaneously with source, nil if not available
if cleanUp {
for _, galleryFile := range gallery.files {
if !reservedFile(galleryFile.name, config) && !galleryFile.exists {
return true
}
}
for _, galleryDir := range gallery.subdirectories {
if !galleryDir.exists {
return true
}
}
}
htmlPath := filepath.Join(gallery.absPath, source.relPath, config.assets.htmlFile)
if _, err := os.Stat(htmlPath); os.IsNotExist(err) {
return true
}
return false
}
// compareDirectoryTrees compares two directory trees (source and gallery) and marks
// each file that exists in both
func compareDirectoryTrees(source *directory, gallery *directory, config configuration) {
// If we are comparing two directories, we know they both exist so we can set the
// directory struct exists boolean
source.exists = true
gallery.exists = true
// TODO fix bug where two source files with different extensions clash
// Iterate over each file in source directory to see whether it exists in gallery
for i, sourceFile := range source.files {
sourceFileBasename := stripExtension(sourceFile.name)
var thumbnailFile, fullsizeFile, originalFile *file
// Go through all subdirectories, and check the ones that match
// the thumbnail, full-size or original subdirectories.
// Simultaneously, mark any gallery files which exist in source,
// so any clean-up doesn't inadvertently delete them.
for h, subDir := range gallery.subdirectories {
if subDir.name == config.files.thumbnailDir {
for i, outputFile := range gallery.subdirectories[h].files {
outputFileBasename := stripExtension(outputFile.name)
if sourceFileBasename == outputFileBasename {
thumbnailFile = &gallery.subdirectories[h].files[i]
thumbnailFile.exists = true
}
}
} else if subDir.name == config.files.fullsizeDir {
for j, outputFile := range gallery.subdirectories[h].files {
outputFileBasename := stripExtension(outputFile.name)
if sourceFileBasename == outputFileBasename {
fullsizeFile = &gallery.subdirectories[h].files[j]
fullsizeFile.exists = true
}
}
} else if subDir.name == config.files.originalDir {
for k, outputFile := range gallery.subdirectories[h].files {
outputFileBasename := stripExtension(outputFile.name)
if sourceFileBasename == outputFileBasename {
originalFile = &gallery.subdirectories[h].files[k]
originalFile.exists = true
}
}
}
}
// If all of thumbnail, full-size and original files exist in gallery, and they're
// modified after the source file, the source file exists and is up to date.
// Otherwise we overwrite gallery files in case source file's been updated since the thumbnail
// was created.
if thumbnailFile != nil && fullsizeFile != nil && originalFile != nil {
if thumbnailFile.modTime.After(sourceFile.modTime) {
source.files[i].exists = true
}
}
}
// After checking all the files in this directory, recurse into each subdirectory and do the same
for k, inputDir := range source.subdirectories {
if !reservedDirectory(inputDir.name, config) {
for l, outputDir := range gallery.subdirectories {
if inputDir.name == outputDir.name {
compareDirectoryTrees(&(source.subdirectories[k]), &(gallery.subdirectories[l]), config)
}
}
}
}
}
func countChanges(source directory, config configuration) (outputChanges int) {
outputChanges = 0
for _, file := range source.files {
if !file.exists && !reservedFile(file.name, config) {
outputChanges++
}
}
for _, dir := range source.subdirectories {
outputChanges = outputChanges + countChanges(dir, config)
}
return outputChanges
}
func findMissingHTMLFiles(gallery directory, config configuration) bool {
htmlPath := filepath.Join(gallery.absPath, config.assets.htmlFile)
if _, err := os.Stat(htmlPath); os.IsNotExist(err) {
return true
}
for _, dir := range gallery.subdirectories {
if !reservedDirectory(dir.name, config) {
if findMissingHTMLFiles(dir, config) {
return true
}
}
}
return false
}
func createDirectory(destination string, dryRun bool, dirMode os.FileMode) {
if _, err := os.Stat(destination); os.IsNotExist(err) {
if dryRun {
log.Println("Would create directory:", destination)
} else {
err := os.Mkdir(destination, dirMode)
if err != nil {
log.Println("couldn't create directory", destination, err.Error())
exit(1)
}
log.Println("Created directory:", destination)
}
}
}
func symlinkFile(source string, destination string) error {
if _, err := os.Stat(destination); err == nil {
err := os.Remove(destination)
if err != nil {
log.Println("couldn't remove symlink:", source, destination)
return err
}
}
err := os.Symlink(source, destination)
if err != nil {
log.Println("couldn't symlink:", source, destination)
return err
}
return nil
}
// TODO add copyFile and option to use in lieu of symlinking
/*
func copyFile(source string, destination string) {
_, err := os.Stat(sourceFilename)
if err != nil {
log.Println("couldn't copy source file:", sourceFilename, err.Error())
exit(1)
}
sourceHandle, err := os.Open(sourceFilename)
if err != nil {
log.Println("couldn't open source file for copy:", sourceFilename, err.Error())
exit(1)
}
defer sourceHandle.Close()
destHandle, err := os.Create(destFilename)
if err != nil {
log.Println("couldn't create dest file:", destFilename, err.Error())
exit(1)
}
defer destHandle.Close()
_, err = io.Copy(destHandle, sourceHandle)
if err != nil {
log.Println("couldn't copy file:", sourceFilename, destFilename, err.Error())
exit(1)
}
}
*/
// TODO document function
// TODO icons without transparent backgrounds
func isIcon(iconPath string) bool {
re := regexp.MustCompile(`^icon`)
iconPath = filepath.Base(iconPath)
return re.MatchString(iconPath)
}
// getIconSize returns a square size (e.g. 48x48) of an icon based on its filename
// Icon filename must have a substring starting with a string of numbers followed by a consequential
// letter x and a string of more numbers
func getIconSize(iconPath string) (size string, err error) {
iconPath = path.Base(iconPath)
re := regexp.MustCompile(`[0-9]+x[0-9]+`)
size = re.FindString(iconPath)
if size == "" {
err = errors.New("size not found in path: " + iconPath)
return size, err
}
return size, nil
}
// getIconType returns icon file format type (e.g. image/png) of an icon based on its filename
func getIconType(iconPath string) (filetype string, err error) {
iconPath = path.Base(iconPath)
switch filepath.Ext(iconPath) {
case ".png":
return "image/png", nil
}
err = errors.New("could not decide icon filetype: " + iconPath)
return "", err
}
// createPWAManifest creates a customized manifest.json for a PWA if PWA url is supplied in args
func createPWAManifest(gallery directory, source directory, dryRun bool, config configuration) {
// TODO Add manifest link to HTMLs
// TODO Add apple-touch-icon to HTML
// TODO register service worker in HTML, add manifest and apple-touch-icon links to head
var PWAData = struct {
Shortname string
Icons []struct {
Src string
Size string
Type string
}
}{
Shortname: source.name,
}
assetDirectoryListing, err := assets.ReadDir(config.assets.assetsDir)
if err != nil {
log.Println("couldn't open embedded assets:", err.Error())
exit(1)
}
for _, entry := range assetDirectoryListing {
if !entry.IsDir() {
// TODO refactor filename away below, redundant
filename := filepath.Base(entry.Name())
// check if asset filename starts with the string "icon"
if isIcon(filename) {
iconSize, err := getIconSize(filename)
if err != nil {
log.Println("couldn't define icon size:", err.Error())
exit(1)
}
iconType, err := getIconType(filename)
if err != nil {
log.Println("couldn't define icon type:", err.Error())
exit(1)
}
PWAData.Icons = append(PWAData.Icons, struct {
Src string
Size string
Type string
}{
Src: filename,
Size: iconSize,
Type: iconType,
})
}
}
}
manifestFilePath := filepath.Join(gallery.absPath, config.assets.manifestFile)
if dryRun {
log.Println("Would create web app manifest file:", manifestFilePath)
} else {
templatePath := filepath.Join(config.assets.assetsDir, config.assets.manifestTemplate)
cookedTemplate, err := template.ParseFS(assets, templatePath)
if err != nil {
log.Println("couldn't parse manifest template", templatePath, ":", err.Error())
exit(1)
}
manifestFileHandle, err := os.Create(manifestFilePath)
if err != nil {
log.Println("couldn't create manifest file", manifestFilePath, ":", err.Error())
exit(1)
}
err = cookedTemplate.Execute(manifestFileHandle, PWAData)
if err != nil {
log.Println("couldn't execute manifest template", manifestFilePath, ":", err.Error())
exit(1)
}
manifestFileHandle.Sync()
manifestFileHandle.Close()
log.Println("Created manifest file:", manifestFilePath)
}
}
// copyRootAssets copies all the embedded assets to the root directory of the gallery
func copyRootAssets(gallery directory, dryRun bool, config configuration) {
assetDirectoryListing, err := assets.ReadDir(config.assets.assetsDir)
if err != nil {
log.Println("couldn't open embedded assets:", err.Error())
exit(1)
}
// Iterate through all the embedded assets
// TODO only update assets if they're not up to date
// TODO then add logging for created assets
for _, entry := range assetDirectoryListing {
if !entry.IsDir() {
switch filepath.Ext(strings.ToLower(entry.Name())) {
// Copy all javascript and CSS files
case ".js", ".css", ".png":
if dryRun {
log.Println("Would copy JS/CSS/PNG file", entry.Name(), "to", gallery.absPath)
} else {
if entry.Name() == config.assets.playIcon {
break
}
assetPath := filepath.Join(config.assets.assetsDir, entry.Name())
filebuffer, err := assets.ReadFile(assetPath)
if err != nil {
log.Println("couldn't open embedded asset:", assetPath, ":", err.Error())
exit(1)
}
targetPath := filepath.Join(gallery.absPath, entry.Name())
err = os.WriteFile(targetPath, filebuffer, config.files.fileMode)
if err != nil {
log.Println("couldn't write embedded asset:", targetPath, ":", err.Error())
exit(1)
}
}
}
}
}
}
// createHTML creates an HTML file in the gallery directory, by filling in the thisHTML struct
// with all the required information, combining it with the HTML template and saving it in the file
func createHTML(depth int, source directory, galleryDirectory string, dryRun bool, config configuration) {
// create the thisHTML struct and start filling it with the relevant data
var thisHTML htmlData
// The page title will be the directory name
thisHTML.Title = source.name
// Go through each directory and file and add them to the slices
for _, subdir := range source.subdirectories {
thisHTML.Subdirectories = append(thisHTML.Subdirectories, subdir.name)
}
for _, file := range source.files {
thumbnailFilename, fullsizeFilename := getGalleryFilenames(file.name, config)
thisHTML.Files = append(thisHTML.Files, struct {
Filename string
Thumbnail string
Fullsize string
Original string
}{
Filename: file.name,
Thumbnail: filepath.Join(config.files.thumbnailDir, thumbnailFilename),
Fullsize: filepath.Join(config.files.fullsizeDir, fullsizeFilename),
Original: filepath.Join(config.files.originalDir, file.name),
})
}
// We'll use relative paths to refer to the root direct assets such as icons, JS and CSS.
// The depth parameter is used to figure out how deep in a subdirectory we are
rootEscape := ""
for i := 0; i < depth; i = i + 1 {
rootEscape = rootEscape + "../"
}
assetDirectoryListing, err := assets.ReadDir(config.assets.assetsDir)
if err != nil {
log.Println("couldn't list embedded assets:", err.Error())
exit(1)
}
// Go through the embedded assets and add all JS and CSS files, link them
for _, entry := range assetDirectoryListing {
if !entry.IsDir() {
switch filepath.Ext(strings.ToLower(entry.Name())) {
// Copy all javascript and CSS files
case ".js":
thisHTML.JS = append(thisHTML.JS, filepath.Join(rootEscape, entry.Name()))
case ".css":
thisHTML.CSS = append(thisHTML.CSS, filepath.Join(rootEscape, entry.Name()))
case ".png":
if isIcon(entry.Name()) {
iconSize, _ := getIconSize(entry.Name())
if iconSize == "180x180" {
thisHTML.AppleTouchIcon = entry.Name()
}
}
}
}
}
// If we're not in the root directory, link the back icon and show it in the HTML page
if depth > 0 {
thisHTML.BackIcon = filepath.Join(rootEscape, config.assets.backIcon)
}
// Generic folder icon to be used for each subfolder
thisHTML.FolderIcon = filepath.Join(rootEscape, config.assets.folderIcon)
// If we're in the root directory, add manifest link
if depth == 0 {
thisHTML.ManifestFile = config.assets.manifestFile
}
// Add image height and width
thisHTML.ImageHeight = fmt.Sprint(config.media.thumbnailHeight)
thisHTML.ImageWidth = fmt.Sprint(config.media.thumbnailWidth)
// thisHTML struct has been filled in successfully, parse the HTML template,
// fill in the data and write it to the correct file
htmlFilePath := filepath.Join(galleryDirectory, config.assets.htmlFile)
if dryRun {
log.Println("Would create HTML file:", htmlFilePath)
} else {
templatePath := filepath.Join(config.assets.assetsDir, config.assets.htmlTemplate)
cookedTemplate, err := template.ParseFS(assets, templatePath)
if err != nil {
log.Println("couldn't parse HTML template", templatePath, ":", err.Error())
exit(1)
}
// TODO apple-touch-icon to template
// TODO simplify service worker
htmlFileHandle, err := os.Create(htmlFilePath)
if err != nil {
log.Println("couldn't create HTML file", htmlFilePath, ":", err.Error())
exit(1)
}
err = cookedTemplate.Execute(htmlFileHandle, thisHTML)
if err != nil {
log.Println("couldn't execute HTML template", htmlFilePath, ":", err.Error())
exit(1)
}
htmlFileHandle.Sync()
htmlFileHandle.Close()
log.Println("Created HTML file:", htmlFilePath)
}
}
// getGalleryDirectoryNames parses the names for subdirectories for thumbnail, full size
// and original pictures in the gallery directory
func getGalleryDirectoryNames(galleryDirectory string, config configuration) (thumbnailGalleryDirectory string, fullsizeGalleryDirectory string, originalGalleryDirectory string) {
thumbnailGalleryDirectory = filepath.Join(galleryDirectory, config.files.thumbnailDir)
fullsizeGalleryDirectory = filepath.Join(galleryDirectory, config.files.fullsizeDir)
originalGalleryDirectory = filepath.Join(galleryDirectory, config.files.originalDir)
return
}
func transformImage(source string, fullsizeDestination string, thumbnailDestination string, config configuration) error {
if config.files.imageExtension == ".jpg" {
// First create full-size image
image, err := vips.NewImageFromFile(source)
if err != nil {
log.Println("couldn't open full-size image:", source, err.Error())
return err
}
err = image.AutoRotate()
if err != nil {
log.Println("couldn't autorotate full-size image:", source, err.Error())
return err
}
// Calculate the scaling factor used to make the image smaller
scale := float64(config.media.fullsizeMaxWidth) / float64(image.Width())
if (scale * float64(image.Height())) > float64(config.media.fullsizeMaxHeight) {
// If the image is tall vertically, use height instead of width to recalculate scaling factor
scale = float64(config.media.fullsizeMaxHeight) / float64(image.Height())
}
// TODO don't enlarge the file by accident
err = image.Resize(scale, vips.KernelAuto)
if err != nil {
log.Println("couldn't resize full-size image:", source, err.Error())
return err
}
ep := vips.NewDefaultJPEGExportParams()
fullsizeBuffer, _, err := image.Export(ep)
if err != nil {
log.Println("couldn't export full-size image:", source, err.Error())
return err
}
err = os.WriteFile(fullsizeDestination, fullsizeBuffer, config.files.fileMode)
if err != nil {
log.Println("couldn't write full-size image:", fullsizeDestination, err.Error())
return err
}
// After full-size image, create thumbnail
err = image.Thumbnail(config.media.thumbnailWidth, config.media.thumbnailHeight, vips.InterestingAttention)
if err != nil {
log.Println("couldn't crop thumbnail:", err.Error())
return err
}
thumbnailBuffer, _, err := image.Export(ep)
if err != nil {
log.Println("couldn't export thumbnail image:", source, err.Error())
return err
}
err = os.WriteFile(thumbnailDestination, thumbnailBuffer, config.files.fileMode)
if err != nil {
log.Println("couldn't write thumbnail image:", thumbnailDestination, err.Error())
return err
}
} else {
log.Println("Can't figure out what format to convert full size image to:", source)
return errors.New("invalid target format for full-size image")
}
return nil
}
func transformVideo(source string, fullsizeDestination string, thumbnailDestination string, config configuration) error {
// Resize full-size video
ffmpegCommand := exec.Command("ffmpeg", "-y", "-i", source, "-pix_fmt", "yuv420p", "-vcodec", "libx264", "-acodec", "aac", "-movflags", "faststart", "-r", "24", "-vf", "scale='min("+strconv.Itoa(config.media.videoMaxSize)+",iw)':'min("+strconv.Itoa(config.media.videoMaxSize)+",ih)':force_original_aspect_ratio=decrease:force_divisible_by=2", "-crf", "28", "-loglevel", "error", fullsizeDestination)
commandOutput, err := ffmpegCommand.CombinedOutput()
if err != nil {
log.Println("Could not get ffmpeg fullsize output:", err)
}
if len(commandOutput) > 0 {
log.Println("ffmpeg output for fullsize operation:", source)
log.Println(ffmpegCommand.Args)
log.Println(string(commandOutput))
}
if err != nil {
return err
}
// Create thumbnail image of video
ffmpegCommand2 := exec.Command("ffmpeg", "-y", "-i", source, "-ss", "00:00:00", "-vframes", "1", "-vf", fmt.Sprintf("scale=%d:%d:force_original_aspect_ratio=increase:force_divisible_by=2,crop=%d:%d", config.media.thumbnailWidth, config.media.thumbnailHeight, config.media.thumbnailWidth, config.media.thumbnailHeight), "-loglevel", "error", thumbnailDestination)
commandOutput2, err := ffmpegCommand2.CombinedOutput()
if err != nil {
log.Println("Could not get ffmpeg thumbnail output:", err)
}
if len(commandOutput2) > 0 {
log.Println("ffmpeg output for thumbnail operation:", source)
log.Println(ffmpegCommand2.Args)
log.Println(string(commandOutput2))
}
if err != nil {
return err
}
// Take thumbnail and overlay triangle image on top of it
image, err := vips.NewImageFromFile(thumbnailDestination)
if err != nil {
log.Println("Could not open video thumbnail:", thumbnailDestination)
return err
}
playbuttonAssetPath := filepath.Join(config.assets.assetsDir, config.assets.playIcon)
playbuttonOverlayBuffer, err := assets.ReadFile(playbuttonAssetPath)
if err != nil {
log.Println("Could not read play button overlay asset")
return err
}
playbuttonOverlayImage, err := vips.NewImageFromBuffer(playbuttonOverlayBuffer)
if err != nil {
log.Println("Could not open play button overlay asset")
return err
}
// Overlay play button in the middle of thumbnail picture
err = image.Composite(playbuttonOverlayImage, vips.BlendModeOver, (config.media.thumbnailWidth/2)-(playbuttonOverlayImage.Width()/2), (config.media.thumbnailHeight/2)-(playbuttonOverlayImage.Height()/2))
if err != nil {
log.Println("Could not composite play button overlay on top of:", thumbnailDestination)
return err
}
ep := vips.NewDefaultJPEGExportParams()
imageBytes, _, err := image.Export(ep)
if err != nil {
log.Println("Could not export video thumnail:", thumbnailDestination)
return err
}
err = os.WriteFile(thumbnailDestination, imageBytes, config.files.fileMode)
if err != nil {
log.Println("Could not write video thumnail:", thumbnailDestination)
return err
}
return nil
}
func createOriginal(source string, destination string) error {
// TODO add option to copy
return symlinkFile(source, destination)
}
func getGalleryFilenames(sourceFilename string, config configuration) (thumbnailFilename string, fullsizeFilename string) {
thumbnailFilename = stripExtension(sourceFilename) + config.files.imageExtension
if isImageFile(sourceFilename) {
fullsizeFilename = stripExtension(sourceFilename) + config.files.imageExtension
} else if isVideoFile(sourceFilename) {
fullsizeFilename = stripExtension(sourceFilename) + config.files.videoExtension
} else {
log.Println("could not infer whether file is image or video:", sourceFilename)
exit(1)
}
return
}
func cleanWipFiles(sourceFilepath string) {
wipJobMutex.Lock()
os.Remove(wipJobs[sourceFilepath].thumbnailFilepath)
os.Remove(wipJobs[sourceFilepath].fullsizeFilepath)
os.Remove(wipJobs[sourceFilepath].originalFilepath)
delete(wipJobs, sourceFilepath)
wipJobMutex.Unlock()
}
// transformFile takes a transformation job (an image or video) and creates a thumbnail, full-size
// image and a copy of the original
func transformFile(thisJob transformationJob, progressBar *pb.ProgressBar, config configuration) {
// Before we begin work, add all work-in-progress files to wipSlice
// In case the program is killed before we're finished, signalHandler() deletes all the wip files.
// This way, no half-finished files will stay on the hard drive
wipJobMutex.Lock()
wipJobs[thisJob.sourceFilepath] = thisJob
wipJobMutex.Unlock()
// Do the actual transformation and increment the progress bar
if isImageFile(thisJob.filename) {
err := transformImage(thisJob.sourceFilepath, thisJob.fullsizeFilepath, thisJob.thumbnailFilepath, config)
if err != nil {
cleanWipFiles(thisJob.sourceFilepath)
if progressBar != nil {
progressBar.Increment()
}
return
}
} else if isVideoFile(thisJob.filename) {
err := transformVideo(thisJob.sourceFilepath, thisJob.fullsizeFilepath, thisJob.thumbnailFilepath, config)
if err != nil {
cleanWipFiles(thisJob.sourceFilepath)
if progressBar != nil {
progressBar.Increment()
}
return
}
} else {
log.Println("could not infer whether file is image or video(2):", thisJob.sourceFilepath)
exit(1)
}
err := createOriginal(thisJob.sourceFilepath, thisJob.originalFilepath)
if err != nil {
cleanWipFiles(thisJob.sourceFilepath)
if progressBar != nil {
progressBar.Increment()
}
return
}
if progressBar != nil {
progressBar.Increment()
}
wipJobMutex.Lock()
delete(wipJobs, thisJob.sourceFilepath)
wipJobMutex.Unlock()
log.Println("Converted media file:", thisJob.sourceFilepath)
}
// This is the main concurrent goroutine that takes care of the parallelisation. A big bunch of them
// are created in a worker pool and they're fed new images/videos to transform via a channel.
func transformationWorker(thisDirectoryWG *sync.WaitGroup, thisDirectoryJobs chan transformationJob, progressBar *pb.ProgressBar, config configuration) {
defer thisDirectoryWG.Done()
for thisJob := range thisDirectoryJobs {
transformFile(thisJob, progressBar, config)
runtime.GC()
}
}
// createMedia takes the source directory, and creates a thumbnail, full-size
// version and original of each non-existing file to the respective gallery directory.
func createMedia(source directory, gallerySubdirectory string, dryRun bool, config configuration, progressBar *pb.ProgressBar) {
thumbnailGalleryDirectory, fullsizeGalleryDirectory, originalGalleryDirectory := getGalleryDirectoryNames(gallerySubdirectory, config)
// Create subdirectories in gallery directory for thumbnails, full-size and original pics
createDirectory(thumbnailGalleryDirectory, dryRun, config.files.directoryMode)
createDirectory(fullsizeGalleryDirectory, dryRun, config.files.directoryMode)
createDirectory(originalGalleryDirectory, dryRun, config.files.directoryMode)
// This is the concurrency part of the function. Set up a worker pool, channel to communicate with them,
// and a wait group to block in the end.
thisDirectoryJobs := make(chan transformationJob, 10000)
var thisDirectoryWG sync.WaitGroup
for i := 1; i <= config.concurrency; i = i + 1 {
thisDirectoryWG.Add(1)
go transformationWorker(&thisDirectoryWG, thisDirectoryJobs, progressBar, config)
}
// Here ends the concurrency code. Below we loop through the files, pushing them as
// new jobs via the channel to the worker pool, and in the end of the function we
// have code to wrap-up the concurrency.
for _, file := range source.files {
if !file.exists {
var thisJob transformationJob
thisJob.filename = file.name
thisJob.sourceFilepath = filepath.Join(source.absPath, file.name)
thumbnailFilename, fullsizeFilename := getGalleryFilenames(file.name, config)
thisJob.thumbnailFilepath = filepath.Join(thumbnailGalleryDirectory, thumbnailFilename)
thisJob.fullsizeFilepath = filepath.Join(fullsizeGalleryDirectory, fullsizeFilename)
thisJob.originalFilepath = filepath.Join(originalGalleryDirectory, file.name)
if dryRun {
log.Println("Would convert:", thisJob.sourceFilepath, thisJob.thumbnailFilepath, thisJob.fullsizeFilepath, thisJob.originalFilepath)
} else {
thisDirectoryJobs <- thisJob
}
}
}
// Here we have the tail end of the concurrency code. The main thread blocks here to wait
// for all the workers to have transformed all the image and video jobs given to them in the loop
// above. We close the channel to clarify to the workers there's no more stuff to do.
close(thisDirectoryJobs)
thisDirectoryWG.Wait()
}
// cleanUp cleans stale files and directories from the gallery recursively
func cleanUp(gallery directory, dryRun bool, config configuration) {
cleanDirectory(gallery, dryRun, config)
for _, subdir := range gallery.subdirectories {
cleanUp(subdir, dryRun, config)
}
}
// Clean gallery directory of any directories or files which don't exist in source
func cleanDirectory(gallery directory, dryRun bool, config configuration) {
for _, file := range gallery.files {
if !file.exists && !reservedFile(file.name, config) {
stalePath := filepath.Join(gallery.absPath, file.name)
if dryRun {
log.Println("would clean up file:", stalePath)
} else {
err := os.RemoveAll(stalePath)
if err != nil {
log.Println("couldn't delete stale gallery file", stalePath, ":", err.Error())
}
log.Println("Cleaned up file:", stalePath)
}
}
}
for _, dir := range gallery.subdirectories {
if !reservedDirectory(dir.name, config) && !dir.exists {
stalePath := filepath.Join(gallery.absPath, dir.name)
if dryRun {
log.Println("would clean up dir:", stalePath)
} else {
err := os.RemoveAll(stalePath)
if err != nil {
log.Println("couldn't delete stale gallery directory", stalePath, ":", err.Error())
}
log.Println("Cleaned up directory:", stalePath)
}
}
}
}
func updateHTMLFiles(depth int, source directory, gallery directory, dryRun bool, cleanUp bool, config configuration) {
galleryDirectory := filepath.Join(gallery.absPath, source.relPath)
// TODO only update HTML in directories where it's missing
if hasDirectoryChanged(source, gallery, cleanUp, config) {
createHTML(depth, source, galleryDirectory, dryRun, config)
}
for _, subdir := range source.subdirectories {
updateHTMLFiles(depth+1, subdir, gallery, dryRun, cleanUp, config)
}
}
func updateMediaFiles(depth int, source directory, gallery directory, dryRun bool, cleanUp bool, config configuration, progressBar *pb.ProgressBar) {
// TODO generalize directory recursion algorithm for media creation, HTML creation and clean-ups
// TODO make generalized function recurse simultaneously source and gallery structs
galleryDirectory := filepath.Join(gallery.absPath, source.relPath)
if hasDirectoryChanged(source, gallery, cleanUp, config) {
createMedia(source, galleryDirectory, dryRun, config, progressBar)
}
for _, subdir := range source.subdirectories {
// Create respective source subdirectory also in gallery subdirectory
gallerySubdir := filepath.Join(gallery.absPath, subdir.relPath)
createDirectory(gallerySubdir, dryRun, config.files.directoryMode)
// Recurse
updateMediaFiles(depth+1, subdir, gallery, dryRun, cleanUp, config, progressBar)
}
}
func setupSignalHandler() {
signalChan := make(chan os.Signal, 1)
signal.Notify(signalChan, os.Interrupt, syscall.SIGTERM)
go signalHandler(signalChan)
}
func signalHandler(signalChan chan os.Signal) {
<-signalChan
log.Println("Ctrl-C received, cleaning up and aborting...")
wipJobMutex.Lock()
for _, job := range wipJobs {
os.Remove(job.thumbnailFilepath)
os.Remove(job.fullsizeFilepath)
os.Remove(job.originalFilepath)
}
exit(0)
}
func main() {
// Define command-line arguments
var args struct {
Source string `arg:"positional,required" help:"Source directory for images/videos"`
Gallery string `arg:"positional,required" help:"Destination directory to create gallery in"`
Verbose bool `arg:"-v,--verbose" help:"verbosity level"`
DryRun bool `arg:"--dry-run" help:"dry run; don't change anything, just print what would be done"`
CleanUp bool `arg:"-c,--cleanup" help:"cleanup, delete files and directories in gallery which don't exist in source"`
NoVideos bool `arg:"--no-videos" help:"ignore videos, only include images"`
Logfile string `arg:"-l,--log" help:"recommended: log file to save errors and failed filenames to instead of stdout"`
}
// TODO implement verbose
// TODO fix stdout vs logging output throughout
// Parse command-line arguments
arg.MustParse(&args)
// Validate source and gallery arguments, make paths absolute
args.Source, args.Gallery = validateSourceAndGallery(args.Source, args.Gallery)
// Initialize configuration (assets, directories, file types)
config := initializeConfig()
// Open log file if parameter provided
if args.Logfile != "" {
fmt.Println("Logfile:", args.Logfile)
logHandle, err := os.OpenFile(args.Logfile, os.O_RDWR|os.O_CREATE|os.O_APPEND, config.files.fileMode)
if err != nil {
fmt.Println("error opening logfile:", args.Logfile)
exit(1)
}
defer logHandle.Close()
log.SetOutput(logHandle)
}
fmt.Println("Creating gallery, source:", args.Source, "gallery:", args.Gallery)
fmt.Println("Finding all media files...")
// Creating a directory struct of both source as well as gallery directories
source := createDirectoryTree(args.Source, "", args.NoVideos)
gallery := createDirectoryTree(args.Gallery, "", args.NoVideos)
// Check which source media exists in gallery
compareDirectoryTrees(&source, &gallery, config)
// If there are changes in the source, update the media files
newSourceFiles := countChanges(source, config)
if newSourceFiles > 0 {
log.Println("Updating", newSourceFiles, "media files.")
if !exists(gallery.absPath) {
createDirectory(gallery.absPath, args.DryRun, config.files.directoryMode)
}
var progressBar *pb.ProgressBar
if !args.DryRun {
progressBar = pb.StartNew(newSourceFiles)
if args.Verbose {
vips.LoggingSettings(nil, vips.LogLevelDebug)
vips.Startup(&vips.Config{
CacheTrace: false,
CollectStats: false,
ReportLeaks: true})
} else {
vips.LoggingSettings(nil, vips.LogLevelError)
vips.Startup(nil)
}
defer vips.Shutdown()
}
// Copy updated web assets (JS, CSS, icons, etc) into gallery root
copyRootAssets(gallery, args.DryRun, config)
// Copy PWA web manifest and fill-in relevant details
createPWAManifest(gallery, source, args.DryRun, config)
// TODO move asset creation with HTML and do version comparison
// Handle ctrl-C or other signals
setupSignalHandler()
updateMediaFiles(0, source, gallery, args.DryRun, args.CleanUp, config, progressBar)
if !args.DryRun {
progressBar.Finish()
}
fmt.Println("All media files updated!")
} else {
fmt.Println("All media files already up to date!")
}
// Update HTML index files, if any new source media files, removed gallery media files
// or missing HTML files
staleGalleryFiles := countChanges(gallery, config)
missingHTMLFiles := findMissingHTMLFiles(gallery, config)
if newSourceFiles > 0 || staleGalleryFiles > 0 || missingHTMLFiles {
fmt.Println("Updating HTML files...")
updateHTMLFiles(0, source, gallery, args.DryRun, args.CleanUp, config)
fmt.Println("All HTML files updated!")
} else {
fmt.Println("All HTML files already up to date!")
}
// Clean up any removed gallery media files
if args.CleanUp {
fmt.Println("Cleaning up gallery...")
// TODO restructure cleanUp to check here whether there's stale files, for better output
cleanUp(gallery, args.DryRun, config)
fmt.Println("Gallery clean!")
}
}