Simplify filepaths

pull/7/head
Toni Melisma 3 years ago
parent 227c13b5ee
commit e3bd069775
No known key found for this signature in database
GPG Key ID: FFF9A7EDDEA34756

@ -639,14 +639,16 @@ func copyRootAssets(gallery directory, dryRun bool, config configuration) {
if dryRun {
log.Println("Would copy JS/CSS file", entry.Name(), "to", gallery.absPath)
} else {
filebuffer, err := assets.ReadFile(filepath.Join(config.assets.assetsDir, entry.Name()))
assetPath := filepath.Join(config.assets.assetsDir, entry.Name())
filebuffer, err := assets.ReadFile(assetPath)
if err != nil {
log.Println("couldn't open embedded asset:", entry.Name(), ":", err.Error())
log.Println("couldn't open embedded asset:", assetPath, ":", err.Error())
exit(1)
}
err = os.WriteFile(filepath.Join(gallery.absPath, entry.Name()), filebuffer, config.files.fileMode)
targetPath := filepath.Join(gallery.absPath, entry.Name())
err = os.WriteFile(targetPath, filebuffer, config.files.fileMode)
if err != nil {
log.Println("couldn't write embedded asset:", filepath.Join(gallery.absPath, entry.Name()), ":", err.Error())
log.Println("couldn't write embedded asset:", targetPath, ":", err.Error())
exit(1)
}
}
@ -658,14 +660,16 @@ func copyRootAssets(gallery directory, dryRun bool, config configuration) {
if dryRun {
log.Println("Would copy icon", entry.Name(), "to", gallery.absPath)
} else {
filebuffer, err := assets.ReadFile(filepath.Join(config.assets.assetsDir, entry.Name()))
assetPath := filepath.Join(config.assets.assetsDir, entry.Name())
filebuffer, err := assets.ReadFile(assetPath)
if err != nil {
log.Println("couldn't open embedded asset:", entry.Name(), ":", err.Error())
log.Println("couldn't open embedded asset:", assetPath, ":", err.Error())
exit(1)
}
err = os.WriteFile(filepath.Join(gallery.absPath, entry.Name()), filebuffer, config.files.fileMode)
targetPath := filepath.Join(gallery.absPath, entry.Name())
err = os.WriteFile(targetPath, filebuffer, config.files.fileMode)
if err != nil {
log.Println("couldn't write embedded asset:", filepath.Join(gallery.absPath, entry.Name()), ":", err.Error())
log.Println("couldn't write embedded asset:", targetPath, ":", err.Error())
exit(1)
}
}
@ -741,9 +745,10 @@ func createHTML(depth int, source directory, galleryDirectory string, dryRun boo
if dryRun {
log.Println("Would create HTML file:", htmlFilePath)
} else {
cookedTemplate, err := template.ParseFS(assets, filepath.Join(config.assets.assetsDir, config.assets.htmlTemplate))
templatePath := filepath.Join(config.assets.assetsDir, config.assets.htmlTemplate)
cookedTemplate, err := template.ParseFS(assets, templatePath)
if err != nil {
log.Println("couldn't parse HTML template", htmlFilePath, ":", err.Error())
log.Println("couldn't parse HTML template", templatePath, ":", err.Error())
exit(1)
}
@ -887,7 +892,8 @@ func transformVideo(source string, fullsizeDestination string, thumbnailDestinat
return err
}
playbuttonOverlayBuffer, err := assets.ReadFile(filepath.Join(config.assets.assetsDir, config.assets.playIcon))
playbuttonAssetPath := filepath.Join(config.assets.assetsDir, config.assets.playIcon)
playbuttonOverlayBuffer, err := assets.ReadFile(playbuttonAssetPath)
playbuttonOverlayImage, err := vips.NewImageFromBuffer(playbuttonOverlayBuffer)
if err != nil {
log.Println("Could not open play button overlay asset")
@ -1058,28 +1064,30 @@ func cleanUp(gallery directory, dryRun bool, config configuration) {
func cleanDirectory(gallery directory, dryRun bool, config configuration) {
for _, file := range gallery.files {
if !file.exists && !reservedFile(file.name, config) {
stalePath := filepath.Join(gallery.absPath, file.name)
if dryRun {
log.Println("would clean up file:", filepath.Join(gallery.absPath, file.name))
log.Println("would clean up file:", stalePath)
} else {
err := os.RemoveAll(filepath.Join(gallery.absPath, file.name))
err := os.RemoveAll(stalePath)
if err != nil {
log.Println("couldn't delete stale gallery file", filepath.Join(gallery.absPath, file.name), ":", err.Error())
log.Println("couldn't delete stale gallery file", stalePath, ":", err.Error())
}
log.Println("Cleaned up file:", filepath.Join(gallery.absPath, file.name))
log.Println("Cleaned up file:", stalePath)
}
}
}
for _, dir := range gallery.subdirectories {
if !reservedDirectory(dir.name, config) && !dir.exists {
stalePath := filepath.Join(gallery.absPath, dir.name)
if dryRun {
log.Println("would clean up dir:", filepath.Join(gallery.absPath, dir.name))
log.Println("would clean up dir:", stalePath)
} else {
err := os.RemoveAll(filepath.Join(gallery.absPath, dir.name))
err := os.RemoveAll(stalePath)
if err != nil {
log.Println("couldn't delete stale gallery directory", filepath.Join(gallery.absPath, dir.name), ":", err.Error())
log.Println("couldn't delete stale gallery directory", stalePath, ":", err.Error())
}
log.Println("Cleaned up directory:", filepath.Join(gallery.absPath, dir.name))
log.Println("Cleaned up directory:", stalePath)
}
}
}

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