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<ol class="chapter"><li class="chapter-item expanded "><a href="Chapter_0.html"><strong aria-hidden="true">1.</strong> Update</a></li><li class="chapter-item expanded "><a href="Chapter_1.html"><strong aria-hidden="true">2.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="Chapter_2.html"><strong aria-hidden="true">3.</strong> Who am I?</a></li><li class="chapter-item expanded "><a href="Chapter_3.html"><strong aria-hidden="true">4.</strong> Writing Rust in Easy English</a></li><li class="chapter-item expanded "><a href="Chapter_4.html"><strong aria-hidden="true">5.</strong> Rust Playground</a></li><li class="chapter-item expanded "><a href="Chapter_5.html"><strong aria-hidden="true">6.</strong> 🚧 and ⚠️</a></li><li class="chapter-item expanded "><a href="Chapter_6.html"><strong aria-hidden="true">7.</strong> Comments</a></li><li class="chapter-item expanded "><a href="Chapter_7.html"><strong aria-hidden="true">8.</strong> Types</a></li><li class="chapter-item expanded "><a href="Chapter_8.html"><strong aria-hidden="true">9.</strong> Type inference</a></li><li class="chapter-item expanded "><a href="Chapter_9.html"><strong aria-hidden="true">10.</strong> Printing 'hello, world!'</a></li><li class="chapter-item expanded "><a href="Chapter_10.html"><strong aria-hidden="true">11.</strong> Display and debug</a></li><li class="chapter-item expanded "><a href="Chapter_11.html"><strong aria-hidden="true">12.</strong> Mutability (changing)</a></li><li class="chapter-item expanded "><a href="Chapter_12.html"><strong aria-hidden="true">13.</strong> The stack, the heap, and pointers</a></li><li class="chapter-item expanded "><a href="Chapter_13.html"><strong aria-hidden="true">14.</strong> More about printing</a></li><li class="chapter-item expanded "><a href="Chapter_14.html"><strong aria-hidden="true">15.</strong> Strings</a></li><li class="chapter-item expanded "><a href="Chapter_15.html"><strong aria-hidden="true">16.</strong> const and static</a></li><li class="chapter-item expanded "><a href="Chapter_16.html"><strong aria-hidden="true">17.</strong> More on references</a></li><li class="chapter-item expanded "><a href="Chapter_17.html"><strong aria-hidden="true">18.</strong> Mutable references</a></li><li class="chapter-item expanded "><a href="Chapter_18.html"><strong aria-hidden="true">19.</strong> Giving references to functions</a></li><li class="chapter-item expanded "><a href="Chapter_19.html"><strong aria-hidden="true">20.</strong> Copy types</a></li><li class="chapter-item expanded "><a href="Chapter_20.html"><strong aria-hidden="true">21.</strong> Collection types</a></li><li class="chapter-item expanded "><a href="Chapter_21.html"><strong aria-hidden="true">22.</strong> Vectors</a></li><li class="chapter-item expanded "><a href="Chapter_22.html"><strong aria-hidden="true">23.</strong> Tuples</a></li><li class="chapter-item expanded "><a href="Chapter_23.html"><strong aria-hidden="true">24.</strong> Control flow</a></li><li class="chapter-item expanded "><a href="Chapter_24.html"><strong aria-hidden="true">25.</strong> Structs</a></li><li class="chapter-item expanded "><a href="Chapter_25.html"><strong aria-hidden="true">26.</strong> Enums</a></li><li class="chapter-item expanded "><a href="Chapter_26.html"><strong aria-hidden="true">27.</strong> Loops</a></li><li class="chapter-item expanded "><a href="Chapter_27.html"><strong aria-hidden="true">28.</strong> Implementing structs and enums</a></li><li class="chapter-item expanded "><a href="Chapter_28.html"><strong aria-hidden="true">29.</strong> Destructuring</a></li><li class="chapter-item expanded "><a href="Chapter_29.html"><strong aria-hidden="true">30.</strong> References and the dot operator</a></li><li class="chapter-item expanded "><a href="Chapter_30.html"><strong aria-hidden="true">31.</strong> Generics</a></li><li class="chapter-item expanded "><a href="Chapter_31.html"><strong aria-hidden="true">32.</strong> Option and Result</a></li><li class="chapter-item expanded "><a href="Chapter_32.html"><strong aria-hidden="true">33.</strong> Other collections</a></li><li class="chapter-item expanded "><a href="Chapter_33.html"><strong aria-hidden="true">34.</strong> The ? operator</a></li><li class="chapter-item expanded "><a href="Chapter_34.html"><strong aria-hidden="true">35.</strong> Traits</a></li><li class="chapter-item expanded "><a href="Chapter_35.html"><strong aria-hidden="true">36.</strong> Chaining methods</a></li><li class="chapter-item expanded "><a href="Chapter_36.html"><strong aria-hidden="true">37.</strong> Iterators</a></li><li class="chapter-item expanded "><a href="Chapter_37.html"><strong aria-hidden="true">38.</strong> Closures</a></li><li class="chapter-item expanded "><a href="Chapter_38.html"><strong aria-hidden="true">39.</strong> The dbg! macro and .inspect</a></li><li class="chapter-item expanded "><a href="Chapter_39.html"><strong aria-hidden="true">40.</strong> Types of &str</a></li><li class="chapter-item expanded "><a href="Chapter_40.html"><strong aria-hidden="true">41.</strong> Lifetimes</a></li><li class="chapter-item expanded "><a href="Chapter_41.html"><strong aria-hidden="true">42.</strong> Interior mutability</a></li><li class="chapter-item expanded "><a href="Chapter_42.html"><strong aria-hidden="true">43.</strong> Cow</a></li><li class="chapter-item expanded "><a href="Chapter_43.html"><strong aria-hidden="true">44.</strong> Type aliases</a></li><li class="chapter-item expanded "><a href="Chapter_44.html"><strong aria-hidden="true">45.</strong> The todo! macro</a></li><li class="chapter-item expanded "><a href="Chapter_45.html"><strong aria-hidden="true">46.</strong> Rc</a></li><li class="chapter-item expanded "><a href="Chapter_46.html"><strong aria-hidden="true">47.</strong> Multiple threads</a></li><li class="chapter-item expanded "><a href="Chapter_47.html"><strong aria-hidden="true">48.</strong> Closures in functions</a></li><li class="chapter-item expanded "><a href="Chapter_48.html"><strong aria-hidden="true">49.</strong> impl Trait</a></li><li class="chapter-item expanded "><a href="Chapter_49.html"><strong aria-hidden="true">50.</strong> Arc</a></li><li class="chapter-item expanded "><a href="Chapter_50.html"><strong aria-hidden="true">51.</strong> Channels</a></li><li class="chapter-item expanded "><a href="Chapter_51.html"><strong aria-hidden="true">52.</strong> Reading Rust documentation</a></li><li class="chapter-item expanded "><a href="Chapter_52.html" class="active"><strong aria-hidden="true">53.</strong> Attributes</a></li><li class="chapter-item expanded "><a href="Chapter_53.html"><strong aria-hidden="true">54.</strong> Box</a></li><li class="chapter-item expanded "><a href="Chapter_54.html"><strong aria-hidden="true">55.</strong> Box around traits</a></li><li class="chapter-item expanded "><a href="Chapter_55.html"><strong aria-hidden="true">56.</strong> Default and the builder pattern</a></li><li class="chapter-item expanded "><a href="Chapter_56.html"><strong aria-hidden="true">57.</strong> Deref and DerefMut</a></li><li class="chapter-item expanded "><a href="Chapter_57.html"><strong aria-hidden="true">58.</strong> Crates and modules</a></li><li class="chapter-item expanded "><a href="Chapter_58.html"><strong aria-hidden="true">59.</strong> Testing</a></li><li class="chapter-item expanded "><a href="Chapter_59.html"><strong aria-hidden="true">60.</strong> External crates</a></li><li class="chapter-item expanded "><a href="Chapter_60.html"><strong aria-hidden="true">61.</strong> A tour of the standard library</a></li><li class="chapter-item expanded "><a href="Chapter_61.html"><strong aria-hidden="true">62.</strong> Writing macros</a></li><li class="chapter-item expanded "><a href="Chapter_62.html"><strong aria-hidden="true">63.</strong> cargo</a></li><li class="chapter-item expanded "><a href="Chapter_63.html"><strong aria-hidden="true">64.</strong> Taking user input</a></li><li class="chapter-item expanded "><a href="Chapter_64.html"><strong aria-hidden="true">65.</strong> Using files</a></li><li class="chapter-item expanded "><a href="Chapter_65.html"><strong aria-hidden="true">66.</strong> cargo doc</a></li><li class="chapter-item expanded "><a href="Chapter_66.html"><strong aria-hidden="true">67.</strong> The end?</a></li></ol>
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<h1 class="menu-title">Easy Rust</h1>
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<main>
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<h2 id="attributes"><a class="header" href="#attributes">Attributes</a></h2>
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<p>You have seen code like <code>#[derive(Debug)]</code> before: this type of code is called an <em>attribute</em>. These attributes are small pieces of code that give information to the compiler. They are not easy to create, but they are very easy to use. If you write an attribute with just <code>#</code> then it will affect the code on the next line. But if you write it with <code>#!</code> then it will affect everything in its own space.</p>
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<p>Here are some attributes you will see a lot:</p>
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<p><code>#[allow(dead_code)]</code> and <code>#[allow(unused_variables)]</code>. If you write code that you don't use, Rust will still compile but it will let you know. For example, here is a struct with nothing in it and one variable. We don't use either of them.</p>
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<pre><pre class="playground"><code class="language-rust">struct JustAStruct {}
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fn main() {
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let some_char = 'ん';
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}
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</code></pre></pre>
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<p>If you write this, Rust will remind you that you didn't use them:</p>
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<pre><code class="language-text">warning: unused variable: `some_char`
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--> src\main.rs:4:9
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4 | let some_char = 'ん';
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| ^^^^^^^^^ help: if this is intentional, prefix it with an underscore: `_some_char`
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= note: `#[warn(unused_variables)]` on by default
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warning: struct is never constructed: `JustAStruct`
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--> src\main.rs:1:8
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1 | struct JustAStruct {}
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| ^^^^^^^^^^^
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= note: `#[warn(dead_code)]` on by default
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</code></pre>
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<p>We know that you can write a <code>_</code> before the name to make the compiler be quiet:</p>
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<pre><pre class="playground"><code class="language-rust">struct _JustAStruct {}
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fn main() {
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let _some_char = 'ん';
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}
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</code></pre></pre>
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<p>but you can also use attributes. You'll notice in the message that it uses <code>#[warn(unused_variables)]</code> and <code>#[warn(dead_code)]</code>. In our code, <code>JustAStruct</code> is dead code, and <code>some_char</code> is an unused variable. The opposite of <code>warn</code> is <code>allow</code>, so we can write this and it will not say anything:</p>
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<pre><pre class="playground"><code class="language-rust">#![allow(dead_code)]
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#![allow(unused_variables)]
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struct Struct1 {} // Create five structs
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struct Struct2 {}
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struct Struct3 {}
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struct Struct4 {}
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struct Struct5 {}
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fn main() {
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let char1 = 'ん'; // and four variables. We don't use any of them but the compiler is quiet
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let char2 = ';';
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let some_str = "I'm just a regular &str";
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let some_vec = vec!["I", "am", "just", "a", "vec"];
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}
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</code></pre></pre>
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<p>Of course, dealing with dead code and unused variables is important. But sometimes you want the compiler to be quiet for a while. Or you might need to show some code or teach people Rust and don't want to confuse them with compiler messages.</p>
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<p><code>#[derive(TraitName)]</code> lets you derive some traits for structs and enums that you create. This works with many common traits that can be automatically derived. Some like <code>Display</code> can't be automatically derived, because for <code>Display</code> you have to choose how to display:</p>
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<pre><pre class="playground"><code class="language-rust">// ⚠️
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#[derive(Display)]
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struct HoldsAString {
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the_string: String,
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}
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fn main() {
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let my_string = HoldsAString {
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the_string: "Here I am!".to_string(),
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};
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}
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</code></pre></pre>
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<p>The error message will tell you that.</p>
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<pre><code class="language-text">error: cannot find derive macro `Display` in this scope
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--> src\main.rs:2:10
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2 | #[derive(Display)]
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</code></pre>
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<p>But for traits that you can automatically derive, you can put in as many as you like. Let's give <code>HoldsAString</code> seven traits in a single line, just for fun, even though it only needs one.</p>
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<pre><pre class="playground"><code class="language-rust">#[derive(Debug, PartialEq, Eq, Ord, PartialOrd, Hash, Clone)]
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struct HoldsAString {
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the_string: String,
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}
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fn main() {
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let my_string = HoldsAString {
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the_string: "Here I am!".to_string(),
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};
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println!("{:?}", my_string);
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}
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</code></pre></pre>
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<p>Also, you can make a struct <code>Copy</code> if (and only if) its fields are all <code>Copy</code>. <code>HoldsAString</code> has <code>String</code> which is not <code>Copy</code> so you can't use <code>#[derive(Copy)]</code> for it. But for this struct you can:</p>
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<pre><pre class="playground"><code class="language-rust">#[derive(Clone, Copy)] // You also need Clone to use Copy
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struct NumberAndBool {
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number: i32, // i32 is Copy
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true_or_false: bool // bool is also Copy. So no problem
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}
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fn does_nothing(input: NumberAndBool) {
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}
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fn main() {
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let number_and_bool = NumberAndBool {
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number: 8,
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true_or_false: true
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};
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does_nothing(number_and_bool);
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does_nothing(number_and_bool); // If it didn't have copy, this would make an error
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}
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</code></pre></pre>
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<p><code>#[cfg()]</code> means configuration and tells the compiler whether to run code or not. You see it usually like this: <code>#[cfg(test)]</code>. You use that when writing test functions so that it knows not to run them unless you are testing. Then you can have tests next to your code but the compiler won't run them unless you tell it to.</p>
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<p>One other example using <code>cfg</code> is <code>#[cfg(target_os = "windows")]</code>. With that you can tell the compiler to only run the code on Windows, or Linux, or anything else.</p>
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<p><code>#![no_std]</code> is an interesting attribute that tells Rust not to bring in the standard library. That means you don't have <code>Vec</code>, <code>String</code>, and anything else in the standard library. You will see this in code for small devices that don't have much memory or space.</p>
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<p>You can see many more attributes <a href="https://doc.rust-lang.org/reference/attributes.html">here</a>.</p>
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