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<ol class="chapter"><li class="chapter-item expanded "><a href="Chapter_0.html"><strong aria-hidden="true">1.</strong> Updates</a></li><li class="chapter-item expanded "><a href="Chapter_1.html"><strong aria-hidden="true">2.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="Chapter_2.html"><strong aria-hidden="true">3.</strong> Who am I?</a></li><li class="chapter-item expanded "><a href="Chapter_3.html"><strong aria-hidden="true">4.</strong> Writing Rust in Easy English</a></li><li class="chapter-item expanded "><a href="Chapter_4.html"><strong aria-hidden="true">5.</strong> Rust Playground</a></li><li class="chapter-item expanded "><a href="Chapter_5.html"><strong aria-hidden="true">6.</strong> 🚧 and ⚠️</a></li><li class="chapter-item expanded "><a href="Chapter_6.html"><strong aria-hidden="true">7.</strong> Comments</a></li><li class="chapter-item expanded "><a href="Chapter_7.html"><strong aria-hidden="true">8.</strong> Types</a></li><li class="chapter-item expanded "><a href="Chapter_8.html"><strong aria-hidden="true">9.</strong> Type inference</a></li><li class="chapter-item expanded "><a href="Chapter_9.html"><strong aria-hidden="true">10.</strong> Printing 'hello, world!'</a></li><li class="chapter-item expanded "><a href="Chapter_10.html"><strong aria-hidden="true">11.</strong> Display and debug</a></li><li class="chapter-item expanded "><a href="Chapter_11.html"><strong aria-hidden="true">12.</strong> Mutability (changing)</a></li><li class="chapter-item expanded "><a href="Chapter_12.html"><strong aria-hidden="true">13.</strong> The stack, the heap, and pointers</a></li><li class="chapter-item expanded "><a href="Chapter_13.html"><strong aria-hidden="true">14.</strong> More about printing</a></li><li class="chapter-item expanded "><a href="Chapter_14.html"><strong aria-hidden="true">15.</strong> Strings</a></li><li class="chapter-item expanded "><a href="Chapter_15.html"><strong aria-hidden="true">16.</strong> const and static</a></li><li class="chapter-item expanded "><a href="Chapter_16.html"><strong aria-hidden="true">17.</strong> More on references</a></li><li class="chapter-item expanded "><a href="Chapter_17.html"><strong aria-hidden="true">18.</strong> Mutable references</a></li><li class="chapter-item expanded "><a href="Chapter_18.html"><strong aria-hidden="true">19.</strong> Giving references to functions</a></li><li class="chapter-item expanded "><a href="Chapter_19.html"><strong aria-hidden="true">20.</strong> Copy types</a></li><li class="chapter-item expanded "><a href="Chapter_20.html"><strong aria-hidden="true">21.</strong> Collection types</a></li><li class="chapter-item expanded "><a href="Chapter_21.html"><strong aria-hidden="true">22.</strong> Vectors</a></li><li class="chapter-item expanded "><a href="Chapter_22.html"><strong aria-hidden="true">23.</strong> Tuples</a></li><li class="chapter-item expanded "><a href="Chapter_23.html"><strong aria-hidden="true">24.</strong> Control flow</a></li><li class="chapter-item expanded "><a href="Chapter_24.html"><strong aria-hidden="true">25.</strong> Structs</a></li><li class="chapter-item expanded "><a href="Chapter_25.html"><strong aria-hidden="true">26.</strong> Enums</a></li><li class="chapter-item expanded "><a href="Chapter_26.html"><strong aria-hidden="true">27.</strong> Loops</a></li><li class="chapter-item expanded "><a href="Chapter_27.html"><strong aria-hidden="true">28.</strong> Implementing structs and enums</a></li><li class="chapter-item expanded "><a href="Chapter_28.html"><strong aria-hidden="true">29.</strong> Destructuring</a></li><li class="chapter-item expanded "><a href="Chapter_29.html"><strong aria-hidden="true">30.</strong> References and the dot operator</a></li><li class="chapter-item expanded "><a href="Chapter_30.html"><strong aria-hidden="true">31.</strong> Generics</a></li><li class="chapter-item expanded "><a href="Chapter_31.html"><strong aria-hidden="true">32.</strong> Option and Result</a></li><li class="chapter-item expanded "><a href="Chapter_32.html"><strong aria-hidden="true">33.</strong> Other collections</a></li><li class="chapter-item expanded "><a href="Chapter_33.html"><strong aria-hidden="true">34.</strong> The ? operator</a></li><li class="chapter-item expanded "><a href="Chapter_34.html"><strong aria-hidden="true">35.</strong> Traits</a></li><li class="chapter-item expanded "><a href="Chapter_35.html"><strong aria-hidden="true">36.</strong> Chaining methods</a></li><li class="chapter-item expanded "><a href="Chapter_36.html"><strong aria-hidden="true">37.</strong> Iterators</a></li><li class="chapter-item expanded "><a href="Chapter_37.html"><strong aria-hidden="true">38.</strong> Closures</a></li><li class="chapter-item expanded "><a href="Chapter_38.html"><strong aria-hidden="true">39.</strong> The dbg! macro and .inspect</a></li><li class="chapter-item expanded "><a href="Chapter_39.html"><strong aria-hidden="true">40.</strong> Types of &amp;str</a></li><li class="chapter-item expanded "><a href="Chapter_40.html"><strong aria-hidden="true">41.</strong> Lifetimes</a></li><li class="chapter-item expanded "><a href="Chapter_41.html" class="active"><strong aria-hidden="true">42.</strong> Interior mutability</a></li><li class="chapter-item expanded "><a href="Chapter_42.html"><strong aria-hidden="true">43.</strong> Cow</a></li><li class="chapter-item expanded "><a href="Chapter_43.html"><strong aria-hidden="true">44.</strong> Type aliases</a></li><li class="chapter-item expanded "><a href="Chapter_44.html"><strong aria-hidden="true">45.</strong> The todo! macro</a></li><li class="chapter-item expanded "><a href="Chapter_45.html"><strong aria-hidden="true">46.</strong> Rc</a></li><li class="chapter-item expanded "><a href="Chapter_46.html"><strong aria-hidden="true">47.</strong> Multiple threads</a></li><li class="chapter-item expanded "><a href="Chapter_47.html"><strong aria-hidden="true">48.</strong> Closures in functions</a></li><li class="chapter-item expanded "><a href="Chapter_48.html"><strong aria-hidden="true">49.</strong> impl Trait</a></li><li class="chapter-item expanded "><a href="Chapter_49.html"><strong aria-hidden="true">50.</strong> Arc</a></li><li class="chapter-item expanded "><a href="Chapter_50.html"><strong aria-hidden="true">51.</strong> Channels</a></li><li class="chapter-item expanded "><a href="Chapter_51.html"><strong aria-hidden="true">52.</strong> Reading Rust documentation</a></li><li class="chapter-item expanded "><a href="Chapter_52.html"><strong aria-hidden="true">53.</strong> Attributes</a></li><li class="chapter-item expanded "><a href="Chapter_53.html"><strong aria-hidden="true">54.</strong> Box</a></li><li class="chapter-item expanded "><a href="Chapter_54.html"><strong aria-hidden="true">55.</strong> Box around traits</a></li><li class="chapter-item expanded "><a href="Chapter_55.html"><strong aria-hidden="true">56.</strong> Default and the builder pattern</a></li><li class="chapter-item expanded "><a href="Chapter_56.html"><strong aria-hidden="true">57.</strong> Deref and DerefMut</a></li><li class="chapter-item expanded "><a href="Chapter_57.html"><strong aria-hidden="true">58.</strong> Crates and modules</a></li><li class="chapter-item expanded "><a href="Chapter_58.html"><strong aria-hidden="true">59.</strong> Testing</a></li><li class="chapter-item expanded "><a href="Chapter_59.html"><strong aria-hidden="true">60.</strong> External crates</a></li><li class="chapter-item expanded "><a href="Chapter_60.html"><strong aria-hidden="true">61.</strong> A tour of the standard library</a></li><li class="chapter-item expanded "><a href="Chapter_61.html"><strong aria-hidden="true">62.</strong> Writing macros</a></li><li class="chapter-item expanded "><a href="Chapter_62.html"><strong aria-hidden="true">63.</strong> cargo</a></li><li class="chapter-item expanded "><a href="Chapter_63.html"><strong aria-hidden="true">64.</strong> Taking user input</a></li><li class="chapter-item expanded "><a href="Chapter_64.html"><strong aria-hidden="true">65.</strong> Using files</a></li><li class="chapter-item expanded "><a href="Chapter_65.html"><strong aria-hidden="true">66.</strong> cargo doc</a></li><li class="chapter-item expanded "><a href="Chapter_66.html"><strong aria-hidden="true">67.</strong> The end?</a></li></ol>
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<h2 id="interior-mutability"><a class="header" href="#interior-mutability">Interior mutability</a></h2>
<h3 id="cell"><a class="header" href="#cell">Cell</a></h3>
<p><strong>Interior mutability</strong> means having a little bit of mutability on the inside. Remember how in Rust you need to use <code>mut</code> to change a variable? There are also some ways to change them without the word <code>mut</code>. This is because Rust has some ways to let you safely change values inside of a struct that is immutable. Each one of them follows some rules that make sure that changing the values is still safe.</p>
<p>First, let's look at a simple example where we would want this. Imagine a <code>struct</code> called <code>PhoneModel</code> with many fields:</p>
<pre><pre class="playground"><code class="language-rust">struct PhoneModel {
company_name: String,
model_name: String,
screen_size: f32,
memory: usize,
date_issued: u32,
on_sale: bool,
}
fn main() {
let super_phone_3000 = PhoneModel {
company_name: &quot;YY Electronics&quot;.to_string(),
model_name: &quot;Super Phone 3000&quot;.to_string(),
screen_size: 7.5,
memory: 4_000_000,
date_issued: 2020,
on_sale: true,
};
}
</code></pre></pre>
<p>It is better for the fields in <code>PhoneModel</code> to be immutable, because we don't want the data to change. The <code>date_issued</code> and <code>screen_size</code> never change, for example.</p>
<p>But inside is one field called <code>on_sale</code>. A phone model will first be on sale (<code>true</code>), but later the company will stop selling it. Can we make just this one field mutable? Because we don't want to write <code>let mut super_phone_3000</code>. If we do, then every field will become mutable.</p>
<p>Rust has many ways to allow some safe mutability inside of something that is immutable. The most simple way is called <code>Cell</code>. First we use <code>use std::cell::Cell</code> so that we can just write <code>Cell</code> instead of <code>std::cell::Cell</code> every time.</p>
<p>Then we change <code>on_sale: bool</code> to <code>on_sale: Cell&lt;bool&gt;</code>. Now it isn't a bool: it's a <code>Cell</code> that holds a <code>bool</code>.</p>
<p><code>Cell</code> has a method called <code>.set()</code> where you can change the value. We use <code>.set()</code> to change <code>on_sale: true</code> to <code>on_sale: Cell::new(true)</code>.</p>
<pre><pre class="playground"><code class="language-rust">use std::cell::Cell;
struct PhoneModel {
company_name: String,
model_name: String,
screen_size: f32,
memory: usize,
date_issued: u32,
on_sale: Cell&lt;bool&gt;,
}
fn main() {
let super_phone_3000 = PhoneModel {
company_name: &quot;YY Electronics&quot;.to_string(),
model_name: &quot;Super Phone 3000&quot;.to_string(),
screen_size: 7.5,
memory: 4_000_000,
date_issued: 2020,
on_sale: Cell::new(true),
};
// 10 years later, super_phone_3000 is not on sale anymore
super_phone_3000.on_sale.set(false);
}
</code></pre></pre>
<p><code>Cell</code> works for all types, but works best for simple Copy types because it gives values, not references. <code>Cell</code> has a method called <code>get()</code> for example that only works on Copy types.</p>
<p>Another type you can use is <code>RefCell</code>.</p>
<h3 id="refcell"><a class="header" href="#refcell">RefCell</a></h3>
<p>A <code>RefCell</code> is another way to change values without needing to declare <code>mut</code>. It means &quot;reference cell&quot;, and is like a <code>Cell</code> but uses references instead of copies.</p>
<p>We will create a <code>User</code> struct. So far you can see that it is similar to <code>Cell</code>:</p>
<pre><pre class="playground"><code class="language-rust">use std::cell::RefCell;
#[derive(Debug)]
struct User {
id: u32,
year_registered: u32,
username: String,
active: RefCell&lt;bool&gt;,
// Many other fields
}
fn main() {
let user_1 = User {
id: 1,
year_registered: 2020,
username: &quot;User 1&quot;.to_string(),
active: RefCell::new(true),
};
println!(&quot;{:?}&quot;, user_1.active);
}
</code></pre></pre>
<p>This prints <code>RefCell { value: true }</code>.</p>
<p>There are many methods for <code>RefCell</code>. Two of them are <code>.borrow()</code> and <code>.borrow_mut()</code>. With these methods, you can do the same thing you do with <code>&amp;</code> and <code>&amp;mut</code>. The rules are the same:</p>
<ul>
<li>Many borrows is fine,</li>
<li>one mutable borrow is fine,</li>
<li>but mutable and immutable together is not fine.</li>
</ul>
<p>So changing the value in a <code>RefCell</code> is very easy:</p>
<pre><pre class="playground"><code class="language-rust">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>// 🚧
user_1.active.replace(false);
println!(&quot;{:?}&quot;, user_1.active);
<span class="boring">}
</span></code></pre></pre>
<p>And there are many other methods like <code>replace_with</code> that uses a closure:</p>
<pre><pre class="playground"><code class="language-rust">
<span class="boring">#![allow(unused)]
</span><span class="boring">fn main() {
</span>// 🚧
let date = 2020;
user_1
.active
.replace_with(|_| if date &lt; 2000 { true } else { false });
println!(&quot;{:?}&quot;, user_1.active);
<span class="boring">}
</span></code></pre></pre>
<p>But you have to be careful with a <code>RefCell</code>, because it checks borrows at runtime, not compilation time. Runtime means when the program is actually running (after compilation). So this will compile, even though it is wrong:</p>
<pre><pre class="playground"><code class="language-rust">use std::cell::RefCell;
#[derive(Debug)]
struct User {
id: u32,
year_registered: u32,
username: String,
active: RefCell&lt;bool&gt;,
// Many other fields
}
fn main() {
let user_1 = User {
id: 1,
year_registered: 2020,
username: &quot;User 1&quot;.to_string(),
active: RefCell::new(true),
};
let borrow_one = user_1.active.borrow_mut(); // first mutable borrow - okay
let borrow_two = user_1.active.borrow_mut(); // second mutable borrow - not okay
}
</code></pre></pre>
<p>But if you run it, it will immediately panic.</p>
<pre><code class="language-text">thread 'main' panicked at 'already borrowed: BorrowMutError', C:\Users\mithr\.rustup\toolchains\stable-x86_64-pc-windows-msvc\lib/rustlib/src/rust\src\libcore\cell.rs:877:9
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
error: process didn't exit successfully: `target\debug\rust_book.exe` (exit code: 101)
</code></pre>
<p><code>already borrowed: BorrowMutError</code> is the important part. So when you use a <code>RefCell</code>, it is good to compile <strong>and</strong> run to check.</p>
<h3 id="mutex"><a class="header" href="#mutex">Mutex</a></h3>
<p><code>Mutex</code> is another way to change values without declaring <code>mut</code>. Mutex means <code>mutual exclusion</code>, which means &quot;only one at a time&quot;. This is why a <code>Mutex</code> is safe, because it only lets one process change it at a time. To do this, it uses <code>.lock()</code>. <code>Lock</code> is like locking a door from the inside. You go into a room, lock the door, and now you can change things inside the room. Nobody else can come in and stop you, because you locked the door.</p>
<p>A <code>Mutex</code> is easier to understand through examples.</p>
<pre><pre class="playground"><code class="language-rust">use std::sync::Mutex;
fn main() {
let my_mutex = Mutex::new(5); // A new Mutex&lt;i32&gt;. We don't need to say mut
let mut mutex_changer = my_mutex.lock().unwrap(); // mutex_changer is a MutexGuard
// It has to be mut because we will change it
// Now it has access to the Mutex
// Let's print my_mutex to see:
println!(&quot;{:?}&quot;, my_mutex); // This prints &quot;Mutex { data: &lt;locked&gt; }&quot;
// So we can't access the data with my_mutex now,
// only with mutex_changer
println!(&quot;{:?}&quot;, mutex_changer); // This prints 5. Let's change it to 6.
*mutex_changer = 6; // mutex_changer is a MutexGuard&lt;i32&gt; so we use * to change the i32
println!(&quot;{:?}&quot;, mutex_changer); // Now it says 6
}
</code></pre></pre>
<p>But <code>mutex_changer</code> still has a lock after it is done. How do we stop it? A <code>Mutex</code> is unlocked when the <code>MutexGuard</code> goes out of scope. &quot;Go out of scope&quot; means the code block is finished. For example:</p>
<pre><pre class="playground"><code class="language-rust">use std::sync::Mutex;
fn main() {
let my_mutex = Mutex::new(5);
{
let mut mutex_changer = my_mutex.lock().unwrap();
*mutex_changer = 6;
} // mutex_changer goes out of scope - now it is gone. It is not locked anymore
println!(&quot;{:?}&quot;, my_mutex); // Now it says: Mutex { data: 6 }
}
</code></pre></pre>
<p>If you don't want to use a different <code>{}</code> code block, you can use <code>std::mem::drop(mutex_changer)</code>. <code>std::mem::drop</code> means &quot;make this go out of scope&quot;.</p>
<pre><pre class="playground"><code class="language-rust">use std::sync::Mutex;
fn main() {
let my_mutex = Mutex::new(5);
let mut mutex_changer = my_mutex.lock().unwrap();
*mutex_changer = 6;
std::mem::drop(mutex_changer); // drop mutex_changer - it is gone now
// and my_mutex is unlocked
println!(&quot;{:?}&quot;, my_mutex); // Now it says: Mutex { data: 6 }
}
</code></pre></pre>
<p>You have to be careful with a <code>Mutex</code> because if another variable tries to <code>lock</code> it, it will wait:</p>
<pre><pre class="playground"><code class="language-rust">use std::sync::Mutex;
fn main() {
let my_mutex = Mutex::new(5);
let mut mutex_changer = my_mutex.lock().unwrap(); // mutex_changer has the lock
let mut other_mutex_changer = my_mutex.lock().unwrap(); // other_mutex_changer wants the lock
// the program is waiting
// and waiting
// and will wait forever.
println!(&quot;This will never print...&quot;);
}
</code></pre></pre>
<p>One other method is <code>try_lock()</code>. Then it will try once, and if it doesn't get the lock it will give up. Don't do <code>try_lock().unwrap()</code>, because it will panic if it doesn't work. <code>if let</code> or <code>match</code> is better:</p>
<pre><pre class="playground"><code class="language-rust">use std::sync::Mutex;
fn main() {
let my_mutex = Mutex::new(5);
let mut mutex_changer = my_mutex.lock().unwrap();
let mut other_mutex_changer = my_mutex.try_lock(); // try to get the lock
if let Ok(value) = other_mutex_changer {
println!(&quot;The MutexGuard has: {}&quot;, value)
} else {
println!(&quot;Didn't get the lock&quot;)
}
}
</code></pre></pre>
<p>Also, you don't need to make a variable to change the <code>Mutex</code>. You can just do this:</p>
<pre><pre class="playground"><code class="language-rust">use std::sync::Mutex;
fn main() {
let my_mutex = Mutex::new(5);
*my_mutex.lock().unwrap() = 6;
println!(&quot;{:?}&quot;, my_mutex);
}
</code></pre></pre>
<p><code>*my_mutex.lock().unwrap() = 6;</code> means &quot;unlock my_mutex and make it 6&quot;. There is no variable that holds it so you don't need to call <code>std::mem::drop</code>. You can do it 100 times if you want - it doesn't matter:</p>
<pre><pre class="playground"><code class="language-rust">use std::sync::Mutex;
fn main() {
let my_mutex = Mutex::new(5);
for _ in 0..100 {
*my_mutex.lock().unwrap() += 1; // locks and unlocks 100 times
}
println!(&quot;{:?}&quot;, my_mutex);
}
</code></pre></pre>
<h3 id="rwlock"><a class="header" href="#rwlock">RwLock</a></h3>
<p><code>RwLock</code> means &quot;read write lock&quot;. It is like a <code>Mutex</code> but also like a <code>RefCell</code>. You use <code>.write().unwrap()</code> instead of <code>.lock().unwrap()</code> to change it. But you can also use <code>.read().unwrap()</code> to get read access. It is like <code>RefCell</code> because it follows the rules:</p>
<ul>
<li>many <code>.read()</code> variables is okay,</li>
<li>one <code>.write()</code> variable is okay,</li>
<li>but more than one <code>.write()</code> or <code>.read()</code> together with <code>.write()</code> is not okay.</li>
</ul>
<p>The program will run forever if you try to <code>.write()</code> when you can't get access:</p>
<pre><pre class="playground"><code class="language-rust">use std::sync::RwLock;
fn main() {
let my_rwlock = RwLock::new(5);
let read1 = my_rwlock.read().unwrap(); // one .read() is fine
let read2 = my_rwlock.read().unwrap(); // two .read()s is also fine
println!(&quot;{:?}, {:?}&quot;, read1, read2);
let write1 = my_rwlock.write().unwrap(); // uh oh, now the program will wait forever
}
</code></pre></pre>
<p>So we use <code>std::mem::drop</code>, just like in a <code>Mutex</code>.</p>
<pre><pre class="playground"><code class="language-rust">use std::sync::RwLock;
use std::mem::drop; // We will use drop() many times
fn main() {
let my_rwlock = RwLock::new(5);
let read1 = my_rwlock.read().unwrap();
let read2 = my_rwlock.read().unwrap();
println!(&quot;{:?}, {:?}&quot;, read1, read2);
drop(read1);
drop(read2); // we dropped both, so we can use .write() now
let mut write1 = my_rwlock.write().unwrap();
*write1 = 6;
drop(write1);
println!(&quot;{:?}&quot;, my_rwlock);
}
</code></pre></pre>
<p>And you can use <code>try_read()</code> and <code>try_write()</code> too.</p>
<pre><pre class="playground"><code class="language-rust">use std::sync::RwLock;
fn main() {
let my_rwlock = RwLock::new(5);
let read1 = my_rwlock.read().unwrap();
let read2 = my_rwlock.read().unwrap();
if let Ok(mut number) = my_rwlock.try_write() {
*number += 10;
println!(&quot;Now the number is {}&quot;, number);
} else {
println!(&quot;Couldn't get write access, sorry!&quot;)
};
}
</code></pre></pre>
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