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<ol class="chapter"><li class="chapter-item expanded "><a href="Chapter_0.html"><strong aria-hidden="true">1.</strong> Updates</a></li><li class="chapter-item expanded "><a href="Chapter_1.html"><strong aria-hidden="true">2.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="Chapter_2.html"><strong aria-hidden="true">3.</strong> Who am I?</a></li><li class="chapter-item expanded "><a href="Chapter_3.html"><strong aria-hidden="true">4.</strong> Writing Rust in Easy English</a></li><li class="chapter-item expanded "><a href="Chapter_4.html"><strong aria-hidden="true">5.</strong> Rust Playground</a></li><li class="chapter-item expanded "><a href="Chapter_5.html"><strong aria-hidden="true">6.</strong> 🚧 and ⚠️</a></li><li class="chapter-item expanded "><a href="Chapter_6.html"><strong aria-hidden="true">7.</strong> Comments</a></li><li class="chapter-item expanded "><a href="Chapter_7.html"><strong aria-hidden="true">8.</strong> Types</a></li><li class="chapter-item expanded "><a href="Chapter_8.html"><strong aria-hidden="true">9.</strong> Type inference</a></li><li class="chapter-item expanded "><a href="Chapter_9.html"><strong aria-hidden="true">10.</strong> Printing 'hello, world!'</a></li><li class="chapter-item expanded "><a href="Chapter_10.html"><strong aria-hidden="true">11.</strong> Display and debug</a></li><li class="chapter-item expanded "><a href="Chapter_11.html"><strong aria-hidden="true">12.</strong> Mutability (changing)</a></li><li class="chapter-item expanded "><a href="Chapter_12.html"><strong aria-hidden="true">13.</strong> The stack, the heap, and pointers</a></li><li class="chapter-item expanded "><a href="Chapter_13.html"><strong aria-hidden="true">14.</strong> More about printing</a></li><li class="chapter-item expanded "><a href="Chapter_14.html"><strong aria-hidden="true">15.</strong> Strings</a></li><li class="chapter-item expanded "><a href="Chapter_15.html"><strong aria-hidden="true">16.</strong> const and static</a></li><li class="chapter-item expanded "><a href="Chapter_16.html"><strong aria-hidden="true">17.</strong> More on references</a></li><li class="chapter-item expanded "><a href="Chapter_17.html"><strong aria-hidden="true">18.</strong> Mutable references</a></li><li class="chapter-item expanded "><a href="Chapter_18.html"><strong aria-hidden="true">19.</strong> Giving references to functions</a></li><li class="chapter-item expanded "><a href="Chapter_19.html"><strong aria-hidden="true">20.</strong> Copy types</a></li><li class="chapter-item expanded "><a href="Chapter_20.html"><strong aria-hidden="true">21.</strong> Collection types</a></li><li class="chapter-item expanded "><a href="Chapter_21.html"><strong aria-hidden="true">22.</strong> Vectors</a></li><li class="chapter-item expanded "><a href="Chapter_22.html"><strong aria-hidden="true">23.</strong> Tuples</a></li><li class="chapter-item expanded "><a href="Chapter_23.html"><strong aria-hidden="true">24.</strong> Control flow</a></li><li class="chapter-item expanded "><a href="Chapter_24.html"><strong aria-hidden="true">25.</strong> Structs</a></li><li class="chapter-item expanded "><a href="Chapter_25.html"><strong aria-hidden="true">26.</strong> Enums</a></li><li class="chapter-item expanded "><a href="Chapter_26.html"><strong aria-hidden="true">27.</strong> Loops</a></li><li class="chapter-item expanded "><a href="Chapter_27.html"><strong aria-hidden="true">28.</strong> Implementing structs and enums</a></li><li class="chapter-item expanded "><a href="Chapter_28.html"><strong aria-hidden="true">29.</strong> Destructuring</a></li><li class="chapter-item expanded "><a href="Chapter_29.html"><strong aria-hidden="true">30.</strong> References and the dot operator</a></li><li class="chapter-item expanded "><a href="Chapter_30.html"><strong aria-hidden="true">31.</strong> Generics</a></li><li class="chapter-item expanded "><a href="Chapter_31.html"><strong aria-hidden="true">32.</strong> Option and Result</a></li><li class="chapter-item expanded "><a href="Chapter_32.html"><strong aria-h
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<h1 class="menu-title">Easy Rust</h1>
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<h2 id="cargo-doc"><a class="header" href="#cargo-doc">cargo doc</a></h2>
<p>You might have noticed that Rust documentation always looks almost the same. On the left side you can see <code>struct</code>s and <code>trait</code>s, code examples are on the right, etc. This is because you can automatically make documentation just by typing <code>cargo doc</code>.</p>
<p>Even making a project with nothing can help you learn about traits in Rust. For example, here are two structs that do almost nothing, and a <code>fn main()</code> that also does nothing.</p>
<pre><pre class="playground"><code class="language-rust">struct DoesNothing {}
struct PrintThing {}
impl PrintThing {
fn prints_something() {
println!(&quot;I am printing something&quot;);
}
}
fn main() {}
</code></pre></pre>
<p>But if you type <code>cargo doc --open</code>, you can see a lot more information than you expected. First it shows you this:</p>
<pre><code class="language-text">Crate rust_book
Structs
DoesNothing
PrintThing
Functions
main
</code></pre>
<p>But if you click on one of the structs, it will show you a lot of traits that you didn't think were there:</p>
<pre><code class="language-text">Struct rust_book::DoesNothing
[+] Show declaration
Auto Trait Implementations
impl RefUnwindSafe for DoesNothing
impl Send for DoesNothing
impl Sync for DoesNothing
impl Unpin for DoesNothing
impl UnwindSafe for DoesNothing
Blanket Implementations
impl&lt;T&gt; Any for T
where
T: 'static + ?Sized,
[src]
[+]
impl&lt;T&gt; Borrow&lt;T&gt; for T
where
T: ?Sized,
[src]
[+]
impl&lt;T&gt; BorrowMut&lt;T&gt; for T
where
T: ?Sized,
[src]
[+]
impl&lt;T&gt; From&lt;T&gt; for T
[src]
[+]
impl&lt;T, U&gt; Into&lt;U&gt; for T
where
U: From&lt;T&gt;,
[src]
[+]
impl&lt;T, U&gt; TryFrom&lt;U&gt; for T
where
U: Into&lt;T&gt;,
[src]
[+]
impl&lt;T, U&gt; TryInto&lt;U&gt; for T
where
U: TryFrom&lt;T&gt;,
</code></pre>
<p>This is because of all the traits that Rust automatically makes for every type.</p>
<p>Then if we add some documentation comments you can see them when you type <code>cargo doc</code>.</p>
<pre><pre class="playground"><code class="language-rust">/// This is a struct that does nothing
struct DoesNothing {}
/// This struct only has one method.
struct PrintThing {}
/// It just prints the same message.
impl PrintThing {
fn prints_something() {
println!(&quot;I am printing something&quot;);
}
}
fn main() {}
</code></pre></pre>
<p>Now it will print:</p>
<pre><code class="language-text">Crate rust_book
Structs
DoesNothing This is a struct that does nothing
PrintThing This struct only has one method.
Functions
main
</code></pre>
<p><code>cargo doc</code> is very nice when you use a lot of other people's crates. Because these crates are all on different websites, it can take some time to search them all. But if you use <code>cargo doc</code>, you will have them all in the same place on your hard drive.</p>
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