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<ol class="chapter"><li class="chapter-item expanded "><a href="Chapter_0.html"><strong aria-hidden="true">1.</strong> Update</a></li><li class="chapter-item expanded "><a href="Chapter_1.html"><strong aria-hidden="true">2.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="Chapter_2.html"><strong aria-hidden="true">3.</strong> Who am I?</a></li><li class="chapter-item expanded "><a href="Chapter_3.html"><strong aria-hidden="true">4.</strong> Writing Rust in Easy English</a></li><li class="chapter-item expanded "><a href="Chapter_4.html"><strong aria-hidden="true">5.</strong> Rust Playground</a></li><li class="chapter-item expanded "><a href="Chapter_5.html"><strong aria-hidden="true">6.</strong> 🚧 and ⚠️</a></li><li class="chapter-item expanded "><a href="Chapter_6.html"><strong aria-hidden="true">7.</strong> Comments</a></li><li class="chapter-item expanded "><a href="Chapter_7.html"><strong aria-hidden="true">8.</strong> Types</a></li><li class="chapter-item expanded "><a href="Chapter_8.html"><strong aria-hidden="true">9.</strong> Type inference</a></li><li class="chapter-item expanded "><a href="Chapter_9.html"><strong aria-hidden="true">10.</strong> Printing 'hello, world!'</a></li><li class="chapter-item expanded "><a href="Chapter_10.html"><strong aria-hidden="true">11.</strong> Display and debug</a></li><li class="chapter-item expanded "><a href="Chapter_11.html"><strong aria-hidden="true">12.</strong> Mutability (changing)</a></li><li class="chapter-item expanded "><a href="Chapter_12.html"><strong aria-hidden="true">13.</strong> The stack, the heap, and pointers</a></li><li class="chapter-item expanded "><a href="Chapter_13.html"><strong aria-hidden="true">14.</strong> More about printing</a></li><li class="chapter-item expanded "><a href="Chapter_14.html"><strong aria-hidden="true">15.</strong> Strings</a></li><li class="chapter-item expanded "><a href="Chapter_15.html"><strong aria-hidden="true">16.</strong> const and static</a></li><li class="chapter-item expanded "><a href="Chapter_16.html"><strong aria-hidden="true">17.</strong> More on references</a></li><li class="chapter-item expanded "><a href="Chapter_17.html"><strong aria-hidden="true">18.</strong> Mutable references</a></li><li class="chapter-item expanded "><a href="Chapter_18.html"><strong aria-hidden="true">19.</strong> Giving references to functions</a></li><li class="chapter-item expanded "><a href="Chapter_19.html"><strong aria-hidden="true">20.</strong> Copy types</a></li><li class="chapter-item expanded "><a href="Chapter_20.html"><strong aria-hidden="true">21.</strong> Collection types</a></li><li class="chapter-item expanded "><a href="Chapter_21.html"><strong aria-hidden="true">22.</strong> Vectors</a></li><li class="chapter-item expanded "><a href="Chapter_22.html"><strong aria-hidden="true">23.</strong> Tuples</a></li><li class="chapter-item expanded "><a href="Chapter_23.html"><strong aria-hidden="true">24.</strong> Control flow</a></li><li class="chapter-item expanded "><a href="Chapter_24.html"><strong aria-hidden="true">25.</strong> Structs</a></li><li class="chapter-item expanded "><a href="Chapter_25.html"><strong aria-hidden="true">26.</strong> Enums</a></li><li class="chapter-item expanded "><a href="Chapter_26.html"><strong aria-hidden="true">27.</strong> Loops</a></li><li class="chapter-item expanded "><a href="Chapter_27.html"><strong aria-hidden="true">28.</strong> Implementing structs and enums</a></li><li class="chapter-item expanded "><a href="Chapter_28.html"><strong aria-hidden="true">29.</strong> Destructuring</a></li><li class="chapter-item expanded "><a href="Chapter_29.html"><strong aria-hidden="true">30.</strong> References and the dot operator</a></li><li class="chapter-item expanded "><a href="Chapter_30.html"><strong aria-hidden="true">31.</strong> Generics</a></li><li class="chapter-item expanded "><a href="Chapter_31.html"><strong aria-hidden="true">32.</strong> Option and Result</a></li><li class="chapter-item expanded "><a href="Chapter_32.html"><strong aria-hi
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<main>
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<h2><a class="header" href="#channels" id="channels">Channels</a></h2>
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<p>A channel is an easy way to use many threads that send to one place. They are fairly popular because they are pretty simple to put together. You can create a channel in Rust with <code>std::sync::mpsc</code>. <code>mpsc</code> means "multiple producer, single consumer", so "many threads sending to one place". To start a channel, you use <code>channel()</code>. This creates a <code>Sender</code> and a <code>Receiver</code> that are tied together. You can see this in the function signature:</p>
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<pre><pre class="playground"><code class="language-rust">
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<span class="boring">#![allow(unused)]
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</span><span class="boring">fn main() {
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</span>// 🚧
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pub fn channel<T>() -> (Sender<T>, Receiver<T>)
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<span class="boring">}
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</span></code></pre></pre>
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<p>So you have to choose one name for the sender and one for the receiver. Usually you see something like <code>let (sender, receiver) = channel();</code> to start. Because it's generic, Rust won't know the type if that is all you write:</p>
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<pre><pre class="playground"><code class="language-rust">use std::sync::mpsc::channel;
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fn main() {
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let (sender, receiver) = channel(); // ⚠️
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}
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</code></pre></pre>
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<p>The compiler says:</p>
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<pre><code class="language-text">error[E0282]: type annotations needed for `(std::sync::mpsc::Sender<T>, std::sync::mpsc::Receiver<T>)`
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--> src\main.rs:30:30
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30 | let (sender, receiver) = channel();
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| ------------------ ^^^^^^^ cannot infer type for type parameter `T` declared on the function `channel`
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| consider giving this pattern the explicit type `(std::sync::mpsc::Sender<T>, std::sync::mpsc::Receiver<T>)`, where
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the type parameter `T` is specified
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</code></pre>
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<p>It suggests adding a type for the <code>Sender</code> and <code>Receiver</code>. You can do that if you want:</p>
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<pre><pre class="playground"><code class="language-rust">use std::sync::mpsc::{channel, Sender, Receiver}; // Added Sender and Receiver here
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fn main() {
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let (sender, receiver): (Sender<i32>, Receiver<i32>) = channel();
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}
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</code></pre></pre>
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<p>but you don't have to. Once you start using the <code>Sender</code> and <code>Receiver</code>, Rust can guess the type.</p>
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<p>So let's look at the simplest way to use a channel.</p>
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<pre><pre class="playground"><code class="language-rust">use std::sync::mpsc::channel;
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fn main() {
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let (sender, receiver) = channel();
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sender.send(5);
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receiver.recv(); // recv = receive, not "rec v"
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}
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</code></pre></pre>
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<p>Now the compiler knows the type. <code>sender</code> is a <code>Result<(), SendError<i32>></code> and <code>receiver</code> is a <code>Result<i32, RecvError></code>. So you can use <code>.unwrap()</code> to see if the sending works, or use better error handling. Let's add <code>.unwrap()</code> and also <code>println!</code> to see what we get:</p>
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<pre><pre class="playground"><code class="language-rust">use std::sync::mpsc::channel;
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fn main() {
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let (sender, receiver) = channel();
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sender.send(5).unwrap();
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println!("{}", receiver.recv().unwrap());
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}
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</code></pre></pre>
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<p>This prints <code>5</code>.</p>
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<p>A <code>channel</code> is like an <code>Arc</code> because you can clone it and send the clones into other threads. Let's make two threads and send values to <code>receiver</code>. This code will work, but it is not exactly what we want.</p>
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<pre><pre class="playground"><code class="language-rust">use std::sync::mpsc::channel;
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fn main() {
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let (sender, receiver) = channel();
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let sender_clone = sender.clone();
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std::thread::spawn(move|| { // move sender in
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sender.send("Send a &str this time").unwrap();
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});
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std::thread::spawn(move|| { // move sender_clone in
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sender_clone.send("And here is another &str").unwrap();
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});
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println!("{}", receiver.recv().unwrap());
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}
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</code></pre></pre>
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<p>The two threads start sending, and then we <code>println!</code>. It might say <code>Send a &str this time</code> or <code>And here is another &str</code>, depending on which thread finished first. Let's make a join handle to make them wait.</p>
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<pre><pre class="playground"><code class="language-rust">use std::sync::mpsc::channel;
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fn main() {
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let (sender, receiver) = channel();
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let sender_clone = sender.clone();
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let mut handle_vec = vec![]; // Put our handles in here
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handle_vec.push(std::thread::spawn(move|| { // push this into the vec
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sender.send("Send a &str this time").unwrap();
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}));
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handle_vec.push(std::thread::spawn(move|| { // and push this into the vec
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sender_clone.send("And here is another &str").unwrap();
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}));
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for _ in handle_vec { // now handle_vec has 2 items. Let's print them
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println!("{:?}", receiver.recv().unwrap());
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}
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}
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</code></pre></pre>
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<p>This prints:</p>
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<pre><code class="language-text">"Send a &str this time"
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"And here is another &str"
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</code></pre>
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<p>Now let's make a <code>results_vec</code> instead of printing.</p>
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<pre><pre class="playground"><code class="language-rust">use std::sync::mpsc::channel;
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fn main() {
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let (sender, receiver) = channel();
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let sender_clone = sender.clone();
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let mut handle_vec = vec![];
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let mut results_vec = vec![];
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handle_vec.push(std::thread::spawn(move|| {
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sender.send("Send a &str this time").unwrap();
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}));
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handle_vec.push(std::thread::spawn(move|| {
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sender_clone.send("And here is another &str").unwrap();
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}));
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for _ in handle_vec {
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results_vec.push(receiver.recv().unwrap());
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}
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println!("{:?}", results_vec);
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}
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</code></pre></pre>
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<p>Now the results are in our vec: <code>["Send a &str this time", "And here is another &str"]</code>.</p>
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<p>Now let's pretend that we have a lot of work to do, and want to use threads. We have a big vec with 1000 items, all 0. We want to change each 0 to a 1. We will use ten threads, and each thread will do one tenth of the work. We will create a new vec and use <code>.extend()</code> to put the work in.</p>
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<pre><pre class="playground"><code class="language-rust">use std::sync::mpsc::channel;
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fn main() {
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let (sender, receiver) = channel();
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let hugevec = vec![0; 1000];
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let mut newvec = vec![];
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for i in 0..10 {
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let sender_clone = sender.clone();
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let mut work: Vec<u8> = Vec::with_capacity(hugevec.len() / 10); // new vec to put the work in. 1/10th the size
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work.extend(&hugevec[i*100..(i+1)*100]); // first part gets 0..100, next gets 100..200, etc.
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let handle = std::thread::spawn(move || { // make a handle
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for number in work.iter_mut() { // do the actual work
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*number += 1;
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};
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sender_clone.send(work).unwrap(); // use the sender_clone to send the work to the receiver
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});
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handle.join().unwrap(); // stop the thread until it's done
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newvec.push(receiver.recv().unwrap()); // push the results from receiver.recv() into the vec
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}
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// Now we have a Vec<Vec<u8>>. To put it together we can use .flatten()
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let newvec = newvec.into_iter().flatten().collect::<Vec<u8>>(); // Now it's one vec of 1000 u8 numbers
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||
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}
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||
|
</code></pre></pre>
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||
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<p>If you print this you can see 1000 number 1s.</p>
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