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<ol class="chapter"><li class="chapter-item expanded "><a href="Chapter_0.html"><strong aria-hidden="true">1.</strong> Update</a></li><li class="chapter-item expanded "><a href="Chapter_1.html"><strong aria-hidden="true">2.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="Chapter_2.html"><strong aria-hidden="true">3.</strong> Who am I?</a></li><li class="chapter-item expanded "><a href="Chapter_3.html"><strong aria-hidden="true">4.</strong> Writing Rust in Easy English</a></li><li class="chapter-item expanded "><a href="Chapter_4.html"><strong aria-hidden="true">5.</strong> Rust Playground</a></li><li class="chapter-item expanded "><a href="Chapter_5.html"><strong aria-hidden="true">6.</strong> 🚧 and ⚠️</a></li><li class="chapter-item expanded "><a href="Chapter_6.html"><strong aria-hidden="true">7.</strong> Comments</a></li><li class="chapter-item expanded "><a href="Chapter_7.html"><strong aria-hidden="true">8.</strong> Types</a></li><li class="chapter-item expanded "><a href="Chapter_8.html"><strong aria-hidden="true">9.</strong> Type inference</a></li><li class="chapter-item expanded "><a href="Chapter_9.html"><strong aria-hidden="true">10.</strong> Printing 'hello, world!'</a></li><li class="chapter-item expanded "><a href="Chapter_10.html"><strong aria-hidden="true">11.</strong> Display and debug</a></li><li class="chapter-item expanded "><a href="Chapter_11.html"><strong aria-hidden="true">12.</strong> Mutability (changing)</a></li><li class="chapter-item expanded "><a href="Chapter_12.html"><strong aria-hidden="true">13.</strong> The stack, the heap, and pointers</a></li><li class="chapter-item expanded "><a href="Chapter_13.html"><strong aria-hidden="true">14.</strong> More about printing</a></li><li class="chapter-item expanded "><a href="Chapter_14.html"><strong aria-hidden="true">15.</strong> Strings</a></li><li class="chapter-item expanded "><a href="Chapter_15.html"><strong aria-hidden="true">16.</strong> const and static</a></li><li class="chapter-item expanded "><a href="Chapter_16.html"><strong aria-hidden="true">17.</strong> More on references</a></li><li class="chapter-item expanded "><a href="Chapter_17.html"><strong aria-hidden="true">18.</strong> Mutable references</a></li><li class="chapter-item expanded "><a href="Chapter_18.html"><strong aria-hidden="true">19.</strong> Giving references to functions</a></li><li class="chapter-item expanded "><a href="Chapter_19.html"><strong aria-hidden="true">20.</strong> Copy types</a></li><li class="chapter-item expanded "><a href="Chapter_20.html"><strong aria-hidden="true">21.</strong> Collection types</a></li><li class="chapter-item expanded "><a href="Chapter_21.html"><strong aria-hidden="true">22.</strong> Vectors</a></li><li class="chapter-item expanded "><a href="Chapter_22.html"><strong aria-hidden="true">23.</strong> Tuples</a></li><li class="chapter-item expanded "><a href="Chapter_23.html"><strong aria-hidden="true">24.</strong> Control flow</a></li><li class="chapter-item expanded "><a href="Chapter_24.html"><strong aria-hidden="true">25.</strong> Structs</a></li><li class="chapter-item expanded "><a href="Chapter_25.html"><strong aria-hidden="true">26.</strong> Enums</a></li><li class="chapter-item expanded "><a href="Chapter_26.html"><strong aria-hidden="true">27.</strong> Loops</a></li><li class="chapter-item expanded "><a href="Chapter_27.html"><strong aria-hidden="true">28.</strong> Implementing structs and enums</a></li><li class="chapter-item expanded "><a href="Chapter_28.html"><strong aria-hidden="true">29.</strong> Destructuring</a></li><li class="chapter-item expanded "><a href="Chapter_29.html"><strong aria-hidden="true">30.</strong> References and the dot operator</a></li><li class="chapter-item expanded "><a href="Chapter_30.html"><strong aria-hidden="true">31.</strong> Generics</a></li><li class="chapter-item expanded "><a href="Chapter_31.html"><strong aria-hidden="true">32.</strong> Option and Result</a></li><li class="chapter-item expanded "><a href="Chapter_32.html"><strong aria-hi
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<h2><a class="header" href="#the-todo-macro" id="the-todo-macro">The todo! macro</a></h2>
<p>Sometimes you want to write code in general to help you imagine your project. For example, imagine a simple project to do something with books. Here's what you think as you write it:</p>
<pre><pre class="playground"><code class="language-rust">struct Book {} // Okay, first I need a book struct.
// Nothing in there yet - will add later
enum BookType { // A book can be hardcover or softcover, so add an enum
HardCover,
SoftCover,
}
fn get_book(book: &amp;Book) -&gt; Option&lt;String&gt; {} // ⚠️ get_book should take a &amp;Book and return an Option&lt;String&gt;
fn delete_book(book: Book) -&gt; Result&lt;(), String&gt; {} // delete_book should take a Book and return a Result...
// TODO: impl block and make these functions methods...
fn check_book_type(book_type: &amp;BookType) { // Let's make sure the match statement works
match book_type {
BookType::HardCover =&gt; println!(&quot;It's hardcover&quot;),
BookType::SoftCover =&gt; println!(&quot;It's softcover&quot;),
}
}
fn main() {
let book_type = BookType::HardCover;
check_book_type(&amp;book_type); // Okay, let's check this function!
}
</code></pre></pre>
<p>But Rust is not happy with <code>get_book</code> and <code>delete_book</code>. It says:</p>
<pre><code class="language-text">error[E0308]: mismatched types
--&gt; src\main.rs:32:29
|
32 | fn get_book(book: &amp;Book) -&gt; Option&lt;String&gt; {}
| -------- ^^^^^^^^^^^^^^ expected enum `std::option::Option`, found `()`
| |
| implicitly returns `()` as its body has no tail or `return` expression
|
= note: expected enum `std::option::Option&lt;std::string::String&gt;`
found unit type `()`
error[E0308]: mismatched types
--&gt; src\main.rs:34:31
|
34 | fn delete_book(book: Book) -&gt; Result&lt;(), String&gt; {}
| ----------- ^^^^^^^^^^^^^^^^^^ expected enum `std::result::Result`, found `()`
| |
| implicitly returns `()` as its body has no tail or `return` expression
|
= note: expected enum `std::result::Result&lt;(), std::string::String&gt;`
found unit type `()`
</code></pre>
<p>But you don't care about <code>get_book</code> and <code>delete_book</code> right now. This is where you can use <code>todo!()</code>. If you add that to the function, Rust will not complain, and will compile.</p>
<pre><pre class="playground"><code class="language-rust">struct Book {}
fn get_book(book: &amp;Book) -&gt; Option&lt;String&gt; {
todo!() // todo means &quot;I will do it later, please be quiet&quot;
}
fn delete_book(book: Book) -&gt; Result&lt;(), String&gt; {
todo!()
}
fn main() {}
</code></pre></pre>
<p>So now the code compiles and you can see the result of <code>check_book_type</code>: <code>It's hardcover</code>.</p>
<p>But careful, because it only compiles - you can't use the function. If you call a function with <code>todo!()</code> inside it, it will panic.</p>
<p>Also, <code>todo!()</code> functions still need real input and output types. If you just write this, it will not compile:</p>
<pre><pre class="playground"><code class="language-rust">struct Book {}
fn get_book(book: &amp;Book) -&gt; WorldsBestType { // ⚠️
todo!()
}
fn main() {}
</code></pre></pre>
<p>It will say:</p>
<pre><code class="language-text">error[E0412]: cannot find type `WorldsBestType` in this scope
--&gt; src\main.rs:32:29
|
32 | fn get_book(book: &amp;Book) -&gt; WorldsBestType {
| ^^^^^^^^^^^^^^ not found in this scope
</code></pre>
<p><code>todo!()</code> is actually the same as another macro: <code>unimplemented!()</code>. Programmers were using <code>unimplemented!()</code> a lot but it was long to type, so they created <code>todo!()</code> which is shorter.</p>
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