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< title > Channels - Easy Rust< / title >
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< h2 id = "channels" > < a class = "header" href = "#channels" > Channels< / a > < / h2 >
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< p > A channel is an easy way to use many threads that send to one place. They are fairly popular because they are pretty simple to put together. You can create a channel in Rust with < code > std::sync::mpsc< / code > . < code > mpsc< / code > means " multiple producer, single consumer" , so " many threads sending to one place" . To start a channel, you use < code > channel()< / code > . This creates a < code > Sender< / code > and a < code > Receiver< / code > that are tied together. You can see this in the function signature:< / p >
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< pre > < pre class = "playground" > < code class = "language-rust" >
< span class = "boring" > #![allow(unused)]
< / span > < span class = "boring" > fn main() {
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< / span > // 🚧
pub fn channel< T> () -> (Sender< T> , Receiver< T> )
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< span class = "boring" > }
< / span > < / code > < / pre > < / pre >
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< p > So you have to choose one name for the sender and one for the receiver. Usually you see something like < code > let (sender, receiver) = channel();< / code > to start. Because it's generic, Rust won't know the type if that is all you write:< / p >
< pre > < pre class = "playground" > < code class = "language-rust" > use std::sync::mpsc::channel;
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fn main() {
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let (sender, receiver) = channel(); // ⚠️
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}
< / code > < / pre > < / pre >
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< p > The compiler says:< / p >
< pre > < code class = "language-text" > error[E0282]: type annotations needed for `(std::sync::mpsc::Sender< T> , std::sync::mpsc::Receiver< T> )`
--> src\main.rs:30:30
|
30 | let (sender, receiver) = channel();
| ------------------ ^^^^^^^ cannot infer type for type parameter `T` declared on the function `channel`
| |
| consider giving this pattern the explicit type `(std::sync::mpsc::Sender< T> , std::sync::mpsc::Receiver< T> )`, where
the type parameter `T` is specified
< / code > < / pre >
< p > It suggests adding a type for the < code > Sender< / code > and < code > Receiver< / code > . You can do that if you want:< / p >
< pre > < pre class = "playground" > < code class = "language-rust" > use std::sync::mpsc::{channel, Sender, Receiver}; // Added Sender and Receiver here
fn main() {
let (sender, receiver): (Sender< i32> , Receiver< i32> ) = channel();
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}
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< / code > < / pre > < / pre >
< p > but you don't have to. Once you start using the < code > Sender< / code > and < code > Receiver< / code > , Rust can guess the type.< / p >
< p > So let's look at the simplest way to use a channel.< / p >
< pre > < pre class = "playground" > < code class = "language-rust" > use std::sync::mpsc::channel;
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fn main() {
let (sender, receiver) = channel();
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sender.send(5);
receiver.recv(); // recv = receive, not " rec v"
}
< / code > < / pre > < / pre >
< p > Now the compiler knows the type. < code > sender< / code > is a < code > Result< (), SendError< i32> > < / code > and < code > receiver< / code > is a < code > Result< i32, RecvError> < / code > . So you can use < code > .unwrap()< / code > to see if the sending works, or use better error handling. Let's add < code > .unwrap()< / code > and also < code > println!< / code > to see what we get:< / p >
< pre > < pre class = "playground" > < code class = "language-rust" > use std::sync::mpsc::channel;
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fn main() {
let (sender, receiver) = channel();
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sender.send(5).unwrap();
println!(" {}" , receiver.recv().unwrap());
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}
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< / code > < / pre > < / pre >
< p > This prints < code > 5< / code > .< / p >
< p > A < code > channel< / code > is like an < code > Arc< / code > because you can clone it and send the clones into other threads. Let's make two threads and send values to < code > receiver< / code > . This code will work, but it is not exactly what we want.< / p >
< pre > < pre class = "playground" > < code class = "language-rust" > use std::sync::mpsc::channel;
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fn main() {
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let (sender, receiver) = channel();
let sender_clone = sender.clone();
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std::thread::spawn(move|| { // move sender in
sender.send(" Send a & str this time" ).unwrap();
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});
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std::thread::spawn(move|| { // move sender_clone in
sender_clone.send(" And here is another & str" ).unwrap();
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});
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println!(" {}" , receiver.recv().unwrap());
}
< / code > < / pre > < / pre >
< p > The two threads start sending, and then we < code > println!< / code > . It might say < code > Send a & str this time< / code > or < code > And here is another & str< / code > , depending on which thread finished first. Let's make a join handle to make them wait.< / p >
< pre > < pre class = "playground" > < code class = "language-rust" > use std::sync::mpsc::channel;
fn main() {
let (sender, receiver) = channel();
let sender_clone = sender.clone();
let mut handle_vec = vec![]; // Put our handles in here
handle_vec.push(std::thread::spawn(move|| { // push this into the vec
sender.send(" Send a & str this time" ).unwrap();
}));
handle_vec.push(std::thread::spawn(move|| { // and push this into the vec
sender_clone.send(" And here is another & str" ).unwrap();
}));
for _ in handle_vec { // now handle_vec has 2 items. Let's print them
println!(" {:?}" , receiver.recv().unwrap());
}
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}
< / code > < / pre > < / pre >
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< p > This prints:< / p >
< pre > < code class = "language-text" > " Send a & str this time"
" And here is another & str"
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< / code > < / pre >
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< p > Now let's make a < code > results_vec< / code > instead of printing.< / p >
< pre > < pre class = "playground" > < code class = "language-rust" > use std::sync::mpsc::channel;
fn main() {
let (sender, receiver) = channel();
let sender_clone = sender.clone();
let mut handle_vec = vec![];
let mut results_vec = vec![];
handle_vec.push(std::thread::spawn(move|| {
sender.send(" Send a & str this time" ).unwrap();
}));
handle_vec.push(std::thread::spawn(move|| {
sender_clone.send(" And here is another & str" ).unwrap();
}));
for _ in handle_vec {
results_vec.push(receiver.recv().unwrap());
}
println!(" {:?}" , results_vec);
}
< / code > < / pre > < / pre >
< p > Now the results are in our vec: < code > [" Send a & str this time" , " And here is another & str" ]< / code > .< / p >
< p > Now let's pretend that we have a lot of work to do, and want to use threads. We have a big vec with 1000 items, all 0. We want to change each 0 to a 1. We will use ten threads, and each thread will do one tenth of the work. We will create a new vec and use < code > .extend()< / code > to put the work in.< / p >
< pre > < pre class = "playground" > < code class = "language-rust" > use std::sync::mpsc::channel;
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use std::thread::spawn;
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fn main() {
let (sender, receiver) = channel();
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let hugevec = vec![0; 1_000_000];
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let mut newvec = vec![];
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let mut handle_vec = vec![];
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for i in 0..10 {
let sender_clone = sender.clone();
let mut work: Vec< u8> = Vec::with_capacity(hugevec.len() / 10); // new vec to put the work in. 1/10th the size
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work.extend(& hugevec[i*100_000..(i+1)*100_000]); // first part gets 0..100_000, next gets 100_000..200_000, etc.
let handle =spawn(move || { // make a handle
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for number in work.iter_mut() { // do the actual work
*number += 1;
};
sender_clone.send(work).unwrap(); // use the sender_clone to send the work to the receiver
});
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handle_vec.push(handle);
}
for handle in handle_vec { // stop until the threads are done
handle.join().unwrap();
}
while let Ok(results) = receiver.try_recv() {
newvec.push(results); // push the results from receiver.recv() into the vec
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}
// Now we have a Vec< Vec< u8> > . To put it together we can use .flatten()
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let newvec = newvec.into_iter().flatten().collect::< Vec< u8> > (); // Now it's one vec of 1_000_000 u8 numbers
println!(" {:?}, {:?}, total length: {}" , // Let's print out some numbers to make sure they are all 1
& newvec[0..10], & newvec[newvec.len()-10..newvec.len()], newvec.len() // And show that the length is 1_000_000 items
);
for number in newvec { // And let's tell Rust that it can panic if even one number is not 1
if number != 1 {
panic!();
}
}
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}
< / code > < / pre > < / pre >
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