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<ol class="chapter"><li class="chapter-item expanded "><a href="Chapter_0.html"><strong aria-hidden="true">1.</strong> Updates</a></li><li class="chapter-item expanded "><a href="Chapter_1.html"><strong aria-hidden="true">2.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="Chapter_2.html"><strong aria-hidden="true">3.</strong> Who am I?</a></li><li class="chapter-item expanded "><a href="Chapter_3.html"><strong aria-hidden="true">4.</strong> Writing Rust in Easy English</a></li><li class="chapter-item expanded "><a href="Chapter_4.html"><strong aria-hidden="true">5.</strong> Rust Playground</a></li><li class="chapter-item expanded "><a href="Chapter_5.html"><strong aria-hidden="true">6.</strong> 🚧 and ⚠️</a></li><li class="chapter-item expanded "><a href="Chapter_6.html"><strong aria-hidden="true">7.</strong> Comments</a></li><li class="chapter-item expanded "><a href="Chapter_7.html"><strong aria-hidden="true">8.</strong> Types</a></li><li class="chapter-item expanded "><a href="Chapter_8.html"><strong aria-hidden="true">9.</strong> Type inference</a></li><li class="chapter-item expanded "><a href="Chapter_9.html"><strong aria-hidden="true">10.</strong> Printing 'hello, world!'</a></li><li class="chapter-item expanded "><a href="Chapter_10.html"><strong aria-hidden="true">11.</strong> Display and debug</a></li><li class="chapter-item expanded "><a href="Chapter_11.html"><strong aria-hidden="true">12.</strong> Mutability (changing)</a></li><li class="chapter-item expanded "><a href="Chapter_12.html"><strong aria-hidden="true">13.</strong> The stack, the heap, and pointers</a></li><li class="chapter-item expanded "><a href="Chapter_13.html"><strong aria-hidden="true">14.</strong> More about printing</a></li><li class="chapter-item expanded "><a href="Chapter_14.html"><strong aria-hidden="true">15.</strong> Strings</a></li><li class="chapter-item expanded "><a href="Chapter_15.html"><strong aria-hidden="true">16.</strong> const and static</a></li><li class="chapter-item expanded "><a href="Chapter_16.html" class="active"><strong aria-hidden="true">17.</strong> More on references</a></li><li class="chapter-item expanded "><a href="Chapter_17.html"><strong aria-hidden="true">18.</strong> Mutable references</a></li><li class="chapter-item expanded "><a href="Chapter_18.html"><strong aria-hidden="true">19.</strong> Giving references to functions</a></li><li class="chapter-item expanded "><a href="Chapter_19.html"><strong aria-hidden="true">20.</strong> Copy types</a></li><li class="chapter-item expanded "><a href="Chapter_20.html"><strong aria-hidden="true">21.</strong> Collection types</a></li><li class="chapter-item expanded "><a href="Chapter_21.html"><strong aria-hidden="true">22.</strong> Vectors</a></li><li class="chapter-item expanded "><a href="Chapter_22.html"><strong aria-hidden="true">23.</strong> Tuples</a></li><li class="chapter-item expanded "><a href="Chapter_23.html"><strong aria-hidden="true">24.</strong> Control flow</a></li><li class="chapter-item expanded "><a href="Chapter_24.html"><strong aria-hidden="true">25.</strong> Structs</a></li><li class="chapter-item expanded "><a href="Chapter_25.html"><strong aria-hidden="true">26.</strong> Enums</a></li><li class="chapter-item expanded "><a href="Chapter_26.html"><strong aria-hidden="true">27.</strong> Loops</a></li><li class="chapter-item expanded "><a href="Chapter_27.html"><strong aria-hidden="true">28.</strong> Implementing structs and enums</a></li><li class="chapter-item expanded "><a href="Chapter_28.html"><strong aria-hidden="true">29.</strong> Destructuring</a></li><li class="chapter-item expanded "><a href="Chapter_29.html"><strong aria-hidden="true">30.</strong> References and the dot operator</a></li><li class="chapter-item expanded "><a href="Chapter_30.html"><strong aria-hidden="true">31.</strong> Generics</a></li><li class="chapter-item expanded "><a href="Chapter_31.html"><strong aria-hidden="true">32.</strong> Option and Result</a></li><li class="chapter-item expanded "><a href="Chapter_32.html"
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<h2 id="more-on-references"><a class="header" href="#more-on-references">More on references</a></h2>
<p><strong><a href="https://youtu.be/R13sQ8SNoEQ">See this chapter on YouTube</a></strong></p>
<p>References are very important in Rust. Rust uses references to make sure that all memory access is safe. We know that we use <code>&amp;</code> to create a reference:</p>
<pre><pre class="playground"><code class="language-rust">fn main() {
let country = String::from(&quot;Austria&quot;);
let ref_one = &amp;country;
let ref_two = &amp;country;
println!(&quot;{}&quot;, ref_one);
}
</code></pre></pre>
<p>This prints <code>Austria</code>.</p>
<p>In the code, <code>country</code> is a <code>String</code>. We then created two references to <code>country</code>. They have the type <code>&amp;String</code>, which you say is a &quot;reference to a String&quot;. We could create three references or one hundred references to <code>country</code> and it would be no problem.</p>
<p>But this is a problem:</p>
<pre><pre class="playground"><code class="language-rust">fn return_str() -&gt; &amp;str {
let country = String::from(&quot;Austria&quot;);
let country_ref = &amp;country;
country_ref // ⚠️
}
fn main() {
let country = return_str();
}
</code></pre></pre>
<p>The function <code>return_str()</code> creates a String, then it creates a reference to the String. Then it tries to return the reference. But the String <code>country</code> only lives inside the function, and then it dies. Once a variable is gone, the computer will clean up the memory and use it for something else. So after the function is over, <code>country_ref</code> is referring to memory that is already gone, and that's not okay. Rust prevents us from making a mistake with memory here.</p>
<p>This is the important part about the &quot;owned&quot; type that we talked about above. Because you own a <code>String</code>, you can pass it around. But a <code>&amp;String</code> will die if its <code>String</code> dies, so you don't pass around &quot;ownership&quot; with it.</p>
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