#if BAR_STATUS2D_PATCH int width_launcher(Bar *bar, BarArg *a) { int i, x = 0; for (i = 0; i < LENGTH(launchers); i++) { x += status2dtextlength(launchers[i].name) + lrpad; } return x; } int draw_launcher(Bar *bar, BarArg *a) { int i, w = 0;; for (i = 0; i < LENGTH(launchers); i++) { w = status2dtextlength(launchers[i].name); drawstatusbar(a, launchers[i].name); a->x += w + lrpad; } return a->x ; } int click_launcher(Bar *bar, Arg *arg, BarArg *a) { int i, x = 0; for (i = 0; i < LENGTH(launchers); i++) { x += status2dtextlength(launchers[i].name) + lrpad; if (a->x < x) { spawn(&launchers[i].command); break; } } return -1; } #else int width_launcher(Bar *bar, BarArg *a) { int i, x = 0; for (i = 0; i < LENGTH(launchers); i++) { x += TEXTW(launchers[i].name); } return x; } int draw_launcher(Bar *bar, BarArg *a) { int i, x = 0, w = 0;; for (i = 0; i < LENGTH(launchers); i++) { w = TEXTW(launchers[i].name); drw_text(drw, x, 0, w, bh, lrpad / 2, launchers[i].name, 0, True); x += w; } return x; } int click_launcher(Bar *bar, Arg *arg, BarArg *a) { int i, x = 0; for (i = 0; i < LENGTH(launchers); i++) { x += TEXTW(launchers[i].name); if (a->x < x) { spawn(&launchers[i].command); break; } } return -1; } #endif // BAR_STATUS2D_PATCH