This involves always having configuration for floating border, regardless of
whether it is used or not. Also permanently dropping the const expectation
for color configuration in dwm, so that vtcolors and xrdb patches can change
color configuration.
Move updatewindowtype() functionality into applyrules(), and also make
following EWMH windows float: DIALOG, UTILITY, TOOLBAR, SPLASH.
This is taking the proposed patch to add window type to the rule matching
options for dwm, allowing dialog, utility, toolbar and splash windows
to be configured to float by default.
This patch is intended to be merged into the main dwm build.
In effect the intermediate EWMH_WINDOWS_FLOAT_PATCH has also been removed.
Text from original patch:
Using pango markup for status text
Use a single font. Removed some code utf8 code from drw.
Created for pango 1.44. Older versions might not have getter
for font height, ascent + descent can be used instead.
All texts are rendered with pango but only status is with
markup. Increased stext size (in case a lot of markup is used).
MIN/MAX is already defined (didn't redefine them).
This patch enables multiple scratchpads, each with one assigned window.
This enables the same scratchpad workflow that you have in i3.
Scratchpads are implemented as special tags, whose mask does not
apply to new spawned windows. To assign a window to a scratchpad you
have to set up a rule, as you do with regular tags.
Windows tagged with scratchpad tags can be set floating or not in the
rules array. Most users would probably want them floating (i3 style),
but having them tiled does also perfectly work and might fit better the
DWM approach. In case they are set floating, the patch moves them to the
center of the screen whenever the are shown. The patch can easily be
modified to make this last feature configurable in the rules array (see
the center patch).
The togglescratch function, borrowed from the previous scratchpad patch
and slightly modified, can be used to spawn a registered scratchpad
process or toggle its view. This function looks for a window tagged on
the selected scratchpad. If it is found its view is toggled. If it is
not found the corresponding registered command is spawned. The
config.def.h shows three examples of its use to spawn a terminal in the
first scratchpad tag, a second terminal running ranger on the second
scratchpad tag and the keepassxc application to manage passwords on a
third scratchpad tag.
If you prefer to spawn your scratchpad applications from the startup
script, you might opt for binding keys to toggleview instead, as
scratchpads are just special tags (you may even extend the TAGKEYS macro
to generalize the key bindings).