dwm-flexipatch/patch/xrdb.c

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C
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void
loadxrdb()
{
Display *display;
char * resm;
XrmDatabase xrdb;
char *type;
XrmValue value;
display = XOpenDisplay(NULL);
if (display != NULL) {
resm = XResourceManagerString(display);
if (resm != NULL) {
xrdb = XrmGetStringDatabase(resm);
if (xrdb != NULL) {
XRDB_LOAD_COLOR("dwm.normfgcolor", normfgcolor);
XRDB_LOAD_COLOR("dwm.normbgcolor", normbgcolor);
XRDB_LOAD_COLOR("dwm.normbordercolor", normbordercolor);
#if FLOAT_BORDER_COLOR_PATCH
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XRDB_LOAD_COLOR("dwm.normfloatcolor", normfloatcolor);
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#endif // FLOAT_BORDER_COLOR_PATCH
XRDB_LOAD_COLOR("dwm.selfgcolor", selfgcolor);
XRDB_LOAD_COLOR("dwm.selbgcolor", selbgcolor);
XRDB_LOAD_COLOR("dwm.selbordercolor", selbordercolor);
#if FLOAT_BORDER_COLOR_PATCH
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XRDB_LOAD_COLOR("dwm.selfloatcolor", selfloatcolor);
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#endif // FLOAT_BORDER_COLOR_PATCH
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#if URGENTBORDER_PATCH
XRDB_LOAD_COLOR("dwm.urgfgcolor", urgfgcolor);
XRDB_LOAD_COLOR("dwm.urgbgcolor", urgbgcolor);
XRDB_LOAD_COLOR("dwm.urgbordercolor", urgbordercolor);
#if FLOAT_BORDER_COLOR_PATCH
XRDB_LOAD_COLOR("dwm.urgfloatcolor", urgfloatcolor);
#endif // FLOAT_BORDER_COLOR_PATCH
#endif // URGENTBORDER_PATCH
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#if AWESOMEBAR_PATCH
XRDB_LOAD_COLOR("dwm.hidfgcolor", hidfgcolor);
XRDB_LOAD_COLOR("dwm.hidbgcolor", hidbgcolor);
XRDB_LOAD_COLOR("dwm.hidbordercolor", hidbordercolor);
#if FLOAT_BORDER_COLOR_PATCH
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XRDB_LOAD_COLOR("dwm.hidfloatcolor", hidfloatcolor);
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#endif // FLOAT_BORDER_COLOR_PATCH
#endif // AWESOMEBAR_PATCH
#if TITLECOLOR_PATCH
XRDB_LOAD_COLOR("dwm.titlefgcolor", titlefgcolor);
XRDB_LOAD_COLOR("dwm.titlebgcolor", titlebgcolor);
XRDB_LOAD_COLOR("dwm.titlebordercolor", titlebordercolor);
#if FLOAT_BORDER_COLOR_PATCH
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XRDB_LOAD_COLOR("dwm.titlefloatcolor", titlefloatcolor);
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#endif // FLOAT_BORDER_COLOR_PATCH
#endif // TITLECOLOR_PATCH
}
}
}
XCloseDisplay(display);
}
void
xrdb(const Arg *arg)
{
loadxrdb();
int i;
for (i = 0; i < LENGTH(colors); i++)
scheme[i] = drw_scm_create(drw, colors[i],
#if ALPHA_PATCH
alphas[i],
#endif // ALPHA_PATCH
#if FLOAT_BORDER_COLOR_PATCH
4
#else
3
#endif // FLOAT_BORDER_COLOR_PATCH
);
focus(NULL);
arrange(NULL);
}