mirror of
https://github.com/miguelmota/cointop
synced 2024-11-16 21:25:38 +00:00
637 lines
16 KiB
Go
637 lines
16 KiB
Go
// Copyright 2014 The gocui Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
package gocui
|
|
|
|
import (
|
|
"errors"
|
|
|
|
"github.com/nsf/termbox-go"
|
|
)
|
|
|
|
var (
|
|
// ErrQuit is used to decide if the MainLoop finished successfully.
|
|
ErrQuit = errors.New("quit")
|
|
|
|
// ErrUnknownView allows to assert if a View must be initialized.
|
|
ErrUnknownView = errors.New("unknown view")
|
|
)
|
|
|
|
// OutputMode represents the terminal's output mode (8 or 256 colors).
|
|
type OutputMode termbox.OutputMode
|
|
|
|
const (
|
|
// OutputNormal provides 8-colors terminal mode.
|
|
OutputNormal = OutputMode(termbox.OutputNormal)
|
|
|
|
// Output256 provides 256-colors terminal mode.
|
|
Output256 = OutputMode(termbox.Output256)
|
|
)
|
|
|
|
// Gui represents the whole User Interface, including the views, layouts
|
|
// and keybindings.
|
|
type Gui struct {
|
|
tbEvents chan termbox.Event
|
|
userEvents chan userEvent
|
|
views []*View
|
|
currentView *View
|
|
managers []Manager
|
|
keybindings []*keybinding
|
|
maxX, maxY int
|
|
outputMode OutputMode
|
|
|
|
// BgColor and FgColor allow to configure the background and foreground
|
|
// colors of the GUI.
|
|
BgColor, FgColor Attribute
|
|
|
|
// SelBgColor and SelFgColor allow to configure the background and
|
|
// foreground colors of the frame of the current view.
|
|
SelBgColor, SelFgColor Attribute
|
|
|
|
// If Highlight is true, Sel{Bg,Fg}Colors will be used to draw the
|
|
// frame of the current view.
|
|
Highlight bool
|
|
|
|
// If Cursor is true then the cursor is enabled.
|
|
Cursor bool
|
|
|
|
// If Mouse is true then mouse events will be enabled.
|
|
Mouse bool
|
|
|
|
// If InputEsc is true, when ESC sequence is in the buffer and it doesn't
|
|
// match any known sequence, ESC means KeyEsc.
|
|
InputEsc bool
|
|
|
|
// If ASCII is true then use ASCII instead of unicode to draw the
|
|
// interface. Using ASCII is more portable.
|
|
ASCII bool
|
|
}
|
|
|
|
// NewGui returns a new Gui object with a given output mode.
|
|
func NewGui(mode OutputMode) (*Gui, error) {
|
|
if err := termbox.Init(); err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
g := &Gui{}
|
|
|
|
g.outputMode = mode
|
|
termbox.SetOutputMode(termbox.OutputMode(mode))
|
|
|
|
g.tbEvents = make(chan termbox.Event, 20)
|
|
g.userEvents = make(chan userEvent, 20)
|
|
|
|
g.maxX, g.maxY = termbox.Size()
|
|
|
|
g.BgColor, g.FgColor = ColorDefault, ColorDefault
|
|
g.SelBgColor, g.SelFgColor = ColorDefault, ColorDefault
|
|
|
|
return g, nil
|
|
}
|
|
|
|
// Close finalizes the library. It should be called after a successful
|
|
// initialization and when gocui is not needed anymore.
|
|
func (g *Gui) Close() {
|
|
termbox.Close()
|
|
}
|
|
|
|
// Size returns the terminal's size.
|
|
func (g *Gui) Size() (x, y int) {
|
|
return g.maxX, g.maxY
|
|
}
|
|
|
|
// SetRune writes a rune at the given point, relative to the top-left
|
|
// corner of the terminal. It checks if the position is valid and applies
|
|
// the given colors.
|
|
func (g *Gui) SetRune(x, y int, ch rune, fgColor, bgColor Attribute) error {
|
|
if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
|
|
return errors.New("invalid point")
|
|
}
|
|
termbox.SetCell(x, y, ch, termbox.Attribute(fgColor), termbox.Attribute(bgColor))
|
|
return nil
|
|
}
|
|
|
|
// Rune returns the rune contained in the cell at the given position.
|
|
// It checks if the position is valid.
|
|
func (g *Gui) Rune(x, y int) (rune, error) {
|
|
if x < 0 || y < 0 || x >= g.maxX || y >= g.maxY {
|
|
return ' ', errors.New("invalid point")
|
|
}
|
|
c := termbox.CellBuffer()[y*g.maxX+x]
|
|
return c.Ch, nil
|
|
}
|
|
|
|
// SetView creates a new view with its top-left corner at (x0, y0)
|
|
// and the bottom-right one at (x1, y1). If a view with the same name
|
|
// already exists, its dimensions are updated; otherwise, the error
|
|
// ErrUnknownView is returned, which allows to assert if the View must
|
|
// be initialized. It checks if the position is valid.
|
|
func (g *Gui) SetView(name string, x0, y0, x1, y1 int) (*View, error) {
|
|
if x0 >= x1 || y0 >= y1 {
|
|
return nil, errors.New("invalid dimensions")
|
|
}
|
|
if name == "" {
|
|
return nil, errors.New("invalid name")
|
|
}
|
|
|
|
if v, err := g.View(name); err == nil {
|
|
v.x0 = x0
|
|
v.y0 = y0
|
|
v.x1 = x1
|
|
v.y1 = y1
|
|
v.tainted = true
|
|
return v, nil
|
|
}
|
|
|
|
v := newView(name, x0, y0, x1, y1, g.outputMode)
|
|
v.BgColor, v.FgColor = g.BgColor, g.FgColor
|
|
v.SelBgColor, v.SelFgColor = g.SelBgColor, g.SelFgColor
|
|
g.views = append(g.views, v)
|
|
return v, ErrUnknownView
|
|
}
|
|
|
|
// SetViewOnTop sets the given view on top of the existing ones.
|
|
func (g *Gui) SetViewOnTop(name string) (*View, error) {
|
|
for i, v := range g.views {
|
|
if v.name == name {
|
|
s := append(g.views[:i], g.views[i+1:]...)
|
|
g.views = append(s, v)
|
|
return v, nil
|
|
}
|
|
}
|
|
return nil, ErrUnknownView
|
|
}
|
|
|
|
// SetViewOnBottom sets the given view on bottom of the existing ones.
|
|
func (g *Gui) SetViewOnBottom(name string) (*View, error) {
|
|
for i, v := range g.views {
|
|
if v.name == name {
|
|
s := append(g.views[:i], g.views[i+1:]...)
|
|
g.views = append([]*View{v}, s...)
|
|
return v, nil
|
|
}
|
|
}
|
|
return nil, ErrUnknownView
|
|
}
|
|
|
|
// Views returns all the views in the GUI.
|
|
func (g *Gui) Views() []*View {
|
|
return g.views
|
|
}
|
|
|
|
// View returns a pointer to the view with the given name, or error
|
|
// ErrUnknownView if a view with that name does not exist.
|
|
func (g *Gui) View(name string) (*View, error) {
|
|
for _, v := range g.views {
|
|
if v.name == name {
|
|
return v, nil
|
|
}
|
|
}
|
|
return nil, ErrUnknownView
|
|
}
|
|
|
|
// ViewByPosition returns a pointer to a view matching the given position, or
|
|
// error ErrUnknownView if a view in that position does not exist.
|
|
func (g *Gui) ViewByPosition(x, y int) (*View, error) {
|
|
// traverse views in reverse order checking top views first
|
|
for i := len(g.views); i > 0; i-- {
|
|
v := g.views[i-1]
|
|
if x > v.x0 && x < v.x1 && y > v.y0 && y < v.y1 {
|
|
return v, nil
|
|
}
|
|
}
|
|
return nil, ErrUnknownView
|
|
}
|
|
|
|
// ViewPosition returns the coordinates of the view with the given name, or
|
|
// error ErrUnknownView if a view with that name does not exist.
|
|
func (g *Gui) ViewPosition(name string) (x0, y0, x1, y1 int, err error) {
|
|
for _, v := range g.views {
|
|
if v.name == name {
|
|
return v.x0, v.y0, v.x1, v.y1, nil
|
|
}
|
|
}
|
|
return 0, 0, 0, 0, ErrUnknownView
|
|
}
|
|
|
|
// DeleteView deletes a view by name.
|
|
func (g *Gui) DeleteView(name string) error {
|
|
for i, v := range g.views {
|
|
if v.name == name {
|
|
g.views = append(g.views[:i], g.views[i+1:]...)
|
|
return nil
|
|
}
|
|
}
|
|
return ErrUnknownView
|
|
}
|
|
|
|
// SetCurrentView gives the focus to a given view.
|
|
func (g *Gui) SetCurrentView(name string) (*View, error) {
|
|
for _, v := range g.views {
|
|
if v.name == name {
|
|
g.currentView = v
|
|
return v, nil
|
|
}
|
|
}
|
|
return nil, ErrUnknownView
|
|
}
|
|
|
|
// CurrentView returns the currently focused view, or nil if no view
|
|
// owns the focus.
|
|
func (g *Gui) CurrentView() *View {
|
|
return g.currentView
|
|
}
|
|
|
|
// SetKeybinding creates a new keybinding. If viewname equals to ""
|
|
// (empty string) then the keybinding will apply to all views. key must
|
|
// be a rune or a Key.
|
|
func (g *Gui) SetKeybinding(viewname string, key interface{}, mod Modifier, handler func(*Gui, *View) error) error {
|
|
var kb *keybinding
|
|
|
|
k, ch, err := getKey(key)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
kb = newKeybinding(viewname, k, ch, mod, handler)
|
|
g.keybindings = append(g.keybindings, kb)
|
|
return nil
|
|
}
|
|
|
|
// DeleteKeybinding deletes a keybinding.
|
|
func (g *Gui) DeleteKeybinding(viewname string, key interface{}, mod Modifier) error {
|
|
k, ch, err := getKey(key)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
for i, kb := range g.keybindings {
|
|
if kb.viewName == viewname && kb.ch == ch && kb.key == k && kb.mod == mod {
|
|
g.keybindings = append(g.keybindings[:i], g.keybindings[i+1:]...)
|
|
return nil
|
|
}
|
|
}
|
|
return errors.New("keybinding not found")
|
|
}
|
|
|
|
// DeleteKeybindings deletes all keybindings of view.
|
|
func (g *Gui) DeleteKeybindings(viewname string) {
|
|
var s []*keybinding
|
|
for _, kb := range g.keybindings {
|
|
if kb.viewName != viewname {
|
|
s = append(s, kb)
|
|
}
|
|
}
|
|
g.keybindings = s
|
|
}
|
|
|
|
// getKey takes an empty interface with a key and returns the corresponding
|
|
// typed Key or rune.
|
|
func getKey(key interface{}) (Key, rune, error) {
|
|
switch t := key.(type) {
|
|
case Key:
|
|
return t, 0, nil
|
|
case rune:
|
|
return 0, t, nil
|
|
default:
|
|
return 0, 0, errors.New("unknown type")
|
|
}
|
|
}
|
|
|
|
// userEvent represents an event triggered by the user.
|
|
type userEvent struct {
|
|
f func(*Gui) error
|
|
}
|
|
|
|
// Update executes the passed function. This method can be called safely from a
|
|
// goroutine in order to update the GUI. It is important to note that the
|
|
// passed function won't be executed immediately, instead it will be added to
|
|
// the user events queue. Given that Update spawns a goroutine, the order in
|
|
// which the user events will be handled is not guaranteed.
|
|
func (g *Gui) Update(f func(*Gui) error) {
|
|
go func() { g.userEvents <- userEvent{f: f} }()
|
|
}
|
|
|
|
// A Manager is in charge of GUI's layout and can be used to build widgets.
|
|
type Manager interface {
|
|
// Layout is called every time the GUI is redrawn, it must contain the
|
|
// base views and its initializations.
|
|
Layout(*Gui) error
|
|
}
|
|
|
|
// The ManagerFunc type is an adapter to allow the use of ordinary functions as
|
|
// Managers. If f is a function with the appropriate signature, ManagerFunc(f)
|
|
// is an Manager object that calls f.
|
|
type ManagerFunc func(*Gui) error
|
|
|
|
// Layout calls f(g)
|
|
func (f ManagerFunc) Layout(g *Gui) error {
|
|
return f(g)
|
|
}
|
|
|
|
// SetManager sets the given GUI managers. It deletes all views and
|
|
// keybindings.
|
|
func (g *Gui) SetManager(managers ...Manager) {
|
|
g.managers = managers
|
|
g.currentView = nil
|
|
g.views = nil
|
|
g.keybindings = nil
|
|
|
|
go func() { g.tbEvents <- termbox.Event{Type: termbox.EventResize} }()
|
|
}
|
|
|
|
// SetManagerFunc sets the given manager function. It deletes all views and
|
|
// keybindings.
|
|
func (g *Gui) SetManagerFunc(manager func(*Gui) error) {
|
|
g.SetManager(ManagerFunc(manager))
|
|
}
|
|
|
|
// MainLoop runs the main loop until an error is returned. A successful
|
|
// finish should return ErrQuit.
|
|
func (g *Gui) MainLoop() error {
|
|
go func() {
|
|
for {
|
|
g.tbEvents <- termbox.PollEvent()
|
|
}
|
|
}()
|
|
|
|
inputMode := termbox.InputAlt
|
|
if g.InputEsc {
|
|
inputMode = termbox.InputEsc
|
|
}
|
|
if g.Mouse {
|
|
inputMode |= termbox.InputMouse
|
|
}
|
|
termbox.SetInputMode(inputMode)
|
|
|
|
if err := g.flush(); err != nil {
|
|
return err
|
|
}
|
|
for {
|
|
select {
|
|
case ev := <-g.tbEvents:
|
|
if err := g.handleEvent(&ev); err != nil {
|
|
return err
|
|
}
|
|
case ev := <-g.userEvents:
|
|
if err := ev.f(g); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
if err := g.consumeevents(); err != nil {
|
|
return err
|
|
}
|
|
if err := g.flush(); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
|
|
// consumeevents handles the remaining events in the events pool.
|
|
func (g *Gui) consumeevents() error {
|
|
for {
|
|
select {
|
|
case ev := <-g.tbEvents:
|
|
if err := g.handleEvent(&ev); err != nil {
|
|
return err
|
|
}
|
|
case ev := <-g.userEvents:
|
|
if err := ev.f(g); err != nil {
|
|
return err
|
|
}
|
|
default:
|
|
return nil
|
|
}
|
|
}
|
|
}
|
|
|
|
// handleEvent handles an event, based on its type (key-press, error,
|
|
// etc.)
|
|
func (g *Gui) handleEvent(ev *termbox.Event) error {
|
|
switch ev.Type {
|
|
case termbox.EventKey, termbox.EventMouse:
|
|
return g.onKey(ev)
|
|
case termbox.EventError:
|
|
return ev.Err
|
|
default:
|
|
return nil
|
|
}
|
|
}
|
|
|
|
// flush updates the gui, re-drawing frames and buffers.
|
|
func (g *Gui) flush() error {
|
|
termbox.Clear(termbox.Attribute(g.FgColor), termbox.Attribute(g.BgColor))
|
|
|
|
maxX, maxY := termbox.Size()
|
|
// if GUI's size has changed, we need to redraw all views
|
|
if maxX != g.maxX || maxY != g.maxY {
|
|
for _, v := range g.views {
|
|
v.tainted = true
|
|
}
|
|
}
|
|
g.maxX, g.maxY = maxX, maxY
|
|
|
|
for _, m := range g.managers {
|
|
if err := m.Layout(g); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
for _, v := range g.views {
|
|
if v.Frame {
|
|
var fgColor, bgColor Attribute
|
|
if g.Highlight && v == g.currentView {
|
|
fgColor = g.SelFgColor
|
|
bgColor = g.SelBgColor
|
|
} else {
|
|
fgColor = g.FgColor
|
|
bgColor = g.BgColor
|
|
}
|
|
|
|
if err := g.drawFrameEdges(v, fgColor, bgColor); err != nil {
|
|
return err
|
|
}
|
|
if err := g.drawFrameCorners(v, fgColor, bgColor); err != nil {
|
|
return err
|
|
}
|
|
if v.Title != "" {
|
|
if err := g.drawTitle(v, fgColor, bgColor); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
if err := g.draw(v); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
termbox.Flush()
|
|
return nil
|
|
}
|
|
|
|
// drawFrameEdges draws the horizontal and vertical edges of a view.
|
|
func (g *Gui) drawFrameEdges(v *View, fgColor, bgColor Attribute) error {
|
|
runeH, runeV := '─', '│'
|
|
if g.ASCII {
|
|
runeH, runeV = '-', '|'
|
|
}
|
|
|
|
for x := v.x0 + 1; x < v.x1 && x < g.maxX; x++ {
|
|
if x < 0 {
|
|
continue
|
|
}
|
|
if v.y0 > -1 && v.y0 < g.maxY {
|
|
if err := g.SetRune(x, v.y0, runeH, fgColor, bgColor); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
if v.y1 > -1 && v.y1 < g.maxY {
|
|
if err := g.SetRune(x, v.y1, runeH, fgColor, bgColor); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
for y := v.y0 + 1; y < v.y1 && y < g.maxY; y++ {
|
|
if y < 0 {
|
|
continue
|
|
}
|
|
if v.x0 > -1 && v.x0 < g.maxX {
|
|
if err := g.SetRune(v.x0, y, runeV, fgColor, bgColor); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
if v.x1 > -1 && v.x1 < g.maxX {
|
|
if err := g.SetRune(v.x1, y, runeV, fgColor, bgColor); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// drawFrameCorners draws the corners of the view.
|
|
func (g *Gui) drawFrameCorners(v *View, fgColor, bgColor Attribute) error {
|
|
runeTL, runeTR, runeBL, runeBR := '┌', '┐', '└', '┘'
|
|
if g.ASCII {
|
|
runeTL, runeTR, runeBL, runeBR = '+', '+', '+', '+'
|
|
}
|
|
|
|
corners := []struct {
|
|
x, y int
|
|
ch rune
|
|
}{{v.x0, v.y0, runeTL}, {v.x1, v.y0, runeTR}, {v.x0, v.y1, runeBL}, {v.x1, v.y1, runeBR}}
|
|
|
|
for _, c := range corners {
|
|
if c.x >= 0 && c.y >= 0 && c.x < g.maxX && c.y < g.maxY {
|
|
if err := g.SetRune(c.x, c.y, c.ch, fgColor, bgColor); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// drawTitle draws the title of the view.
|
|
func (g *Gui) drawTitle(v *View, fgColor, bgColor Attribute) error {
|
|
if v.y0 < 0 || v.y0 >= g.maxY {
|
|
return nil
|
|
}
|
|
|
|
for i, ch := range v.Title {
|
|
x := v.x0 + i + 2
|
|
if x < 0 {
|
|
continue
|
|
} else if x > v.x1-2 || x >= g.maxX {
|
|
break
|
|
}
|
|
if err := g.SetRune(x, v.y0, ch, fgColor, bgColor); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// draw manages the cursor and calls the draw function of a view.
|
|
func (g *Gui) draw(v *View) error {
|
|
if g.Cursor {
|
|
if curview := g.currentView; curview != nil {
|
|
vMaxX, vMaxY := curview.Size()
|
|
if curview.cx < 0 {
|
|
curview.cx = 0
|
|
} else if curview.cx >= vMaxX {
|
|
curview.cx = vMaxX - 1
|
|
}
|
|
if curview.cy < 0 {
|
|
curview.cy = 0
|
|
} else if curview.cy >= vMaxY {
|
|
curview.cy = vMaxY - 1
|
|
}
|
|
|
|
gMaxX, gMaxY := g.Size()
|
|
cx, cy := curview.x0+curview.cx+1, curview.y0+curview.cy+1
|
|
if cx >= 0 && cx < gMaxX && cy >= 0 && cy < gMaxY {
|
|
termbox.SetCursor(cx, cy)
|
|
} else {
|
|
termbox.HideCursor()
|
|
}
|
|
}
|
|
} else {
|
|
termbox.HideCursor()
|
|
}
|
|
|
|
v.clearRunes()
|
|
if err := v.draw(); err != nil {
|
|
return err
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// onKey manages key-press events. A keybinding handler is called when
|
|
// a key-press or mouse event satisfies a configured keybinding. Furthermore,
|
|
// currentView's internal buffer is modified if currentView.Editable is true.
|
|
func (g *Gui) onKey(ev *termbox.Event) error {
|
|
switch ev.Type {
|
|
case termbox.EventKey:
|
|
matched, err := g.execKeybindings(g.currentView, ev)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if matched {
|
|
break
|
|
}
|
|
if g.currentView != nil && g.currentView.Editable && g.currentView.Editor != nil {
|
|
g.currentView.Editor.Edit(g.currentView, Key(ev.Key), ev.Ch, Modifier(ev.Mod))
|
|
}
|
|
case termbox.EventMouse:
|
|
mx, my := ev.MouseX, ev.MouseY
|
|
v, err := g.ViewByPosition(mx, my)
|
|
if err != nil {
|
|
break
|
|
}
|
|
if err := v.SetCursor(mx-v.x0-1, my-v.y0-1); err != nil {
|
|
return err
|
|
}
|
|
if _, err := g.execKeybindings(v, ev); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
// execKeybindings executes the keybinding handlers that match the passed view
|
|
// and event. The value of matched is true if there is a match and no errors.
|
|
func (g *Gui) execKeybindings(v *View, ev *termbox.Event) (matched bool, err error) {
|
|
matched = false
|
|
for _, kb := range g.keybindings {
|
|
if kb.handler == nil {
|
|
continue
|
|
}
|
|
if kb.matchKeypress(Key(ev.Key), ev.Ch, Modifier(ev.Mod)) && kb.matchView(v) {
|
|
if err := kb.handler(g, v); err != nil {
|
|
return false, err
|
|
}
|
|
matched = true
|
|
}
|
|
}
|
|
return matched, nil
|
|
}
|