mirror of
https://github.com/miguelmota/cointop
synced 2024-11-18 15:25:31 +00:00
9a906c3a68
Lots of new functionality including: - mouse support: click select, scroll, menus, table-sorting, etc - 24-bit color support in themes Co-authored-by: Simon Roberts <simon.roberts@anz.com> Co-authored-by: ѵµσɳɠ <3168632+vuon9@users.noreply.github.com>
348 lines
7.6 KiB
Go
348 lines
7.6 KiB
Go
// Copyright 2014 The gocui Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package gocui
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import (
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"errors"
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"github.com/gdamore/tcell/v2"
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)
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const maxInt = int(^uint(0) >> 1)
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// Editor interface must be satisfied by gocui editors.
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type Editor interface {
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Edit(v *View, key tcell.Key, ch rune, mod tcell.ModMask)
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}
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// The EditorFunc type is an adapter to allow the use of ordinary functions as
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// Editors. If f is a function with the appropriate signature, EditorFunc(f)
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// is an Editor object that calls f.
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type EditorFunc func(v *View, key tcell.Key, ch rune, mod tcell.ModMask)
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// Edit calls f(v, key, ch, mod)
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func (f EditorFunc) Edit(v *View, key tcell.Key, ch rune, mod tcell.ModMask) {
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f(v, key, ch, mod)
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}
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// DefaultEditor is the default editor.
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var DefaultEditor Editor = EditorFunc(simpleEditor)
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// simpleEditor is used as the default gocui editor.
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func simpleEditor(v *View, key tcell.Key, ch rune, mod tcell.ModMask) {
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switch {
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case key == tcell.KeyRune && ch != 0 && mod == 0:
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v.EditWrite(ch)
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case key == ' ':
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v.EditWrite(' ')
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case key == tcell.KeyBackspace || key == tcell.KeyBackspace2:
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v.EditDelete(true)
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case key == tcell.KeyDelete:
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v.EditDelete(false)
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case key == tcell.KeyInsert:
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v.Overwrite = !v.Overwrite
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case key == tcell.KeyEnter:
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v.EditNewLine()
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case key == tcell.KeyDown:
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v.MoveCursor(0, 1, false)
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case key == tcell.KeyUp:
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v.MoveCursor(0, -1, false)
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case key == tcell.KeyLeft:
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v.MoveCursor(-1, 0, false)
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case key == tcell.KeyRight:
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v.MoveCursor(1, 0, false)
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}
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}
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// EditWrite writes a rune at the cursor position.
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func (v *View) EditWrite(ch rune) {
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v.writeRune(v.cx, v.cy, ch)
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v.MoveCursor(1, 0, true)
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}
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// EditDelete deletes a rune at the cursor position. back determines the
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// direction.
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func (v *View) EditDelete(back bool) {
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x, y := v.ox+v.cx, v.oy+v.cy
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if y < 0 {
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return
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} else if y >= len(v.viewLines) {
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v.MoveCursor(-1, 0, true)
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return
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}
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maxX, _ := v.Size()
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if back {
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if x == 0 { // start of the line
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if y < 1 {
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return
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}
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var maxPrevWidth int
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if v.Wrap {
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maxPrevWidth = maxX
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} else {
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maxPrevWidth = maxInt
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}
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if v.viewLines[y].linesX == 0 { // regular line
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v.mergeLines(v.cy - 1)
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if len(v.viewLines[y-1].line) < maxPrevWidth {
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v.MoveCursor(-1, 0, true)
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}
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} else { // wrapped line
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v.deleteRune(len(v.viewLines[y-1].line)-1, v.cy-1)
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v.MoveCursor(-1, 0, true)
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}
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} else { // middle/end of the line
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v.deleteRune(v.cx-1, v.cy)
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v.MoveCursor(-1, 0, true)
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}
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} else {
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if x == len(v.viewLines[y].line) { // end of the line
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v.mergeLines(v.cy)
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} else { // start/middle of the line
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v.deleteRune(v.cx, v.cy)
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}
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}
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}
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// EditNewLine inserts a new line under the cursor.
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func (v *View) EditNewLine() {
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v.breakLine(v.cx, v.cy)
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v.ox = 0
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v.cx = 0
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v.MoveCursor(0, 1, true)
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}
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// MoveCursor moves the cursor taking into account the width of the line/view,
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// displacing the origin if necessary.
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func (v *View) MoveCursor(dx, dy int, writeMode bool) {
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maxX, maxY := v.Size()
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cx, cy := v.cx+dx, v.cy+dy
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x, y := v.ox+cx, v.oy+cy
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var curLineWidth, prevLineWidth int
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// get the width of the current line
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if writeMode {
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if v.Wrap {
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curLineWidth = maxX - 1
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} else {
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curLineWidth = maxInt
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}
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} else {
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if y >= 0 && y < len(v.viewLines) {
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curLineWidth = len(v.viewLines[y].line)
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if v.Wrap && curLineWidth >= maxX {
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curLineWidth = maxX - 1
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}
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} else {
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curLineWidth = 0
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}
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}
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// get the width of the previous line
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if y-1 >= 0 && y-1 < len(v.viewLines) {
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prevLineWidth = len(v.viewLines[y-1].line)
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} else {
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prevLineWidth = 0
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}
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// adjust cursor's x position and view's x origin
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if x > curLineWidth { // move to next line
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if dx > 0 { // horizontal movement
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cy++
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if writeMode || v.oy+cy < len(v.viewLines) {
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if !v.Wrap {
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v.ox = 0
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}
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v.cx = 0
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}
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} else { // vertical movement
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if curLineWidth > 0 { // move cursor to the EOL
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if v.Wrap {
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v.cx = curLineWidth
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} else {
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ncx := curLineWidth - v.ox
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if ncx < 0 {
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v.ox += ncx
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if v.ox < 0 {
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v.ox = 0
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}
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v.cx = 0
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} else {
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v.cx = ncx
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}
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}
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} else {
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if writeMode || v.oy+cy < len(v.viewLines) {
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if !v.Wrap {
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v.ox = 0
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}
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v.cx = 0
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}
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}
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}
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} else if cx < 0 {
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if !v.Wrap && v.ox > 0 { // move origin to the left
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v.ox += cx
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v.cx = 0
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} else { // move to previous line
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cy--
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if prevLineWidth > 0 {
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if !v.Wrap { // set origin so the EOL is visible
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nox := prevLineWidth - maxX + 1
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if nox < 0 {
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v.ox = 0
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} else {
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v.ox = nox
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}
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}
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v.cx = prevLineWidth
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} else {
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if !v.Wrap {
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v.ox = 0
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}
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v.cx = 0
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}
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}
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} else { // stay on the same line
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if v.Wrap {
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v.cx = cx
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} else {
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if cx >= maxX {
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v.ox += cx - maxX + 1
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v.cx = maxX
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} else {
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v.cx = cx
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}
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}
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}
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// adjust cursor's y position and view's y origin
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if cy < 0 {
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if v.oy > 0 {
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v.oy--
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}
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} else if writeMode || v.oy+cy < len(v.viewLines) {
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if cy >= maxY {
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v.oy++
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} else {
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v.cy = cy
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}
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}
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}
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// writeRune writes a rune into the view's internal buffer, at the
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// position corresponding to the point (x, y). The length of the internal
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// buffer is increased if the point is out of bounds. Overwrite mode is
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// governed by the value of View.overwrite.
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func (v *View) writeRune(x, y int, ch rune) error {
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v.tainted = true
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x, y, err := v.realPosition(x, y)
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if err != nil {
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return err
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}
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if x < 0 || y < 0 {
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return errors.New("invalid point")
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}
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if y >= len(v.lines) {
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s := make([][]cell, y-len(v.lines)+1)
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v.lines = append(v.lines, s...)
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}
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olen := len(v.lines[y])
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var s []cell
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if x >= len(v.lines[y]) {
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s = make([]cell, x-len(v.lines[y])+1)
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} else if !v.Overwrite {
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s = make([]cell, 1)
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}
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v.lines[y] = append(v.lines[y], s...)
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if !v.Overwrite || (v.Overwrite && x >= olen-1) {
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copy(v.lines[y][x+1:], v.lines[y][x:])
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}
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v.lines[y][x] = cell{
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style: v.Style,
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chr: ch,
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}
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return nil
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}
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// deleteRune removes a rune from the view's internal buffer, at the
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// position corresponding to the point (x, y).
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func (v *View) deleteRune(x, y int) error {
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v.tainted = true
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x, y, err := v.realPosition(x, y)
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if err != nil {
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return err
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}
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if x < 0 || y < 0 || y >= len(v.lines) || x >= len(v.lines[y]) {
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return errors.New("invalid point")
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}
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v.lines[y] = append(v.lines[y][:x], v.lines[y][x+1:]...)
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return nil
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}
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// mergeLines merges the lines "y" and "y+1" if possible.
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func (v *View) mergeLines(y int) error {
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v.tainted = true
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_, y, err := v.realPosition(0, y)
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if err != nil {
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return err
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}
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if y < 0 || y >= len(v.lines) {
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return errors.New("invalid point")
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}
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if y < len(v.lines)-1 { // otherwise we don't need to merge anything
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v.lines[y] = append(v.lines[y], v.lines[y+1]...)
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v.lines = append(v.lines[:y+1], v.lines[y+2:]...)
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}
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return nil
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}
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// breakLine breaks a line of the internal buffer at the position corresponding
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// to the point (x, y).
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func (v *View) breakLine(x, y int) error {
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v.tainted = true
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x, y, err := v.realPosition(x, y)
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if err != nil {
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return err
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}
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if y < 0 || y >= len(v.lines) {
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return errors.New("invalid point")
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}
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var left, right []cell
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if x < len(v.lines[y]) { // break line
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left = make([]cell, len(v.lines[y][:x]))
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copy(left, v.lines[y][:x])
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right = make([]cell, len(v.lines[y][x:]))
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copy(right, v.lines[y][x:])
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} else { // new empty line
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left = v.lines[y]
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}
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lines := make([][]cell, len(v.lines)+1)
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lines[y] = left
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lines[y+1] = right
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copy(lines, v.lines[:y])
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copy(lines[y+2:], v.lines[y+1:])
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v.lines = lines
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return nil
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}
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