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cointop/pkg/termui/gauge.go

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2019-02-26 06:34:53 +00:00
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"strconv"
"strings"
)
// Gauge is a progress bar like widget.
// A simple example:
/*
g := termui.NewGauge()
g.Percent = 40
g.Width = 50
g.Height = 3
g.BorderLabel = "Slim Gauge"
g.BarColor = termui.ColorRed
g.PercentColor = termui.ColorBlue
*/
const ColorUndef = Attribute(^uint16(0))
2019-02-26 06:34:53 +00:00
type Gauge struct {
Block
Percent int
BarColor Attribute
PercentColor Attribute
PercentColorHighlighted Attribute
Label string
LabelAlign Align
}
// NewGauge return a new gauge with current theme.
func NewGauge() *Gauge {
g := &Gauge{
Block: *NewBlock(),
PercentColor: ThemeAttr("gauge.percent.fg"),
BarColor: ThemeAttr("gauge.bar.bg"),
Label: "{{percent}}%",
LabelAlign: AlignCenter,
PercentColorHighlighted: ColorUndef,
}
g.Width = 12
g.Height = 5
return g
}
// Buffer implements Bufferer interface.
func (g *Gauge) Buffer() Buffer {
buf := g.Block.Buffer()
// plot bar
w := g.Percent * g.innerArea.Dx() / 100
for i := 0; i < g.innerArea.Dy(); i++ {
for j := 0; j < w; j++ {
c := Cell{}
c.Ch = ' '
c.Bg = g.BarColor
if c.Bg == ColorDefault {
c.Bg |= AttrReverse
}
buf.Set(g.innerArea.Min.X+j, g.innerArea.Min.Y+i, c)
}
}
// plot percentage
s := strings.Replace(g.Label, "{{percent}}", strconv.Itoa(g.Percent), -1)
pry := g.innerArea.Min.Y + g.innerArea.Dy()/2
rs := str2runes(s)
var pos int
switch g.LabelAlign {
case AlignLeft:
pos = 0
case AlignCenter:
pos = (g.innerArea.Dx() - strWidth(s)) / 2
case AlignRight:
pos = g.innerArea.Dx() - strWidth(s) - 1
}
pos += g.innerArea.Min.X
for i, v := range rs {
c := Cell{
Ch: v,
Fg: g.PercentColor,
}
if w+g.innerArea.Min.X > pos+i {
c.Bg = g.BarColor
if c.Bg == ColorDefault {
c.Bg |= AttrReverse
}
if g.PercentColorHighlighted != ColorUndef {
c.Fg = g.PercentColorHighlighted
}
} else {
c.Bg = g.Block.Bg
}
buf.Set(1+pos+i, pry, c)
}
return buf
}