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cointop/pkg/ui/ui.go

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package ui
import (
"github.com/miguelmota/gocui"
)
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// UI is the UI view struct
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type UI struct {
g *gocui.Gui
}
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// NewUI returns a new UI instance
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func NewUI() (*UI, error) {
g, err := gocui.NewGui(gocui.Output256)
if err != nil {
return nil, err
}
return &UI{
g: g,
}, nil
}
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// GetGocui returns the underlying gocui instance
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func (ui *UI) GetGocui() *gocui.Gui {
return ui.g
}
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// SetFgColor sets the foreground color
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func (ui *UI) SetFgColor(fgColor gocui.Attribute) {
ui.g.FgColor = fgColor
}
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// SetBgColor sets the background color
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func (ui *UI) SetBgColor(bgColor gocui.Attribute) {
ui.g.BgColor = bgColor
}
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// SetInputEsc enables the escape key
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func (ui *UI) SetInputEsc(enabled bool) {
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ui.g.InputEsc = enabled
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}
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// SetMouse enables the mouse
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func (ui *UI) SetMouse(enabled bool) {
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ui.g.Mouse = enabled
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}
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// SetCursor enables the input field cursor
func (ui *UI) SetCursor(enabled bool) {
ui.g.Cursor = enabled
}
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// SetHighlight enables the highlight active state
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func (ui *UI) SetHighlight(enabled bool) {
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ui.g.Highlight = enabled
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}
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// SetManagerFunc sets the function to call for rendering UI
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func (ui *UI) SetManagerFunc(fn func() error) {
ui.g.SetManagerFunc(func(*gocui.Gui) error {
return fn()
})
}
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// MainLoop starts the UI render loop
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func (ui *UI) MainLoop() error {
return ui.g.MainLoop()
}
// Close ...
func (ui *UI) Close() {
ui.g.Close()
}
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// SetView sets the view layout
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func (ui *UI) SetView(view interface{}, x, y, w, h int) error {
if v, ok := view.(*View); ok {
gv, err := ui.g.SetView(v.Name(), x, y, w, h)
v.SetBacking(gv)
return err
}
return nil
}
// SetViewOnBottom sets the view to the bottom layer
func (ui *UI) SetViewOnBottom(view interface{}) error {
if v, ok := view.(*View); ok {
if _, err := ui.g.SetViewOnBottom(v.Name()); err != nil {
return err
}
}
return nil
}
// ActiveViewName returns the name of the active view
func (ui *UI) ActiveViewName() string {
return ui.g.CurrentView().Name()
}