rexim
929c08f453
Add TODO( #9 )
2019-09-09 21:32:54 +07:00
rexim
bef0fd4a23
Add TODO( #8 )
2019-09-09 21:32:53 +07:00
rexim
13d1236db8
Add TODO( #7 )
2019-09-09 21:32:53 +07:00
Alexey Kutepov
7439e91e9d
Merge pull request #5 from abridgewater/glTextureMappingSucks
...
probe/fbconfig: Texture-map a quadrangle using the "legacy" APIs
2019-09-09 21:23:47 +07:00
rexim
b1a2629d7e
Introduce target and source size constant for easy modification
2019-09-09 21:21:24 +07:00
rexim
38392e3a77
Make fbconfig probe work correctly on my machine for now
2019-09-09 21:16:43 +07:00
Alastair Bridgewater
21a37af414
probe/fbconfig: Texture-map a quadrangle using the "legacy" APIs
...
* This was... obnoxious to figure out. Need to set up a small
pile of state in the context, with very little in the way of
diagnostic advice when all you get for output is a white rectangle
and no texture.
* The legacy (no shader!) APIs are based on the fixed-function
pipeline, and apparently not supported by certain OpenGL
implementations such as the Intel open-source Linux drivers.
* Apparently, the "modern" way to do things is to set up a
"vertex buffer", store the coordinates there, and then use shaders
to do the geometry mangling and texture mapping.
2019-09-07 16:36:20 -04:00
rexim
617f4554ba
GLUT app boilerplate
2019-09-05 03:57:57 +07:00
rexim
487d3d7bd3
Port screenshot example to Nim
2019-09-05 00:50:23 +07:00
Alexey Kutepov
3232e85e31
Merge pull request #4 from tsoding/screen-texture
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FBConfig and Screenshot research
2019-09-03 02:04:02 +07:00
rexim
d89e467c38
Add screenshot probe
2019-08-31 19:11:59 +07:00
rexim
a15128b8ed
Fix code style for fbconfig probe
2019-08-31 18:24:43 +07:00
rexim
f6bdde7dc9
Add fbconfig-probe example
2019-08-30 08:35:16 +07:00
rexim
704a9d1eeb
Add glXIntro to references
2019-08-30 08:34:24 +07:00
rexim
024c5f5d87
glxex -> boomer
2019-08-28 23:30:10 +07:00
rexim
71ff0edf3c
Add Twitch Archive links
2019-08-23 05:50:03 +07:00
Alexey Kutepov
4343fdd78c
Merge pull request #3 from tsoding/glxex
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Glxex
2019-08-22 09:04:16 +07:00
rexim
b82aefb321
Add GLX example to References
2019-08-22 06:21:04 +07:00
rexim
6a006dde62
Make glxex draw something
2019-08-22 06:20:54 +07:00
rexim
791cd4a101
Implement actually working GLX example
2019-08-22 06:20:54 +07:00
rexim
82decde1b2
Add GLX example
2019-08-22 06:20:54 +07:00
Alexey Kutepov
46918cb424
Merge pull request #2 from greenfork/add-0-20-compatibility
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Add compatibility for Nim 0.20+
2019-08-17 08:05:49 +07:00
Dmitry Matveyev
81699b69c6
Change block structure to procedure for main
2019-08-16 12:18:59 +03:00
Dmitry Matveyev
3d4ecc1203
Add compatibility for Nim 0.20+
2019-08-16 10:24:45 +03:00
rexim
72ded7d2ff
Add Tsoding badge
2019-08-08 21:52:19 +07:00
rexim
7d3b94d1e2
Add Support
2019-08-08 21:52:02 +07:00
rexim
505f2a7864
Add References
2019-08-08 21:51:36 +07:00
rexim
7408a61334
Wrap X11 app state into an object
2019-08-08 01:46:17 +07:00
rexim
14cfee4c14
Simplify x11 example
2019-08-08 01:10:59 +07:00
rexim
78b9b92615
Add Quick Start to README
2019-08-08 00:46:38 +07:00
rexim
ac6fcd8c65
Add X11 example
...
Just to get myself familiarized with X11 brutality
2019-08-08 00:45:07 +07:00
rexim
b4d7c52d16
Create Nim project
2019-08-07 23:30:18 +07:00
Alexey Kutepov
9a744938c2
Initial commit
2019-08-07 23:20:29 +07:00