Remove position clamping

It creates problems and solves nothing
pull/38/head
rexim 5 years ago
parent ef7b0f0365
commit f0b27bf37a

@ -228,9 +228,6 @@ proc main() =
camera.update(config, 1.0 / config.fps.float, mouse)
camera.position.x = clamp(camera.position.x, 0, screenshot.width.float - wa.width.float * (1.0 / camera.scale))
camera.position.y = clamp(camera.position.y, 0, screenshot.height.float - wa.height.float * (1.0 / camera.scale))
screenshot.display(camera)
glXSwapBuffers(display, win)

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