# Unstable A list of awesome but unstable/experimental Rust projects which some day hopefully will be migrated to `README.md`. - [Game development](#game-development) - [Games](#games) - [GUI](#gui) - [Network programming](#network-programming) ## Game development * OpenGL * [bjz/gl-rs](https://github.com/bjz/gl-rs) An OpenGL function pointer loader for Rust [](https://travis-ci.org/bjz/gl-rs) * [servo/rust-opengles](https://github.com/mozilla-servo/rust-opengles) OpenGL ES 2.0 bindings for Rust * Windowing * [bjz/glfw-rs](https://github.com/bjz/glfw-rs) GLFW3 bindings and idiomatic wrapper for Rust. [](https://travis-ci.org/bjz/glfw-rs) * [jeremyletang/rust-sfml](https://github.com/JeremyLetang/rust-sfml) SFML bindings for Rust [](https://travis-ci.org/JeremyLetang/rust-sfml) * [servo/rust-glut](https://github.com/mozilla-servo/rust-glut) GLUT bindings for Rust * [SiegeLord/RustAllegro](https://github.com/SiegeLord/RustAllegro) A Rust wrapper and bindings of Allegro 5 game programming library [![Build Status](https://travis-ci.org/SiegeLord/RustAllegro.png?branch=master)](https://travis-ci.org/SiegeLord/RustAllegro) * Game Engines * [PistonDevelopers/piston](https://github.com/pistondevelopers/piston/) A user friendly game engine written in Rust * [sebcrozet/kiss3d](https://github.com/sebcrozet/kiss3d) Keep it simple, stupid 3d graphics engine for Rust. * Collision Detection, Physics * [bjz/bullet-rs](https://github.com/bjz/bullet-rs/) Bindings and wrapper for the Bullet physics C API * [sebcrozet/ncollide](https://github.com/sebcrozet/ncollide) n-dimensional collision detection library in Rust. * [sebcrozet/nphysics](https://github.com/sebcrozet/nphysics) 2 and 3-dimensional rigid body physics engine for Rust. [![Build Status](https://travis-ci.org/sebcrozet/nphysics.png?branch=master)](https://travis-ci.org/sebcrozet/nphysics) ## Games * [Arcterus/game-of-life](https://github.com/Arcterus/game-of-life) * [Arcterus/rust-snake](https://github.com/Arcterus/rust-snake) * [bachm/rusty-t*tris](https://github.com/bachm/rusty-tetris) * [bvssvni/rust-snake](https://github.com/bvssvni/rust-snake) * [Coeuvre/rust-2048](https://github.com/Coeuvre/rust-2048) * [Coeuvre/rust-pong](https://github.com/Coeuvre/rust-pong) * [dpc/rustyhex](https://github.com/dpc/rustyhex/) Simple roguelike written in Rust language * [FrozenCow/rust-airhockey](https://github.com/FrozenCow/rust-airhockey) A simple airhockey game using rust-sdl and OpenGL * [jeaye/q3](https://github.com/Jeaye/q3) A Quake 3 like game with voxelized destructible maps [](https://travis-ci.org/jeaye/q3) * [mynery/xxo](https://github.com/mynery/xxo) Tic Tac Toe in rust with termbox * [ozkriff/marauder](https://github.com/ozkriff/marauder) Turn-based strategy game written in Rust using GLFW 3 and OpenGL [](https://travis-ci.org/ozkriff/marauder) * [rlane/cubeland](https://github.com/rlane/cubeland) Infinite terrain with Rust and OpenGL * [zokier/pong-rs](https://github.com/zokier/pong-rs) Classic pong game ## GUI * [kenz-gelsoft/wxRust](https://github.com/kenz-gelsoft/wxRust) — [wxWidgets](http://www.wxwidgets.org/) bindings. [](https://travis-ci.org/kenz-gelsoft/wxRust) ## Network programming * [zeromq/zmq.rs](https://github.com/zeromq/zmq.rs) — Rust implementation of the [ZeroMQ](http://zeromq.org/) protocol. [](https://travis-ci.org/zeromq/zmq.rs)