Merge branch 'master' into patch-1

pull/1060/head
Tom Parker-Shemilt 3 years ago committed by GitHub
commit 7b9aaca674
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@ -60,6 +60,7 @@ If you want to contribute, please read [this](CONTRIBUTING.md).
- [Cryptography](#cryptography)
- [Database](#database-1)
- [Data processing](#data-processing)
- [Data streaming](#data-streaming)
- [Data structures](#data-structures)
- [Data visualization](#data-visualization)
- [Date and time](#date-and-time)
@ -158,6 +159,7 @@ See also [Rust — Production](https://www.rust-lang.org/production) organizatio
* [CITA](https://github.com/citahub/cita) — A high performance blockchain kernel for enterprise users.
* [coinbase-pro-rs](https://github.com/inv2004/coinbase-pro-rs) — Coinbase pro client in Rust, supports sync/async/websocket [![build badge](https://api.travis-ci.org/inv2004/coinbase-pro-rs.svg?branch=master)](https://travis-ci.org/inv2004/coinbase-pro-rs)
* [ethaddrgen](https://github.com/Limeth/ethaddrgen) — Custom Ethereum vanity address generator made in Rust [![build badge](https://api.travis-ci.org/Limeth/ethaddrgen.svg?branch=master)](https://travis-ci.org/Limeth/ethaddrgen)
* [Forest](https://github.com/ChainSafe/forest) - Rust Filecoin implementation [![Build Status](https://img.shields.io/circleci/build/gh/ChainSafe/forest/main?branch=master)](https://app.circleci.com/pipelines/github/ChainSafe/forest?branch=main)
* [Grin](https://github.com/mimblewimble/grin/) — Evolution of the MimbleWimble protocol
* [hdwallet](https://github.com/jjyr/hdwallet) — BIP-32 HD wallet related key derivation utilities.
* [Holochain](https://github.com/holochain/holochain) — Scalable P2P alternative to blockchain for all those distributed apps you always wanted to build. The link to the old repo is [this](https://github.com/holochain/holochain-rust) which is no longer maintained. [![Build Status](https://api.travis-ci.com/holochain/holochain-rust.svg?branch=master)](https://travis-ci.com/holochain/holochain-rust)
@ -190,10 +192,10 @@ See also [Rust — Production](https://www.rust-lang.org/production) organizatio
* [noria](https://crates.io/crates/noria) — Dynamically changing, partially-stateful data-flow for web application backends [![build badge](https://api.travis-ci.org/mit-pdos/noria.svg?branch=master)](https://travis-ci.org/mit-pdos/noria)
* [Lucid](https://github.com/lucid-kv/lucid) — High performance and distributed KV store accessible through a HTTP API. [![Build Status](https://github.com/lucid-kv/lucid/workflows/Lucid/badge.svg?branch=master)](https://github.com/lucid-kv/lucid/actions?workflow=Lucid)
* [ParityDB](https://github.com/paritytech/parity-db) — Fast and reliable database, optimised for read operation
* [PumpkinDB](https://github.com/PumpkinDB/PumpkinDB) — an event sourcing database engine [![build badge](https://api.travis-ci.org/PumpkinDB/PumpkinDB.svg?branch=master)](https://travis-ci.org/PumpkinDB/PumpkinDB)
* [PumpkinDB](https://github.com/PumpkinDB/PumpkinDB) — an event sourcing database engine
* [seppo0010/rsedis](https://github.com/seppo0010/rsedis) — A Redis reimplementation in Rust [![build badge](https://api.travis-ci.org/seppo0010/rsedis.svg?branch=master)](https://travis-ci.org/seppo0010/rsedis)
* [Skytable](https://github.com/skytable/skytable) — A multi-model NoSQL database ![GitHub Workflow Status](https://img.shields.io/github/workflow/status/skytable/skytable/Tests?style=flat-square)
* [tikv](https://github.com/tikv/tikv) — A distributed KV database in Rust [![build badge](https://circleci.com/gh/tikv/tikv.svg?style=shield&circle-token=36bab0a8e43edb0941b31c38557d2d9d0d58f708)](https://app.circleci.com/pipelines/github/tikv/tikv)
* [tikv](https://github.com/tikv/tikv) — A distributed KV database in Rust [![Build Status](https://ci.pingcap.net/job/tikv_ghpr_test/badge/icon)](https://ci.pingcap.net/job/tikv_ghpr_test/)
* [sled](https://crates.io/crates/sled) — A (beta) modern embedded database [![Build Status](https://github.com/spacejam/sled/workflows/Rust/badge.svg?branch=master)](https://github.com/spacejam/sled/actions?workflow=Rust)
* [TerminusDB](https://github.com/terminusdb/terminusdb-store) - open source graph database and document store [![Build Status](https://github.com/terminusdb/terminusdb-store/workflows/Build/badge.svg?branch=master)](https://github.com/terminusdb/terminusdb-store/actions)
@ -422,6 +424,7 @@ See also [A comparison of operating systems written in Rust](https://github.com/
* [firecracker-microvm/firecracker](https://github.com/firecracker-microvm/firecracker) — A lightweight virtual machine for container workload [Firecracker Microvm](https://firecracker-microvm.github.io/)
* [oracle/railcar](https://github.com/oracle/railcar) — Docker-like container OCI runtime implementation in Rust [![wercker status](https://app.wercker.com/status/730e874772dc02c6005f4ae4e42b0ca4/s/master "wercker status")](https://app.wercker.com/applications/59696a02ee70670100155ae2 )
* [tailhook/vagga](https://github.com/tailhook/vagga) — A containerization tool without daemons [![build badge](https://api.travis-ci.org/tailhook/vagga.svg?branch=master)](https://travis-ci.org/tailhook/vagga)
* [containers/youki](https://github.com/containers/youki) — A container runtime in Rust [![build badge](https://github.com/containers/youki/actions/workflows/main.yml/badge.svg?branch=main)](https://github.com/containers/youki/actions)
### Web
@ -1029,6 +1032,10 @@ See also [About Rusts Machine Learning Community](https://medium.com/@autumn_
* [pola-rs/polars](https://github.com/pola-rs/polars) - Fast feature complete DataFrame library ![Build and test](https://github.com/pola-rs/polars/workflows/Build%20and%20test/badge.svg?branch=master)
* [weld-project/weld](https://github.com/weld-project/weld) — High-performance runtime for data analytics applications
### Data streaming
* [infinyon/fluvio](https://github.com/infinyon/fluvio) - Programmable data streaming platform [![CI](https://github.com/infinyon/fluvio/workflows/CI/badge.svg?branch=stable)](https://github.com/infinyon/fluvio/actions)
### Data structures
* [billyevans/tst](https://github.com/billyevans/tst) [[tst](https://crates.io/crates/tst)] — Ternary search tree collection [![build badge](https://api.travis-ci.org/billyevans/tst.svg?branch=master)](https://travis-ci.org/billyevans/tst)
@ -1156,7 +1163,7 @@ See also [About Rusts Machine Learning Community](https://medium.com/@autumn_
* YAML
* [chyh1990/yaml-rust](https://github.com/chyh1990/yaml-rust) — The missing YAML 1.2 implementation for Rust. [![build badge](https://api.travis-ci.org/chyh1990/yaml-rust.svg?branch=master)](https://travis-ci.org/chyh1990/yaml-rust)
* [dtolnay/serde-yaml](https://github.com/dtolnay/serde-yaml) [[serde\_yaml](https://crates.io/crates/serde_yaml)] — YAML support for [Serde](https://github.com/serde-rs/serde) framework [![build badge](https://api.travis-ci.org/dtolnay/serde-yaml.svg?branch=master)](https://travis-ci.org/dtolnay/serde-yaml)
* [kimhyunkang/libyaml-rust](https://github.com/kimhyunkang/libyaml-rust) — [libyaml](https://pyyaml.org/wiki/LibYAML) bindings [![build badge](https://api.travis-ci.org/kimhyunkang/libyaml-rust.svg?branch=master)](https://travis-ci.org/kimhyunkang/libyaml-rust)
* [kimhyunkang/libyaml-rust](https://github.com/kimhyunkang/libyaml-rust) — [libyaml](https://pyyaml.org/wiki/LibYAML) bindings
* [vitiral/stfu8](https://github.com/vitiral/stfu8) — Sorta Text Format in UTF-8 [![build badge](https://api.travis-ci.org/vitiral/stfu8.svg?branch=master)](https://travis-ci.org/vitiral/stfu8)
### Filesystem
@ -1193,15 +1200,15 @@ See also [Are we game yet?](https://arewegameyet.rs)
* [amethyst/specs](https://github.com/amethyst/specs) — Specs Parallel ECS [![build badge](https://api.travis-ci.org/amethyst/specs.svg?branch=master)](https://travis-ci.org/amethyst/specs)
* [legion](https://github.com/amethyst/legion) — A feature rich high performance ECS library with minimal boilerplate [![build badge](https://github.com/amethyst/legion/workflows/CI/badge.svg?branch=master)](https://github.com/amethyst/legion/actions)
* Game Engines
* [Amethyst](https://amethyst.rs) — Data-oriented game engine - [![Crates.io](https://img.shields.io/crates/v/amethyst)](https://crates.io/crates/amethyst) [![license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/amethyst/amethyst/blob/main/COPYING)
* [Amethyst](https://amethyst.rs) — Data-oriented game engine - [![Crates.io](https://img.shields.io/crates/v/amethyst)](https://crates.io/crates/amethyst) [![license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/amethyst/amethyst/blob/main/COPYING) [![Crates.io](https://img.shields.io/crates/d/amethyst.svg)](https://crates.io/crates/amethyst)
* [Bevy](https://github.com/bevyengine/bevy) is a refreshingly simple data-driven game engine built in Rust. - [![Crates.io](https://img.shields.io/crates/v/bevy.svg)](https://crates.io/crates/bevy)
[![license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/bevyengine/bevy/blob/main/LICENSE)
[![Crates.io](https://img.shields.io/crates/d/bevy.svg)](https://crates.io/crates/bevy)
* [ggez](https://github.com/ggez/ggez) — A lightweight game framework for making 2D games with minimum friction - [![Crates.io](https://img.shields.io/crates/v/ggez.svg)](https://crates.io/crates/ggez) [![license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/ggez/ggez/blob/master/LICENSE)
* [ggez](https://github.com/ggez/ggez) — A lightweight game framework for making 2D games with minimum friction - [![Crates.io](https://img.shields.io/crates/v/ggez.svg)](https://crates.io/crates/ggez) [![license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/ggez/ggez/blob/master/LICENSE) [![Crates.io](https://img.shields.io/crates/d/ggez.svg)](https://crates.io/crates/ggez)
* [harmony](https://github.com/StarArawn/harmony) — A modern 3D/2D game engine that uses wgpu
* [Kiss3d](http://kiss3d.org) — A Keep It Simple, Stupid 3d graphics engine written with Rust
* [Kiss3d](http://kiss3d.org) — A Keep It Simple, Stupid 3d graphics engine written with Rust [![Crates.io](https://img.shields.io/crates/d/kiss3d.svg)](https://crates.io/crates/kiss3d)
* [oxidator](https://github.com/Ruddle/oxidator) — A real time strategy game/engine written with Rust and WebGPU
* [Piston](https://www.piston.rs/) — [![Crates.io](https://img.shields.io/crates/v/piston.svg?style=flat-square)](https://crates.io/crates/piston) [![Crates.io](https://img.shields.io/crates/l/piston.svg)](https://github.com/PistonDevelopers/piston/blob/master/LICENSE)
* [Piston](https://www.piston.rs/) — [![Crates.io](https://img.shields.io/crates/v/piston.svg?style=flat-square)](https://crates.io/crates/piston) [![Crates.io](https://img.shields.io/crates/l/piston.svg)](https://github.com/PistonDevelopers/piston/blob/master/LICENSE) [![Crates.io](https://img.shields.io/crates/d/piston.svg)](https://crates.io/crates/piston)
* [Unrust](https://github.com/unrust/unrust) — unrust — A pure rust based (webgl 2.0 / native) game engine
* [Godot](https://godotengine.org/)
* [godot-rust/godot-rust](https://github.com/godot-rust/godot-rust) [[gdnative](https://crates.io/crates/gdnative)] - Rust bindings to the Godot game engine [![build badge](https://api.travis-ci.com/godot-rust/godot-rust.svg?branch=master)](https://travis-ci.com/github/godot-rust/godot-rust)
@ -1347,7 +1354,7 @@ See also [Are we game yet?](https://arewegameyet.rs)
* Pebble
* [andars/pebble.rs](https://github.com/andars/pebble.rs) — A crate that allows Rust to be used to develop Pebble applications.
* Android / iOS
* [i-schuetz/rust_android_ios](https://github.com/i-schuetz/rust_android_ios) — An example of using a shared Rust lib for Android and iOS using rust-swig and cbindgen respectively.
* [ivanschuetz/rust_android_ios](https://github.com/ivanschuetz/rust_android_ios) — An example of using a shared Rust lib for Android and iOS using rust-swig and cbindgen respectively.
### Network programming
@ -1419,7 +1426,7 @@ See also [Are we game yet?](https://arewegameyet.rs)
* [replicadse/wavefront_rs](https://github.com/replicadse/wavefront_rs) — A parser for the Wavefront OBJ format. [![crates.io](https://img.shields.io/crates/v/wavefront_rs.svg)](https://crates.io/crates/wavefront_rs) [![crates.io](https://img.shields.io/crates/d/wavefront_rs?label=crates.io%20downloads)](https://crates.io/crates/wavefront_rs) [![build badge](https://github.com/replicadse/wavefront_rs/workflows/pipeline/badge.svg?branch=master)](https://github.com/replicadse/wavefront_rs/actions)
* [s-panferov/queryst](https://github.com/s-panferov/queryst) — A query string parsing library for Rust inspired by https://github.com/ljharb/qs
* [freestrings/jsonpath](https://github.com/freestrings/jsonpath) — [JsonPath](https://goessner.net/articles/JsonPath/) engine written in Rust. Webassembly and Javascript support too [![Build Status](https://api.travis-ci.org/freestrings/jsonpath.svg?branch=master)](https://travis-ci.org/freestrings/jsonpath)
* [softdevteam/grmtools](https://github.com/softdevteam/grmtools/) - A LR parser with better error correction
### Packaging formats
- [pop-os/debarchive](https://github.com/pop-os/debarchive) Library for reading and extracting debian archives
@ -1471,8 +1478,9 @@ See also [Are we game yet?](https://arewegameyet.rs)
* [nyx-space](https://crates.io/crates/nyx-space) - High fidelity, fast, reliable and validated astrodynamical toolkit library, used for spacecraft mission design and orbit determination [![Build Status](https://gitlab.com/nyx-space/nyx/badges/master/pipeline.svg)](https://gitlab.com/nyx-space/nyx/-/pipelines)
### Task scheduling
* [BinChengZhao/delay-timer](https://github.com/BinChengZhao/delay-timer) — delay-timer is a task manager based on a time wheel algorithm, which makes it easy to manage timed tasks, or to periodically execute arbitrary tasks such as closures. [![Cargo](https://img.shields.io/crates/v/delay_timer.svg)](
https://crates.io/crates/delay_timer)
* [delay-timer](https://github.com/BinChengZhao/delay-timer) — Time-manager of delayed tasks. Like crontab, but asynchronous tasks are possible.
[![Build](https://github.com/BinChengZhao/delay-timer/actions/workflows/rust.yml/badge.svg)](
https://github.com/BinChengZhao/delay-timer/actions)
### Template engine
@ -1492,6 +1500,7 @@ https://crates.io/crates/delay_timer)
### Text processing
* [becheran/wildmatch](https://github.com/becheran/wildmatch) [[wildmatch](https://crates.io/crates/wildmatch)] — Simple string matching with questionmark- and star-wildcard operator [![Actions Status](https://github.com/becheran/wildmatch/workflows/Build/badge.svg?branch=master)](https://github.com/becheran/wildmatch/actions)
* [BurntSushi/suffix](https://github.com/BurntSushi/suffix) — Linear time suffix array construction (with Unicode support) [![build badge](https://api.travis-ci.org/BurntSushi/suffix.svg?branch=master)](https://travis-ci.org/BurntSushi/suffix)
* [BurntSushi/tabwriter](https://github.com/BurntSushi/tabwriter) — Elastic tab stops (i.e., text column alignment) [![build badge](https://api.travis-ci.org/BurntSushi/tabwriter.svg?branch=master)](https://travis-ci.org/BurntSushi/tabwriter)
* [mgeisler/textwrap](https://github.com/mgeisler/textwrap) [[textwrap](https://crates.io/crates/textwrap)] — Word wrap text (with support for hyphenation) [![build badge](https://api.travis-ci.org/mgeisler/textwrap.svg?branch=master)](https://travis-ci.org/mgeisler/textwrap)

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