Merge branch 'master' into 1c3t3a-patch-1

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Tom Parker-Shemilt 2022-05-20 11:26:49 +01:00 committed by GitHub
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@ -12,7 +12,7 @@ If you want to add an entry to the `README.md` please consider this:
- is the entry valuable to people trying to get things done in Rust?
* In order to make this objective, the entry needs to either have at least 50 stars on Github, 2000 downloads on crates.io, or an equivalent level of other popularity metrics (which should be specified in the PR). The maintainers of this repo are not responsible for making your project popular, only for making more people aware of those projects. We don't want to have to pick and choose favourites, and so are using metrics like this to make our lives easier as maintainers.
- if you want to add something, please use the template `[ACCOUNT/REPO](https://github.com/ACCOUNT/REPO) [![CRATE](https://crates.io/crates/CRATE)] — DESCRIPTION`
- if you want to add something, please use the template `[ACCOUNT/REPO](https://github.com/ACCOUNT/REPO) [[CRATE](https://crates.io/crates/CRATE)] — DESCRIPTION`
* if you've not published your crate to `crates.io` remove the `[[CRATE](...)]` part.
* if you have a CI build, please add the build badge. Put the image after the description, separated by a space. Please make sure to add the branch information to the image:
* example for Travis: `[![build badge](https://api.travis-ci.com/XXX/CRATE.svg?branch=master)](https://app.travis-ci.org/github/XXX/CRATE)`

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@ -192,6 +192,7 @@ See also [Rust — Production](https://www.rust-lang.org/production) organizatio
* [noria](https://github.com/mit-pdos/noria) [[noria](https://crates.io/crates/noria)] — Dynamically changing, partially-stateful data-flow for web application backends [![build badge](https://api.travis-ci.org/mit-pdos/noria.svg?branch=master)](https://travis-ci.org/mit-pdos/noria)
* [ParityDB](https://github.com/paritytech/parity-db) — Fast and reliable database, optimised for read operation
* [PumpkinDB](https://github.com/PumpkinDB/PumpkinDB) — an event sourcing database engine
* [Qdrant](https://github.com/qdrant/qdrant) - An open source vector similarity search engine with extended filtering support [![Tests](https://github.com/qdrant/qdrant/workflows/Tests/badge.svg)](https://github.com/qdrant/qdrant/actions)
* [seppo0010/rsedis](https://github.com/seppo0010/rsedis) — A Redis reimplementation in Rust [![build badge](https://api.travis-ci.org/seppo0010/rsedis.svg?branch=master)](https://travis-ci.org/seppo0010/rsedis)
* [Singularity-Data/RisingWave](https://github.com/singularity-data/risingwave) - the next-generation streaming database in the cloud [![CI](https://github.com/singularity-data/risingwave/actions/workflows/main.yml/badge.svg)](https://github.com/singularity-data/risingwave/actions/workflows/main.yml/badge.svg?branch=main)
* [Skytable](https://github.com/skytable/skytable) — A multi-model NoSQL database ![GitHub Workflow Status](https://img.shields.io/github/workflow/status/skytable/skytable/Tests?style=flat-square)
@ -500,6 +501,7 @@ See also [A comparison of operating systems written in Rust](https://github.com/
* [cargo-multi](https://crates.io/crates/cargo-multi) — runs specified cargo command on multiple crates [![build badge](https://api.travis-ci.org/imp/cargo-multi.svg?branch=master)](https://travis-ci.org/imp/cargo-multi)
* [cargo-outdated](https://crates.io/crates/cargo-outdated) — displays when newer versions of Rust dependencies are available, or out of date [![build badge](https://api.travis-ci.org/kbknapp/cargo-outdated.svg?branch=master)](https://travis-ci.org/kbknapp/cargo-outdated)
* [cargo-release](https://crates.io/crates/cargo-release) — tool for releasing git-managed cargo project, build, tag, publish, doc and push [![Rust](https://github.com/crate-ci/cargo-release/actions/workflows/ci.yml/badge.svg)](https://github.com/crate-ci/cargo-release/actions/workflows/rust.yml)
* [cargo-rpm](https://github.com/iqlusioninc/cargo-rpm) [[cargo-rpm](https://crates.io/crates/cargo-rpm)] — cargo subcommand for building .rpm releases of Rust projects.
* [cargo-script](https://crates.io/crates/cargo-script) — lets people quickly and easily run Rust "scripts" which can make use of Cargo's package ecosystem [![build badge](https://api.travis-ci.org/DanielKeep/cargo-script.svg?branch=master)](https://travis-ci.org/DanielKeep/cargo-script)
* [cargo-tree](https://github.com/sfackler/cargo-tree) Cargo subcommand that visualizes a crate's dependency graph in a tree-like format [![CircleCI](https://circleci.com/gh/sfackler/cargo-tree.svg?style=shield)](https://app.circleci.com/pipelines/github/sfackler/cargo-tree)
* [cargo-update](https://crates.io/crates/cargo-update) — cargo subcommand for checking and applying updates to installed executables [![build badge](https://api.travis-ci.org/nabijaczleweli/cargo-update.svg?branch=master)](https://travis-ci.org/nabijaczleweli/cargo-update)
@ -1175,12 +1177,12 @@ See also [Are we game yet?](https://arewegameyet.rs)
* [Bevy](https://github.com/bevyengine/bevy) is a refreshingly simple data-driven game engine built in Rust. - [![Crates.io](https://img.shields.io/crates/v/bevy.svg)](https://crates.io/crates/bevy)
[![license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/bevyengine/bevy/blob/main/LICENSE)
[![Crates.io](https://img.shields.io/crates/d/bevy.svg)](https://crates.io/crates/bevy)
* [Fyrox](https://fyrox.rs/) — Rust Game engine 3D [![Crates.io](https://img.shields.io/crates/v/fyrox.svg)](https://crates.io/crates/fyrox) [![license](https://img.shields.io/crates/l/fyrox.svg)](https://github.com/FyroxEngine/Fyrox/blob/master/LICENSE.md) [![Crates.io](https://img.shields.io/crates/d/fyrox.svg)](https://crates.io/crates/fyrox)
* [ggez](https://github.com/ggez/ggez) — A lightweight game framework for making 2D games with minimum friction - [![Crates.io](https://img.shields.io/crates/v/ggez.svg)](https://crates.io/crates/ggez) [![license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/ggez/ggez/blob/master/LICENSE) [![Crates.io](https://img.shields.io/crates/d/ggez.svg)](https://crates.io/crates/ggez)
* [harmony](https://github.com/StarArawn/harmony) — A modern 3D/2D game engine that uses wgpu
* [Kiss3d](http://kiss3d.org) — A Keep It Simple, Stupid 3d graphics engine written with Rust [![Crates.io](https://img.shields.io/crates/d/kiss3d.svg)](https://crates.io/crates/kiss3d)
* [oxidator](https://github.com/Ruddle/oxidator) — A real time strategy game/engine written with Rust and WebGPU
* [Piston](https://www.piston.rs/) — [![Crates.io](https://img.shields.io/crates/v/piston.svg?style=flat-square)](https://crates.io/crates/piston) [![Crates.io](https://img.shields.io/crates/l/piston.svg)](https://github.com/PistonDevelopers/piston/blob/master/LICENSE) [![Crates.io](https://img.shields.io/crates/d/piston.svg)](https://crates.io/crates/piston)
* [RG3D](https://rg3d.rs) — Rust Game engine 3D [![Crates.io](https://img.shields.io/crates/v/rg3d.svg)](https://crates.io/crates/rg3d) [![license](https://img.shields.io/crates/l/rg3d.svg)](https://github.com/FyroxEngine/Fyrox/blob/master/LICENSE.md) [![Crates.io](https://img.shields.io/crates/d/rg3d.svg)](https://crates.io/crates/rg3d)
* [Unrust](https://github.com/unrust/unrust) — unrust — A pure rust based (webgl 2.0 / native) game engine
* [Godot](https://godotengine.org/)
* [godot-rust/godot-rust](https://github.com/godot-rust/godot-rust) [[gdnative](https://crates.io/crates/gdnative)] - Rust bindings to the Godot game engine [![CI](https://github.com/godot-rust/godot-rust/actions/workflows/full-ci.yml/badge.svg)](https://github.com/godot-rust/godot-rust/actions/workflows/full-ci.yml)
@ -1598,6 +1600,7 @@ A registry allows you to publish your Rust libraries as crate packages, to share
* [Rustlings](https://github.com/rust-lang/rustlings) — small exercises to get you used to reading and writing Rust code
* [Rusty CS](https://github.com/AbdesamedBendjeddou/Rusty-CS) - A Computer Science Curriculum that helps practice the acquired academic knowledge in Rust
* [stdx](https://github.com/brson/stdx) — Learn these crates first as an extension to std
* [Take your first steps with Rust](https://docs.microsoft.com/en-us/learn/paths/rust-first-steps/) - Lay the foundation of knowledge you need to build fast and effective programs in Rust.
* [University of Pennsylvania's Comp Sci Rust Programming Course](http://cis198-2016s.github.io/schedule/)
* Podcasts
* [New Rustacean](https://newrustacean.com) — A podcast about learning Rust