From 25078d0d9e81f6216c6abb046c60e0a3a05e9c22 Mon Sep 17 00:00:00 2001 From: Vicente Eduardo Ferrer Garcia <7854099+viferga@users.noreply.github.com> Date: Tue, 17 Aug 2021 06:51:34 -0500 Subject: [PATCH] Add MetaCall to scripting section (corrected) --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 37859a8..87c61c4 100644 --- a/README.md +++ b/README.md @@ -1319,6 +1319,7 @@ See also [Are we game yet?](https://arewegameyet.rs) * [duckscript](https://crates.io/crates/duckscript) — [Simple, extendable and embeddable scripting language.](https://github.com/sagiegurari/duckscript) [![build badge](https://api.travis-ci.org/sagiegurari/duckscript.svg?branch=master)](https://travis-ci.org/sagiegurari/duckscript) * [fleabitdev/gamelisp](https://github.com/fleabitdev/glsp) — A LISP-lisk scripting language for Rust game development * [gluon-lang/gluon](https://github.com/gluon-lang/gluon) — A small, statically-typed, functional programming language +* [metacall/core](https://github.com/metacall/core) [[metacall](https://crates.io/crates/metacall)] — Cross-platform Polyglot Runtime which supports NodeJS, JavaScript, TypeScript, Python, Ruby, C#, Wasm, Java, Cobol and more. [![build badge](https://gitlab.com/metacall/core/badges/master/pipeline.svg)](https://gitlab.com/metacall/core) * [mun](https://github.com/mun-lang/mun) — A compiled, statically-typed scripting language with first class hot reloading support [![build badge](https://api.travis-ci.org/mun-lang/mun.svg?branch=master)](https://travis-ci.org/mun-lang/mun) * [murarth/ketos](https://github.com/murarth/ketos) — A Lisp dialect functional programming language serving as a scripting and extension language for rust * [PistonDevelopers/dyon](https://github.com/PistonDevelopers/dyon) — A rusty dynamically typed scripting language