Use proper textBaseline in canvas renderer
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@ -28,17 +28,12 @@ class AsciiIo.Renderer.Canvas extends AsciiIo.Renderer.Base
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@font = "#{size} #{family}"
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@font = "#{size} #{family}"
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@ctx.font = @font
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@ctx.font = @font
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@prevFont = @font
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@prevFont = @font
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@ctx.textBaseline = 'bottom'
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renderLine: (n, data, cursorX) ->
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renderLine: (n, data, cursorX) ->
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left = 0
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left = 0
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width = @cols * @cellWidth
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width = @cols * @cellWidth
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top = n * @cellHeight
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top = n * @cellHeight
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# bottom = (n + 1) * @cellHeight
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# @ctx.clearRect(left, top + 1, width, @cellHeight)
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# ctx.fillStyle = "#FFA500";
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# @ctx.font = "12px monospace"
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for i in [0...@cols]
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for i in [0...@cols]
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d = data[i]
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d = data[i]
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@ -46,14 +41,12 @@ class AsciiIo.Renderer.Canvas extends AsciiIo.Renderer.Base
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if d
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if d
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[char, brush] = d
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[char, brush] = d
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char = char.replace('&', '&').replace('<', '<')
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@setBackgroundAttributes(brush)
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@setBackgroundAttributes(brush)
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@ctx.fillRect left + i * @cellWidth, top + 1, @cellWidth, @cellHeight
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@ctx.fillRect left + i * @cellWidth, top, @cellWidth, @cellHeight
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if char != ' '
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if char != ' '
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@setTextAttributes(brush)
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@setTextAttributes(brush)
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@ctx.fillText char, i * @cellWidth, top + @cellHeight - 2
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@ctx.fillText char, i * @cellWidth, top + @cellHeight
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setBackgroundAttributes: (brush) ->
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setBackgroundAttributes: (brush) ->
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if brush.bg isnt undefined
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if brush.bg isnt undefined
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