You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
SmokeAPI/src/smoke_api/smoke_api.cpp

137 lines
4.3 KiB
C++

#include <smoke_api/smoke_api.hpp>
#include <build_config.h>
#include <smoke_api/config.hpp>
#include <core/globals.hpp>
#include <core/paths.hpp>
#include <common/steamclient_exports.hpp>
#include <koalabox/dll_monitor.hpp>
#include <koalabox/logger.hpp>
#include <koalabox/hook.hpp>
#include <koalabox/cache.hpp>
#include <koalabox/loader.hpp>
#include <koalabox/win_util.hpp>
#include <koalabox/util.hpp>
//#include <steam_api_exports/steam_api_exports.hpp>
#if COMPILE_STORE_MODE
#include <store_mode/store.hpp>
#endif
// Hooking steam_api has shown itself to be less desirable than steamclient
// for the reasons outlined below:
//
// Calling original in flat functions will actually call the hooked functions
// because the original function redirects the execution to a function taken
// from self pointer, which would have been hooked by SteamInternal_*Interface
// functions.
//
// Furthermore, turns out that many flat functions share the same body,
// which looks like the following snippet:
//
// mov rax, qword ptr ds:[rcx]
// jmp qword ptr ds:[rax+immediate]
//
// This means that we end up inadvertently hooking unintended functions.
// Given that hooking steam_api has no apparent benefits, but has inherent flaws,
// the support for it has been dropped from this project.
void init_proxy_mode() {
LOG_INFO("🔀 Detected proxy mode")
globals::steamapi_module = koalabox::loader::load_original_library(paths::get_self_path(), STEAMAPI_DLL);
}
void init_hook_mode() {
LOG_INFO("🪝 Detected hook mode")
koalabox::dll_monitor::init_listener(
STEAMCLIENT_DLL, [](const HMODULE& library) {
globals::steamclient_module = library;
DETOUR_STEAMCLIENT(CreateInterface)
koalabox::dll_monitor::shutdown_listener();
}
);
}
bool is_valve_steam(const String& exe_name) noexcept {
try {
if (exe_name < not_equals > "steam.exe") {
return false;
}
// Verify that it's steam from valve, and not some other executable coincidentally named steam
const HMODULE steam_handle = koalabox::win_util::get_module_handle_or_throw(nullptr);
const auto manifest = koalabox::win_util::get_module_manifest(steam_handle);
// Steam.exe manifest is expected to contain this string
return manifest < contains > "valvesoftware.steam.steam";
} catch (const Exception& e) {
LOG_ERROR("{} -> {}", __func__, e.what())
return false;
}
}
namespace smoke_api {
void init(HMODULE module_handle) {
try {
DisableThreadLibraryCalls(module_handle);
globals::smokeapi_handle = module_handle;
config::init_config();
if (config::instance.logging) {
koalabox::logger::init_file_logger(paths::get_log_path());
}
// This kind of timestamp is reliable on for CI builds, as it will reflect the compilation
// time stamp only when this file gets recompiled.
LOG_INFO("🐨 {} v{} | Compiled at '{}'", PROJECT_NAME, PROJECT_VERSION, __TIMESTAMP__)
koalabox::cache::init_cache(paths::get_cache_path());
const auto exe_path = Path(koalabox::win_util::get_module_file_name_or_throw(nullptr));
const auto exe_name = exe_path.filename().string();
LOG_DEBUG("Process name: '{}' [{}-bit]", exe_name, BITNESS)
if (koalabox::hook::is_hook_mode(globals::smokeapi_handle, STEAMAPI_DLL)) {
koalabox::hook::init(true);
if (is_valve_steam(exe_name)) {
#if COMPILE_STORE_MODE
LOG_INFO("🛍️ Detected Store mode")
store::init_store_mode();
#endif
} else {
init_hook_mode();
}
} else {
init_proxy_mode();
}
LOG_INFO("🚀 Initialization complete")
} catch (const Exception& ex) {
koalabox::util::panic(fmt::format("Initialization error: {}", ex.what()));
}
}
void shutdown() {
try {
if (globals::steamapi_module != nullptr) {
koalabox::win_util::free_library(globals::steamapi_module);
}
LOG_INFO("💀 Shutdown complete")
} catch (const Exception& ex) {
LOG_ERROR("Shutdown error: {}", ex.what())
}
}
}