#pragma once #include // IClientAppManager VIRTUAL(bool) IClientAppManager_IsAppDlcInstalled(PARAMS(AppId_t, AppId_t)); // IClientApps VIRTUAL(int) IClientApps_GetDLCCount(PARAMS(AppId_t)); VIRTUAL(bool) IClientApps_BGetDLCDataByIndex(PARAMS(AppId_t, int, AppId_t*, bool*, char*, int)); // IClientInventory VIRTUAL(EResult) IClientInventory_GetResultStatus(PARAMS(SteamInventoryResult_t)); VIRTUAL(bool) IClientInventory_GetResultItems( PARAMS(SteamInventoryResult_t, SteamItemDetails_t*, uint32_t, uint32_t *) ); VIRTUAL(bool) IClientInventory_GetResultItemProperty( PARAMS(SteamInventoryResult_t, uint32_t, const char*, char*, uint32_t, uint32_t*) ); VIRTUAL(bool) IClientInventory_CheckResultSteamID(PARAMS(SteamInventoryResult_t, CSteamID)); VIRTUAL(bool) IClientInventory_GetAllItems(PARAMS(SteamInventoryResult_t*)); VIRTUAL(bool) IClientInventory_GetItemsByID(PARAMS(SteamInventoryResult_t*, const SteamItemInstanceID_t*, uint32_t)); VIRTUAL(bool) IClientInventory_SerializeResult(PARAMS(SteamInventoryResult_t, void*, uint32_t, uint32_t *)); VIRTUAL(bool) IClientInventory_GetItemDefinitionIDs(PARAMS(SteamItemDef_t*, uint32_t, uint32_t *)); // IClientUser VIRTUAL(bool) IClientUser_BIsSubscribedApp(PARAMS(AppId_t)); // IClientUtils VIRTUAL(AppId_t) IClientUtils_GetAppID(PARAMS()); namespace store::steamclient { /// We need this interface in other IClient* functions in order to call other functions extern Map interface_name_to_address_map; void process_client_engine(uintptr_t interface); }