#pragma once #include // ISteamApps VIRTUAL(bool) ISteamApps_BIsSubscribedApp(PARAMS(AppId_t)); VIRTUAL(bool) ISteamApps_BIsDlcInstalled(PARAMS(AppId_t)); VIRTUAL(int) ISteamApps_GetDLCCount(PARAMS()); VIRTUAL(bool) ISteamApps_BGetDLCDataByIndex(PARAMS(int, AppId_t*, bool*, char*, int)); // ISteamClient VIRTUAL(void*) ISteamClient_GetISteamApps(PARAMS(HSteamUser, HSteamPipe, const char*)); VIRTUAL(void*) ISteamClient_GetISteamUser(PARAMS(HSteamUser, HSteamPipe, const char*)); VIRTUAL(void*) ISteamClient_GetISteamGenericInterface(PARAMS(HSteamUser, HSteamPipe, const char*)); VIRTUAL(void*) ISteamClient_GetISteamInventory(PARAMS(HSteamUser, HSteamPipe, const char*)); // ISteamInventory VIRTUAL(EResult) ISteamInventory_GetResultStatus(PARAMS(SteamInventoryResult_t)); VIRTUAL(bool) ISteamInventory_GetResultItems(PARAMS(SteamInventoryResult_t, SteamItemDetails_t*, uint32_t*)); VIRTUAL(bool) ISteamInventory_GetResultItemProperty( PARAMS(SteamInventoryResult_t, uint32_t, const char*, char*, uint32_t*) ); VIRTUAL(bool) ISteamInventory_GetAllItems(PARAMS(SteamInventoryResult_t*)); VIRTUAL(bool) ISteamInventory_GetItemsByID(PARAMS(SteamInventoryResult_t*, const SteamItemInstanceID_t*, uint32_t)); VIRTUAL(bool) ISteamInventory_SerializeResult(PARAMS(SteamInventoryResult_t, void*, uint32_t*)); VIRTUAL(bool) ISteamInventory_GetItemDefinitionIDs(PARAMS(SteamItemDef_t*, uint32_t*)); VIRTUAL(bool) ISteamInventory_CheckResultSteamID(PARAMS(SteamInventoryResult_t, CSteamID)); // ISteamUser VIRTUAL(EUserHasLicenseForAppResult) ISteamUser_UserHasLicenseForApp(PARAMS(CSteamID, AppId_t));