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#pragma once
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#include <core/types.hpp>
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namespace steam_inventory {
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EResult GetResultStatus(
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const String& function_name,
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SteamInventoryResult_t resultHandle,
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const Function<EResult()>& original_function
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);
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bool GetResultItems(
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const String& function_name,
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SteamInventoryResult_t resultHandle,
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SteamItemDetails_t* pOutItemsArray,
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uint32_t* punOutItemsArraySize,
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const Function<bool()>& original_function,
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const Function<bool(SteamItemDef_t*, uint32_t*)>& get_item_definition_ids
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);
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bool GetResultItemProperty(
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const String& function_name,
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SteamInventoryResult_t resultHandle,
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uint32_t unItemIndex,
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const char* pchPropertyName,
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char* pchValueBuffer,
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const uint32_t* punValueBufferSizeOut,
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const Function<bool()>& original_function
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);
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bool GetAllItems(
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const String& function_name,
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const SteamInventoryResult_t* pResultHandle,
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const Function<bool()>& original_function
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);
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bool GetItemsByID(
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const String& function_name,
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SteamInventoryResult_t* pResultHandle,
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const SteamItemInstanceID_t* pInstanceIDs,
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uint32_t unCountInstanceIDs,
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const Function<bool()>& original_function
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);
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bool SerializeResult(
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const String& function_name,
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SteamInventoryResult_t resultHandle,
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void* pOutBuffer,
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uint32_t* punOutBufferSize,
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const Function<bool()>& original_function
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);
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bool GetItemDefinitionIDs(
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const String& function_name,
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const SteamItemDef_t* pItemDefIDs,
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uint32_t* punItemDefIDsArraySize,
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const Function<bool()>& original_function
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);
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bool CheckResultSteamID(
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const String& function_name,
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SteamInventoryResult_t resultHandle,
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CSteamID steamIDExpected,
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const Function<bool()>& original_function
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);
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}
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