SCJMapper-V2/AApp/FormMain.cs
bm98 d728596592 V 2.47 - BETA Build 82
- add Mode to create SCJoyServer Command items from action tree
- add Saving ActionTree to a json file in <User>\Documents\SCJM\file.scjn.json for other tools (easier than XML)
- updated Rework for Device Monitor
- fix Ignore buttons from Settings not properly handled
2020-04-12 14:39:10 +02:00

1953 lines
70 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using SharpDX.DirectInput;
using System.IO;
using SCJMapper_V2.Common;
using SCJMapper_V2.Actions;
using SCJMapper_V2.SC;
using SCJMapper_V2.Table;
using SCJMapper_V2.Devices;
using SCJMapper_V2.Devices.Keyboard;
using SCJMapper_V2.Devices.Mouse;
using SCJMapper_V2.Devices.Gamepad;
using SCJMapper_V2.Devices.Joystick;
using SCJMapper_V2.Devices.Options;
using SCJMapper_V2.Devices.Monitor;
using SCJMapper_V2.Translation;
using System.Threading;
using SCJMapper_V2.Layout;
namespace SCJMapper_V2
{
public partial class MainForm : Form
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
private const string c_GithubLink = @"https://github.com/SCToolsfactory/SCJMapper-V2/releases";
private bool m_appLoading = true; // used to detect if we are loading (or running)
// keyboard modifier handling variables
private string m_persistentMods = "";
private const int c_modifierTime = 3500; // msec time before a modifier times out and will be removed
private int m_modifierTimeout = 0;
private bool m_dumpSCJScommands = false; // allow dumping SCJoyServer Commands into the XML Pane while true
///<remarks>
/// Holds the ActionTree that manages the TreeView and the action lists
///</remarks>
private ActionTree m_AT = null;
///<remarks>
/// Holds the Tuning Form
///</remarks>
private OGL.FormJSCalCurve JSCAL = null;
///<remarks>
/// Holds the Table Form
///</remarks>
private FormTable FTAB = null;
#region Tools section
// Means to identify the Gamepad TabPage
// (the TAG is used as Int for JS as well - so don't change the ID type used)
private const int ID_GAMEPAD_TAB = -99;
/// <summary>
/// Identify the Tab as Gamepad tab
/// </summary>
/// <param name="page">The tab page</param>
private void SetGamepadTab( TabPage page )
{
page.Tag = ID_GAMEPAD_TAB;
}
/// <summary>
/// Returns true if the tabPage is the Gamepad Page
/// </summary>
/// <param name="page">The tab page</param>
/// <returns>True if it is the Gamepad Tab</returns>
private bool IsGamepadTab( TabPage page )
{
// catch if the Tag is not an int...
try {
return ( (int)page.Tag == ID_GAMEPAD_TAB );
}
catch {
return false;
}
}
/// <summary>
/// Detects and returns the current Input device
/// </summary>
private Act.ActionDevice InputMode
{
get {
// take care of the sequence.. mouse overrides key but both override joy and game
if ( m_mouseIn ) { // 20151220BM: add mouse device (from AC 2.0 defaultProfile usage)
return Act.ActionDevice.AD_Mouse;
}
else if ( m_keyIn ) {
return Act.ActionDevice.AD_Keyboard;
}
else {
if ( tc1.SelectedTab != null ) {
if ( IsGamepadTab( tc1.SelectedTab ) ) {
return Act.ActionDevice.AD_Gamepad;
}
else {
return Act.ActionDevice.AD_Joystick;
}
}
return Act.ActionDevice.AD_Unknown;
}
}
}
/// <summary>
/// Get the current JsN string for the active device tab
/// </summary>
/// <returns>The jsN string - can be jsx, js1..jsN</returns>
private string JSStr()
{
UC_JoyPanel jp = (UC_JoyPanel)( tc1.SelectedTab?.Controls["UC_JoyPanel"] );
return jp?.JsName;
}
// tab index for the tcXML control
private enum EATabXML
{
Tab_XML = 0,
Tab_Assignment,
}
private void AutoTabXML_Assignment( EATabXML tab )
{
if ( AppSettings.Instance.AutoTabXML ) {
if ( tcXML.SelectedIndex != (int)tab ) {
tcXML.SelectedTab = tcXML.TabPages[(int)tab];
if ( tab == EATabXML.Tab_Assignment )
lblLastJ.Select( ); // select again as when changing the Tabs
}
}
}
private void UpdateDDMapping( string mapName )
{
msSelectMapping.Text = mapName;
AppSettings.Instance.DefMappingName = mapName; AppSettings.Instance.Save( );
}
/// <summary>
/// Indicates if the SC directory is a valid one
/// </summary>
private void SCFileIndication()
{
if ( string.IsNullOrEmpty( SCPath.SCClientMappingPath ) ) msSelectMapping.BackColor = MyColors.InvalidColor;
else msSelectMapping.BackColor = MyColors.MappingColor;
}
/// <summary>
/// Returns true if the JS with index (0...) is hidden in AppSettings
/// </summary>
/// <param name="jsIndex">The JS index (0...)</param>
/// <returns>True if hidden</returns>
private bool IsTabPageHidden( int jsIndex )
{
return ( AppSettings.Instance.JSnHide.Contains( jsIndex.ToString( "D2" ) ) );
}
// contains the index into the color map of this particular device
// JS are 0..n, GP is GPtab index, not used is -1
private int[] m_tabMap = new int[12] { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 };
// manage TabPage visibility
private void ShowTabPages()
{
// only JS devices can be hidden
foreach ( var dev in DeviceInst.JoystickListRef ) {
dev.Hidden = IsTabPageHidden( dev.DevInstance );
}
tc1.SuspendLayout( );
// reload all pages from the dev instance
tc1.TabPages.Clear( );
// rebuild tab map for visible JS devices
m_tabMap = new int[12] { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 };
int i = 0;
foreach ( var dev in DeviceInst.JoystickListRef ) {
if ( !dev.Hidden ) {
tc1.TabPages.Add( dev.TabPage );
m_tabMap[i++] = dev.DevInstance;
}
}
if ( DeviceInst.GamepadRef != null ) {
tc1.TabPages.Add( DeviceInst.GamepadRef.TabPage );
m_tabMap[i++] = DeviceInst.GamepadRef.MyTabPageIndex;
}
// select the first tab if one is available
if ( tc1.TabPages.Count > 0 )
tc1.SelectedTab = tc1.TabPages[0];
tc1.ResumeLayout( );
}
/// <summary>
/// Returns the assigned color of the Joystick from Settings
/// </summary>
/// <param name="jsIndex">The JS index (0...)</param>
/// <returns>An Argb Color</returns>
private Color JsColorSetting( int jsIndex )
{
// read JS Tab Colors
string[] e = AppSettings.Instance.JSnColor.Split( new char[] { ',' } );
if ( jsIndex < e.Length ) {
if ( int.TryParse( e[jsIndex], out int colInt ) ) {
return Color.FromArgb( colInt );
}
else {
//invalid int... , use default
return MyColors.TabColor[jsIndex];
}
}
else {
// no color found, use default
return MyColors.TabColor[jsIndex];
}
}
/// <summary>
/// Update the TabPage Colors from Settings (only Joystick colors)
/// </summary>
private void UpdateTabPageColors()
{
// re-load TabPage colors for each JS device
foreach ( var dev in DeviceInst.JoystickListRef ) {
MyColors.TabColor[dev.DevInstance] = JsColorSetting( dev.DevInstance );
dev.TabPage.BackColor = MyColors.TabColor[dev.DevInstance];
}
}
#endregion
#region Main Form Handling
public void splash()
{
Application.Run( new AboutBox( ) );
}
private Thread SplashT = null;
public MainForm()
{
try {
// Load the icon from our resources
var resources = new System.Resources.ResourceManager( this.GetType( ) );
this.Icon = ( (Icon)( resources.GetObject( "$this.Icon" ) ) );
}
catch {
; // well...
}
// Splash screen
SplashT = new Thread( new ThreadStart( splash ) );
SplashT.Start( );
InitializeComponent( );
}
private void MainForm_Deactivate( object sender, EventArgs e )
{
timer1.Enabled = false;
if ( DeviceInst.JoystickListRef != null ) DeviceInst.JoystickListRef.Deactivate( );
if ( DeviceInst.KeyboardRef != null ) DeviceInst.KeyboardRef.Deactivate( );
}
private void MainForm_Activated( object sender, EventArgs e )
{
timer1.Enabled = true;
if ( DeviceInst.JoystickListRef != null ) DeviceInst.JoystickListRef.Activate( );
if ( DeviceInst.KeyboardRef != null ) DeviceInst.KeyboardRef.Activate( );
}
private void MainForm_FormClosing( object sender, FormClosingEventArgs e )
{
log.Debug( "MainForm_FormClosing - Entry" );
// don't record minimized, maximized forms
if ( this.WindowState == FormWindowState.Normal ) {
AppSettings.Instance.FormSize = this.Size;
AppSettings.Instance.FormLocation = this.Location;
}
if ( FTAB != null ) {
AppSettings.Instance.FormTableLocation = FTAB.LastLocation;
AppSettings.Instance.FormTableSize = FTAB.LastSize;
AppSettings.Instance.FormTableColumnWidth = FTAB.LastColSize;
FTAB.Close( );
FTAB = null;
}
AppSettings.Instance.Save( );
}
private void LoadMappingDD()
{
SCMappings.UpdateMappingNames( );
msSelectMapping.DropDownItems.Clear( );
foreach ( string s in SCMappings.MappingNames ) {
if ( SCMappings.IsExportedMapping( s ) ) {
msSelectMapping.DropDownItems.Add( Path.GetFileNameWithoutExtension( s ), IL2.Images["Exported"] );
}
else if ( !SCMappings.IsUserMapping( s ) ) {
msSelectMapping.DropDownItems.Add( Path.GetFileNameWithoutExtension( s ), IL2.Images["RSI"] );
}
else {
msSelectMapping.DropDownItems.Add( Path.GetFileNameWithoutExtension( s ), IL2.Images["User"] );
}
}
}
/// <summary>
/// Handle the load event
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void MainForm_Load( object sender, System.EventArgs e )
{
log.Debug( "MainForm_Load - Entry" );
// 20190711 - this needs to be done before updating the Pack...
// init PTU folder usage at the very start
if ( AppSettings.Instance.UsePTU ) log.Debug( "Using PTU Folders" );
lblPTU.Visible = AppSettings.Instance.UsePTU;
TheUser.UsesPTU = AppSettings.Instance.UsePTU;
SCFiles.Instance.UpdatePack( ); // update game files
Tx.LocalizeControlTree( this );
Tx.LocalizeControlTree( cmCopyPaste );
Tx.LocalizeControlTree( cmAddDel );
msBtLoad.ToolTipText = Tx.Translate( msBtLoad.Name + "_TT" );
msBtDump.ToolTipText = Tx.Translate( msBtDump.Name + "_TT" );
msBtShow.ToolTipText = Tx.Translate( msBtShow.Name + "_TT" );
msBtConfig.ToolTipText = Tx.Translate( msBtConfig.Name + "_TT" );
msBtLoadMap.ToolTipText = Tx.Translate( msBtLoadMap.Name + "_TT" );
// some applic initialization
// Assign Size property - check if on screen, else use defaults
if ( Commons.IsOnScreen( new Rectangle( AppSettings.Instance.FormLocation, AppSettings.Instance.FormSize ) ) ) {
this.Size = AppSettings.Instance.FormSize;
this.Location = AppSettings.Instance.FormLocation;
}
string version = Application.ProductVersion; // get the version information
// BETA VERSION; TODO - comment out if not longer
//lblTitle.Text += " - V " + version.Substring( 0, version.IndexOf( ".", version.IndexOf( "." ) + 1 ) ); // PRODUCTION
lblTitle.Text += " - V " + version + " beta"; // BETA
log.InfoFormat( "Application Version: {0}", version.ToString( ) );
// tooltips where needed
toolTip1.SetToolTip( this.linkLblReleases, c_GithubLink ); // allow to see where the link may head
tsLblSupport.Text = "profile version = \"1\" optionsVersion = \"2\" rebindVersion = \"2\"";
// XML RTB
log.Debug( "Loading RTB" );
rtb.SelectionTabs = new int[] { 10, 20, 30, 40, 50, 60 }; // short tabs
rtb.DragEnter += new DragEventHandler( rtb_DragEnter );
rtb.DragDrop += new DragEventHandler( rtb_DragDrop );
rtb.AllowDrop = true; // add Drop to rtb
// load languages
SCUiText.Instance.Language = SCUiText.Languages.profile;
if ( Enum.TryParse( AppSettings.Instance.UseLanguage, out SCUiText.Languages lang ) ) {
SCUiText.Instance.Language = lang;
}
treeView1.ShowNodeToolTips = AppSettings.Instance.ShowTreeTips;
// load mappings
log.Debug( "Loading Mappings" );
LoadMappingDD( );
msSelectMapping.Text = AppSettings.Instance.DefMappingName;
SCFileIndication( );
// load TabPage colors
for ( int i = 0; i < MyColors.TabColor.Length; i++ ) {
MyColors.TabColor[i] = JsColorSetting( i );
}
// load other defaults
log.Debug( "Loading Other" );
txMappingName.Text = AppSettings.Instance.MyMappingName;
SetRebindField( txMappingName.Text );
foreach ( ToolStripDropDownItem d in msSelectMapping.DropDownItems ) {
if ( d.Text == txMappingName.Text ) {
UpdateDDMapping( txMappingName.Text );
break;
}
}
// Init X things
log.Debug( "Loading DirectX" );
if ( !InitDirectInput( ) ) {
log.Fatal( "Initializing DirectXInput failed" );
MessageBox.Show( "Initializing DirectXInput failed - program exits now", "ERROR", MessageBoxButtons.OK, MessageBoxIcon.Information );
Close( );
}
log.Debug( "Loading last used mapping" );
if ( SCMappings.MappingFileExists( txMappingName.Text ) ) {
rtb.LoadFile( SCMappings.MappingFileName( txMappingName.Text ), RichTextBoxStreamType.PlainText );
InitActionTree( false );
Grab( );
AppSettings.Instance.MyMappingName = txMappingName.Text; AppSettings.Instance.Save( );// last used - persist
txMappingName.BackColor = MyColors.SuccessColor;
}
else {
log.WarnFormat( "Last used mapping not available ({0})", txMappingName.Text );
txMappingName.BackColor = MyColors.ErrorColor;
}
// load Mouse menu strip
if ( DeviceInst.MouseRef != null ) {
for ( int i = 0; i < DeviceInst.MouseRef.NumberOfButtons; i++ ) {
var ts = new ToolStripMenuItem( "Button " + ( i + 1 ).ToString( ), null, new EventHandler( tmeItem_Click ) );
ts.Tag = ( i + 1 ).ToString( );
cmMouseEntry.Items.Add( ts );
}
}
// load show checkboxes
cbxShowJoystick.Checked = AppSettings.Instance.ShowJoystick;
cbxShowGamepad.Checked = AppSettings.Instance.ShowGamepad;
cbxShowKeyboard.Checked = AppSettings.Instance.ShowKeyboard;
cbxShowMouse.Checked = AppSettings.Instance.ShowMouse;
cbxShowMappedOnly.Checked = AppSettings.Instance.ShowMapped;
// now update the contents according to new settings
foreach ( JoystickCls j in DeviceInst.JoystickListRef ) j.ApplySettings( );
// init current Joystick
int jsIndex = -1;
if ( tc1.SelectedTab != null )
jsIndex = (int)tc1.SelectedTab.Tag; // gets the index into the JS list
if ( jsIndex >= 0 ) DeviceInst.JoystickInst = DeviceInst.JoystickListRef[jsIndex];
// Auto Tab XML
cbxAutoTabXML.Checked = AppSettings.Instance.AutoTabXML;
// poll the XInput
log.Debug( "Start XInput polling" );
timer1_Tick( null, null );
timer1.Start( ); // this one polls the joysticks to show the props
// Select XML tab to start with
AutoTabXML_Assignment( EATabXML.Tab_XML );
m_appLoading = false; // no longer
SplashT.Abort( );
}
/// <summary>
/// Handles the Exit button
/// </summary>
private void buttonExit_Click( object sender, EventArgs e )
{
log.Debug( "Shutting down now..." );
Close( );
}
// TAB Control Events
private void tc1_Selected( object sender, TabControlEventArgs e )
{
if ( tc1.SelectedTab == null ) {
DeviceInst.JoystickInst = null;
}
else {
// init current Joystick
int jsIndex = (int)tc1.SelectedTab.Tag; // gets the index into the JS list
if ( jsIndex >= 0 )
DeviceInst.JoystickInst = DeviceInst.JoystickListRef[jsIndex];
else
DeviceInst.JoystickInst = null;
}
}
/// <summary>
/// Fancy tab coloring with ownerdraw to paint the callout buttons
/// </summary>
private void tc1_DrawItem( object sender, DrawItemEventArgs e )
{
try {
// get the BG color from the current TabColor Map.
// as some devices can be hidden, use m_tabMap to find the 'real' index rather than using the tab index (this tabMap is updated on changes in Settings)
// GP should be always the last JS +1
// -1 indicates - not used
if ( m_tabMap[e.Index] < 0 )
return; // not used tab - should not happen..
Font f;
Brush backBrush = new SolidBrush( MyColors.TabColor[m_tabMap[e.Index]] );
Brush foreBrush = new SolidBrush( Color.Black );
//The draw call sends all tabs to draw, the selected one needs to be with Bold font
if ( e.Index == this.tc1.SelectedIndex ) {
f = new Font( e.Font, FontStyle.Bold );
/*
Rectangle tabRect = tc1.Bounds;
Region tabRegion = new Region( tabRect );
Rectangle TabItemRect = new Rectangle( 0, 0, 0, 0 );
for ( int nTanIndex = 0; nTanIndex < tc1.TabCount; nTanIndex++ ) {
TabItemRect = Rectangle.Union( TabItemRect, tc1.GetTabRect( nTanIndex ) );
}
tabRegion.Exclude( TabItemRect );
//e.Graphics.FillRegion( backBrush, tabRegion );
*/
}
else {
f = e.Font;
}
//To set the alignment of the caption.
string tabName = this.tc1.TabPages[e.Index].Text;
StringFormat sf = new StringFormat { Alignment = StringAlignment.Center };
//This will help you to fill the interior portion of selected tabpage.
e.Graphics.FillRectangle( backBrush, e.Bounds );
Rectangle r = e.Bounds;
r = new Rectangle( r.X, r.Y + 3, r.Width, r.Height - 3 );
e.Graphics.DrawString( tabName, f, foreBrush, r, sf );
sf.Dispose( );
if ( e.Index == this.tc1.SelectedIndex ) {
f.Dispose( ); // we created this one
}
backBrush.Dispose( );
foreBrush.Dispose( );
}
catch ( Exception Ex ) {
log.Error( "Ex DrawItem", Ex );
MessageBox.Show( Ex.Message.ToString( ), "Error Occured", MessageBoxButtons.OK, MessageBoxIcon.Information );
}
}
#endregion
#region Initializations
/// <summary>
/// Resets the Action Tree
/// </summary>
private void InitActionTree( bool addDefaultBinding )
{
log.Debug( "InitActionTree - Entry" );
// build TreeView and the ActionMaps
if ( m_AT != null ) {
m_AT.NodeSelectedEvent -= M_AT_NodeSelectedEvent; // disconnect the Event
m_AT.Dispose( );
}
m_AT = new ActionTree( );
log.DebugFormat( "InitActionTree - New AT: {0}", m_AT.GetHashCode( ).ToString( ) );
m_AT.NodeSelectedEvent += M_AT_NodeSelectedEvent; // connect the Event
m_AT.Ctrl = treeView1; // the ActionTree owns the TreeView control
m_AT.IgnoreMaps = AppSettings.Instance.IgnoreActionmaps;
// provide the display items (init)
m_AT.DefineShowOptions( cbxShowJoystick.Checked, cbxShowGamepad.Checked, cbxShowKeyboard.Checked, cbxShowMouse.Checked, cbxShowMappedOnly.Checked );
// Init with default profile filepath
m_AT.LoadProfileTree( addDefaultBinding );
tslblProfileUsed.Text = SCDefaultProfile.UsedDefProfile; // SCA 2.2 show used profile
// Activation Update
tdiCbxActivation.Items.Clear( );
tdiCbxActivation.Items.AddRange( ActivationModes.Instance.Names.ToArray( ) );
tdiCbxActivation.SelectedIndex = 0;
// apply a default JS to Joystick mapping - can be changed and reloaded from XML mappings
// must take care of Gamepads if there are (but we take care of one only...)
int joyStickIndex = 0; // Joystick List Index
for ( int deviceTabIndex = 0; deviceTabIndex < JoystickCls.JSnum_MAX; deviceTabIndex++ ) {
if ( tc1.TabPages.Count > deviceTabIndex ) {
// valid Device Tab
if ( IsGamepadTab( tc1.TabPages[deviceTabIndex] ) ) {
; // ignore gamepads
}
else if ( DeviceInst.JoystickListRef.Count > joyStickIndex ) {
// there is a joystick device left..
DeviceInst.JoystickListRef[joyStickIndex].JSAssignment = joyStickIndex + 1; // assign number 1..
m_AT.ActionMaps.jsN[deviceTabIndex] = DeviceInst.JoystickListRef[joyStickIndex].DevName;
m_AT.ActionMaps.jsN_instGUID[deviceTabIndex] = DeviceInst.JoystickListRef[joyStickIndex].DevInstanceGUID;
m_AT.ActionMaps.jsN_prodGUID[deviceTabIndex] = DeviceInst.JoystickListRef[joyStickIndex].DevGUID;
joyStickIndex++;
}
}
}
m_AT.FilterTree( txFilter.Text );
}
// Helper: collect the joysticks here
struct myDxJoystick
{
public Joystick js;
public string prodName;
}
/// <summary>
/// Aquire the DInput joystick devices
/// </summary>
/// <returns></returns>
public bool InitDirectInput()
{
log.Debug( "InitDirectInput - Entry" );
// Enumerate gamepads in the system.
SharpDX.XInput.UserIndex gpDeviceIndex = SharpDX.XInput.UserIndex.Any;
// Initialize DirectInput
log.Debug( " - Instantiate DirectInput" );
var directInput = new DirectInput( );
try {
log.Debug( " - Get Keyboard device" );
DeviceInst.KeyboardInst = new KeyboardCls( new Keyboard( directInput ), this.Handle );
log.Debug( " - Get Mouse device" );
DeviceInst.MouseInst = new MouseCls( new Mouse( directInput ), this.Handle );
}
catch ( Exception ex ) {
log.Debug( " *** InitDirectInput phase 1 failed unexpectedly", ex );
return false;
}
// init devices
List<myDxJoystick> dxJoysticks = new List<myDxJoystick>( );
SharpDX.XInput.Controller dxGamepad = null;
// load from DirectX
try {
// scan the Input for attached devices
log.Debug( " - Scan GameControl devices" );
foreach ( DeviceInstance instance in directInput.GetDevices( DeviceClass.GameControl, DeviceEnumerationFlags.AttachedOnly ) ) {
log.InfoFormat( " - GameControl: Type:{0} Device:{1}", instance.Type.ToString( ), instance.ProductName );
// Create the device interface
log.Debug( " - Create the device interface" );
if ( AppSettings.Instance.DetectGamepad && ( instance.Usage == SharpDX.Multimedia.UsageId.GenericGamepad ) ) {
// detect Gamepad only if the user wishes to do so
for ( SharpDX.XInput.UserIndex i = SharpDX.XInput.UserIndex.One; i < SharpDX.XInput.UserIndex.Four; i++ ) {
dxGamepad = new SharpDX.XInput.Controller( i );
if ( dxGamepad.IsConnected ) {
log.InfoFormat( " - Scan Input {0} for gamepad - {1}", i, dxGamepad.GetCapabilities( SharpDX.XInput.DeviceQueryType.Gamepad ).ToString( ) );
gpDeviceIndex = i;
break; // get only the first one
}
}
}
else {
myDxJoystick myJs = new myDxJoystick { js = new Joystick( directInput, instance.InstanceGuid ), prodName = instance.ProductName };
dxJoysticks.Add( myJs );
log.DebugFormat( " - Create the device interface for: {0}", myJs.prodName );
}
}
}
catch ( Exception ex ) {
log.Debug( " *** InitDirectInput phase 2 failed unexpectedly", ex );
return false;
}
// Create the TabPages
int tabs = 0;
// do all joysticks
int nJs = 0; // number the Joystick Tabs
foreach ( myDxJoystick myJs in dxJoysticks ) {
// we have the first tab made as reference so TabPage[0] already exists
JoystickCls js = null;
UC_JoyPanel uUC_JoyPanelNew = null;
if ( tabs == 0 ) {
// first panel - The Tab content exists already
log.Debug( " - Add first Joystick panel" );
uUC_JoyPanelNew = UC_JoyPanel;
}
else {
log.Debug( " - Add next Joystick panel" );
// setup the further tab contents along the reference one in TabPage[0] (the control named UC_JoyPanel)
tc1.TabPages.Add( "" );
uUC_JoyPanelNew = new UC_JoyPanel( ); tc1.TabPages[tabs].Controls.Add( uUC_JoyPanelNew );
Tx.LocalizeControlTree( uUC_JoyPanelNew );
uUC_JoyPanelNew.Size = UC_JoyPanel.Size; uUC_JoyPanelNew.Location = UC_JoyPanel.Location;
}
// common part
log.Debug( " - Create Joystick instance " + nJs.ToString( ) );
// does all device related activities for that particular item
js = new JoystickCls( myJs.js, this, nJs, uUC_JoyPanelNew, tabs ) { TabPage = tc1.TabPages[tabs] };
DeviceInst.JoystickListRef.Add( js ); // add to joystick list
js.TabPage.Text = string.Format( "{0} {1}", Tx.Translate( "xJoystick" ), nJs + 1 ); // numbering is 1 based for the user
js.TabPage.ToolTipText = string.Format( "{0}\n{1}", js.DevName, js.DevInstanceGUID );
toolTip1.SetToolTip( js.TabPage, js.TabPage.ToolTipText );
js.TabPage.Tag = js.DevInstance; // used to find the tab for polling
js.TabPage.BackColor = MyColors.TabColor[tabs];
js.Hidden = IsTabPageHidden( js.DevInstance );
nJs++; // next joystick
// next Joystick tab
tabs++;
if ( tabs >= JoystickCls.JSnum_MAX ) {
log.Debug( " - Number of Device tabs reached MAX, cannot add more devices" );
break; // cannot load more JSticks than predefined Tabs
}
}
// make the GP the LAST device if there is one.
if ( ( tabs < JoystickCls.JSnum_MAX ) && ( dxGamepad != null ) ) {
log.Debug( " - Add Gamepad panel" );
if ( tabs > 0 ) {
tc1.TabPages.Add( "" );
log.Debug( " - Add Gamepad as next panel" );
}
tc1.TabPages[tabs].Text = Tx.Translate( "xGamepad" ) + " ";
UC_GpadPanel uUC_GpadPanelNew = new UC_GpadPanel( ); tc1.TabPages[tabs].Controls.Add( uUC_GpadPanelNew );
Tx.LocalizeControlTree( uUC_GpadPanelNew );
uUC_GpadPanelNew.Size = UC_JoyPanel.Size; uUC_GpadPanelNew.Location = UC_JoyPanel.Location;
if ( tabs == 0 ) {
UC_JoyPanel.Enabled = false; UC_JoyPanel.Visible = false; // don't use this one
}
log.Debug( " - Create Gamepad instance" );
DeviceInst.GamepadInst = new GamepadCls( dxGamepad, uUC_GpadPanelNew, tabs ); // does all device related activities for that particular item
DeviceInst.GamepadRef.SetDeviceName( GamepadCls.DevNameCIG ); // this is fixed ...
DeviceInst.GamepadRef.TabPage = tc1.TabPages[tabs];
DeviceInst.GamepadRef.TabPage.ToolTipText = string.Format( "{0}\n{1}", DeviceInst.GamepadRef.DevName, " " );
toolTip1.SetToolTip( DeviceInst.GamepadRef.TabPage, DeviceInst.GamepadRef.TabPage.ToolTipText );
SetGamepadTab( DeviceInst.GamepadRef.TabPage ); // indicates the gamepad tab (murks..)
MyColors.TabColor[tabs] = MyColors.GamepadColor; // save it for future use of tab coloring (drawing)
DeviceInst.GamepadRef.TabPage.BackColor = MyColors.TabColor[tabs];
DeviceInst.GamepadRef.Hidden = false; // always visible
tabs++; // next tab
}
log.DebugFormat( " - Added {0} GameControl devices", tabs );
if ( tabs == 0 ) {
log.Warn( " - Unable to find and/or create any joystick devices." );
MessageBox.Show( "Unable to create a joystick device. Program will exit.", "No joystick found", MessageBoxButtons.OK, MessageBoxIcon.Information );
return false;
}
// manage visibility of Tabs
ShowTabPages( );
// load the profile items from the XML
log.Debug( " - End of, InitActionTree now" );
InitActionTree( true );
return true;
}
#endregion
#region Tree Handling
/// <summary>
/// Grab the rtb data and load them into config
/// </summary>
private void Grab()
{
log.Debug( "Grab - Entry" );
m_dumpSCJScommands = false; // disable this one
m_AT.ActionMaps.fromXML( rtb.Text );
// Collect modifiers - simply overwrite existing ones as we deal with THIS file now
tdiAddMod1.Visible = false; tdiAddMod2.Visible = false; tdiAddMod3.Visible = false; // make context menu invisible
tdiAddMod1.Text = ""; tdiAddMod2.Text = ""; tdiAddMod3.Text = ""; // and clear
/*
if ( m_AT.ActionMaps.Modifiers.Count > 2 ) {
tdiAddMod3.Text = string.Format( "MOD: {0}", m_AT.ActionMaps.Modifiers[2] ); tdiAddMod3.Visible = true;
// make a new one
CheckBox cbx = new CheckBox(); cbx.Text = m_AT.ActionMaps.Modifiers[2]; cbx.Checked = true;
cbx.CheckedChanged += Cbx_CheckedChanged;
flpExtensions.Controls.Add( cbx );
}
if ( m_AT.ActionMaps.Modifiers.Count > 1 ) {
tdiAddMod2.Text = string.Format( "MOD: {0}", m_AT.ActionMaps.Modifiers[1] ); tdiAddMod2.Visible = true;
// make a new one
CheckBox cbx = new CheckBox(); cbx.Text = m_AT.ActionMaps.Modifiers[1]; cbx.Checked = true;
cbx.CheckedChanged += Cbx_CheckedChanged;
flpExtensions.Controls.Add( cbx );
}
if ( m_AT.ActionMaps.Modifiers.Count > 0 ) {
tdiAddMod1.Text = string.Format( "MOD: {0}", m_AT.ActionMaps.Modifiers[0] ); tdiAddMod1.Visible = true;
// make a new one
CheckBox cbx = new CheckBox(); cbx.Text = m_AT.ActionMaps.Modifiers[0]; cbx.Checked = true;
cbx.CheckedChanged += Cbx_CheckedChanged;
flpExtensions.Controls.Add( cbx );
}
*/
m_AT.DefineShowOptions( cbxShowJoystick.Checked, cbxShowGamepad.Checked, cbxShowKeyboard.Checked, cbxShowMouse.Checked, cbxShowMappedOnly.Checked );
m_AT.ReloadTreeView( ); // finally reload things into the tree
btDump.BackColor = btClear.BackColor; btDump.UseVisualStyleBackColor = btClear.UseVisualStyleBackColor; // neutral again
btGrab.BackColor = btClear.BackColor; btGrab.UseVisualStyleBackColor = btClear.UseVisualStyleBackColor; // neutral again
// get the text into the view
try {
rtb.ScrollToCaret( );
}
catch {
; // just ignore
}
UpdateTable( );
UpdateAssignmentList( );
}
/// <summary>
/// Dump Config into rtb
/// </summary>
private void Dump()
{
log.Debug( "Dump - Entry" );
m_dumpSCJScommands = false; // disable this one
AutoTabXML_Assignment( EATabXML.Tab_XML );
rtb.Text = string.Format( "<!-- {0} - SC Joystick Mapping - {1} -->\n{2}", DateTime.Now, txMappingName.Text, m_AT.toXML( txMappingName.Text ) );
btDump.BackColor = btClear.BackColor; btDump.UseVisualStyleBackColor = btClear.UseVisualStyleBackColor; // neutral again
btGrab.BackColor = btClear.BackColor; btGrab.UseVisualStyleBackColor = btClear.UseVisualStyleBackColor; // neutral again
}
private void SetRebindField( string map )
{
txRebind.Text = "pp_rebindkeys " + map;
}
#endregion
#region Event Handling
// *** Timer Events
// polls the devices to get the latest update
private void timer1_Tick( object sender, EventArgs e )
{
// Handle Kbd modifier timeout for joystick
m_modifierTimeout -= timer1.Interval; // decrement timeout
if ( m_modifierTimeout < 0 ) m_modifierTimeout = 0; // prevent undeflow after long time not using modifiers
if ( m_keyIn || tc1.SelectedTab?.Tag == null ) return; // don't handle those
string ctrl = "";
if ( DeviceInst.JoystickRef == null ) {
// no active joystick - may be a gamepad
if ( DeviceInst.GamepadRef != null ) {
// poll Gamepad if active
DeviceInst.GamepadRef.GetData( );
ctrl = DeviceInst.GamepadRef.GetLastChange( );
timer1.Interval = 750; // allow more time to release buttons [msec]
}
}
else {
// poll active Joystick
DeviceInst.JoystickRef.GetData( ); // poll the device
// add keyboard modifier - if there are ..
if ( DeviceInst.KeyboardRef == null ) {
// no keyboard => no modifier
ctrl = JSStr( ) + DeviceInst.JoystickRef.GetLastChange( ); // show last handled JS control
}
else {
UpdateModifiers( ); // get the last keyboard modifer to compose the command, also handles the modifier lifetime
ctrl = JSStr( ) + m_persistentMods + DeviceInst.JoystickRef.GetLastChange( ); // show last handled JS control
}
timer1.Interval = 150; // standard polling [msec]
}
lblLastJ.Text = ctrl;
// Handle Throttle checkbox
if ( JoystickCls.CanThrottle( ctrl ) ) {
cbxThrottle.Enabled = true;
}
else {
cbxThrottle.Checked = false; cbxThrottle.Enabled = false;
}
// Update joystick modifiers - not currently used
//btMakeMod.Enabled = JoystickCls.ValidModifier( ctrl );
}
// *** TreeView Events
private void treeView1_NodeMouseClick( object sender, TreeNodeMouseClickEventArgs e )
{
if ( e.Button == MouseButtons.Right ) {
treeView1.SelectedNode = e.Node; // trigger ActionTree events..
}
}
private void treeView1_NodeMouseDoubleClick( object sender, TreeNodeMouseClickEventArgs e )
{
if ( !m_dumpSCJScommands ) return; // disabled
if ( e.Button == MouseButtons.Left ) {
if ( e.Node.Level > 0 ) {
string cmd = SCJServer.SCJScmd.GetCommand( e.Node );
if ( !string.IsNullOrEmpty( cmd ) ) {
rtb.Text += $"{cmd}\n";
}
}
}
}
// Action Tree Event - manages the de/selection of a node
private void M_AT_NodeSelectedEvent( object sender, ActionTreeEventArgs e )
{
lblAction.Text = SCUiText.Instance.Text( e.SelectedAction );
lblAssigned.Text = e.SelectedCtrl;
}
// *** Show options
private void cbxShowTreeOptions_CheckedChanged( object sender, EventArgs e )
{
if ( m_AT == null ) return; // on init
m_AT.DefineShowOptions( cbxShowJoystick.Checked, cbxShowGamepad.Checked, cbxShowKeyboard.Checked, cbxShowMouse.Checked, cbxShowMappedOnly.Checked );
m_AT.ReloadTreeView( );
if ( m_appLoading ) return; // don't assign while loading defaults
AppSettings.Instance.ShowJoystick = cbxShowJoystick.Checked; AppSettings.Instance.ShowGamepad = cbxShowGamepad.Checked;
AppSettings.Instance.ShowKeyboard = cbxShowKeyboard.Checked; AppSettings.Instance.ShowMouse = cbxShowMouse.Checked;
AppSettings.Instance.ShowMapped = cbxShowMappedOnly.Checked;
}
// *** Assign Panel Items
private void btFind_Click( object sender, EventArgs e )
{
m_AT.FindAndSelectCtrl( JoystickCls.MakeThrottle( Act.DevInput( lblLastJ.Text, InputMode ), cbxThrottle.Checked ), "" ); // find the action for a Control (joystick input)
}
private void btAssign_Click( object sender, EventArgs e )
{
log.Debug( "btAssign_Click" );
if ( m_AT.UpdateSelectedItem( JoystickCls.MakeThrottle( lblLastJ.Text, cbxThrottle.Checked ), InputMode, true ) ) {
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
UpdateTableSelectedItem( );
}
else MySounds.PlayNotfound( );
}
private void btBlend_Click( object sender, EventArgs e )
{
log.Debug( "btBlend_Click" );
if ( m_AT.CanDisableBinding ) {
m_AT.DisableBinding( );
UpdateTableSelectedItem( );
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
else MySounds.PlayCannot( );
}
private void btClear_Click( object sender, EventArgs e )
{
log.Debug( "btClear_Click" );
if ( m_AT.CanClearBinding || m_AT.CanDisableBinding ) {
m_AT.ClearBinding( );
UpdateTableSelectedItem( );
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
else MySounds.PlayCannot( );
}
// *** General Area Items
private void btDump_Click( object sender, EventArgs e )
{
Dump( );
}
private void btGrab_Click( object sender, EventArgs e )
{
Grab( );
}
private void btClearFilter_Click( object sender, EventArgs e )
{
txFilter.Text = "";
}
private void txFilter_TextChanged( object sender, EventArgs e )
{
m_AT.FilterTree( txFilter.Text );
}
private void cbxAutoTabXML_CheckedChanged( object sender, EventArgs e )
{
AppSettings.Instance.AutoTabXML = cbxAutoTabXML.Checked; AppSettings.Instance.Save( );
}
// *** Toolstrip Items
private void meResetDefaults_Click( object sender, EventArgs e )
{
m_dumpSCJScommands = false; // disable this one
// start over and if chosen, load defaults from SC game
InitActionTree( true );
rtb.Text = "";
UpdateTable( );
UpdateAssignmentList( );
}
private void meResetEmpty_Click( object sender, EventArgs e )
{
m_dumpSCJScommands = false; // disable this one
// start over
cbxShowMappedOnly.Checked = false; // else it might get empty..
InitActionTree( false );
rtb.Text = "";
UpdateTable( );
UpdateAssignmentList( );
}
private void meDumpMappingList_Click( object sender, EventArgs e )
{
AutoTabXML_Assignment( EATabXML.Tab_XML );
if ( AppSettings.Instance.UseCSVListing )
rtb.Text = string.Format( "-- {0} - SC Joystick Mapping --\n{1}", DateTime.Now, m_AT.ReportActionsCSV( AppSettings.Instance.ListModifiers ) );
else
rtb.Text = string.Format( "-- {0} - SC Joystick Mapping --\n{1}", DateTime.Now, m_AT.ReportActions( ) );
}
private void meDumpLogfile_Click( object sender, EventArgs e )
{
AutoTabXML_Assignment( EATabXML.Tab_XML );
rtb.Text = $"-- {DateTime.Now} - SC Joystick AC Path and Logfile --\n";
var devList = new DeviceList( );
rtb.Text += $"\n{devList.DumpDevices( )}\n{SCPath.Summary( )}\n{SCLogExtract.ExtractLog( )}";
devList = null;
}
private void meDumpDefaultProfile_Click( object sender, EventArgs e )
{
AutoTabXML_Assignment( EATabXML.Tab_XML );
rtb.Text = SCDefaultProfile.DefaultProfile( );
}
private void meDumpActiontreeAsXML_Click( object sender, EventArgs e )
{
Dump( );
}
// *** Dialogs
// Show the Table Window
private void meShowToggleTable_Click( object sender, EventArgs e )
{
bool created = false;
if ( FTAB == null ) {
FTAB = new FormTable( );
FTAB.EditActionEvent += FTAB_EditActionEvent;
FTAB.UpdateEditEvent += FTAB_UpdateEditEvent;
created = true;
}
if ( FTAB.Visible ) {
AppSettings.Instance.FormTableSize = FTAB.LastSize;
AppSettings.Instance.FormTableLocation = FTAB.LastLocation;
AppSettings.Instance.FormTableColumnWidth = FTAB.LastColSize;
FTAB.Hide( );
}
else {
FTAB.Show( );
if ( created ) {
FTAB.LastColSize = AppSettings.Instance.FormTableColumnWidth;
}
// reload the data to display
UpdateTable( );
}
}
private void meShowOptionsDialog_Click( object sender, EventArgs e )
{
timer1.Enabled = false; // must be off while a modal window is shown, else DX gets crazy
FormOptions OPT = new FormOptions( );
// Have to attach here to capture the currently valid settings
// cleanup - Actions will be assigned new in below calls
m_AT.ActionMaps.DeviceOptions.ResetDynamicItems( );
m_AT.ActionMaps.TuningOptions.ResetDynamicItems( );
UpdateAllTuningItems( JoystickCls.DeviceClass );
UpdateAllTuningItems( GamepadCls.DeviceClass );
UpdateAllTuningItems( MouseCls.DeviceClass );
DeviceList devlist = new DeviceList( );
if ( AppSettings.Instance.DetectGamepad && ( DeviceInst.GamepadRef != null ) ) {
devlist.Add( DeviceInst.GamepadRef );
}
devlist.AddRange( DeviceInst.JoystickListRef );
devlist.Add( DeviceInst.MouseRef );
OPT.TuningOptions = m_AT.ActionMaps.TuningOptions;
OPT.DeviceOptions = m_AT.ActionMaps.DeviceOptions;
OPT.Devicelist = devlist;
OPT.ShowDialog( this );
m_AT.Dirty = true;
OPT = null; // get rid and create a new one next time..
devlist = null;
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
timer1.Enabled = true;
}
private void meShowDeviceTuningDialog_Click( object sender, EventArgs e )
{
timer1.Enabled = false; // must be off while a modal window is shown, else DX gets crazy
JSCAL = new OGL.FormJSCalCurve( );
// Have to attach here to capture the currently valid settings
// cleanup - Actions will be assigned new in below calls
m_AT.ActionMaps.DeviceOptions.ResetDynamicItems( );
m_AT.ActionMaps.TuningOptions.ResetDynamicItems( );
UpdateTuningItems( );
// run
JSCAL.TuningOptions = m_AT.ActionMaps.TuningOptions;
JSCAL.ShowDialog( this );
m_AT.Dirty = true;
JSCAL = null; // get rid and create a new one next time..
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
timer1.Enabled = true;
}
private void meShowDeviceMonitoringDialog_Click( object sender, EventArgs e )
{
timer1.Enabled = false; // must be off while a modal window is shown, else DX gets crazy
var MONITOR = new FormDeviceMonitor { ActionTree = m_AT };
MONITOR.ShowDialog( this );
MONITOR = null; // get rid and create a new one next time..
timer1.Enabled = true;
}
private void meShowLayoutDialog_Click( object sender, EventArgs e )
{
// sanity check for the layout folder
if ( !Directory.Exists( TheUser.LayoutsDir ) ) {
MessageBox.Show( this, $"Layout folder is missing - should be: {TheUser.LayoutsDir}" );
}
else {
timer1.Enabled = false; // must be off while a modal window is shown, else DX gets crazy
var LAYOUT = new FormLayout { ActionList = m_AT.ReportActionsSItemText( ) };
LAYOUT.ShowDialog( this );
LAYOUT = null; // get rid and create a new one next time..
timer1.Enabled = true;
}
}
private void meDumpSCJoyServerCommands_Click( object sender, EventArgs e )
{
// clear the XML pane and allow double clicks to create commands from the action
rtb.Clear( );
m_dumpSCJScommands = true; // enable this one
rtb.Text = "Doubleclick items in the Action Tree to create commands\n\n";
}
// *** Settings
private void meSettingsDialog_Click( object sender, EventArgs e )
{
// have to stop polling while the Settings window is open
timer1.Enabled = false;
if ( AppSettings.Instance.ShowSettings( "" ) != DialogResult.Cancel ) {
AppSettings.Instance.Reload( ); // must reload in case of any changes in the form
// Hide JS Tabs as needed
ShowTabPages( );
// update JS colors
UpdateTabPageColors( );
// then reload the profile and mappings
LoadMappingDD( );
// indicates (in)valid folders
SCFileIndication( );
// change language if needed
if ( Enum.TryParse( AppSettings.Instance.UseLanguage, out SCUiText.Languages lang ) ) {
SCUiText.Instance.Language = lang;
}
treeView1.ShowNodeToolTips = AppSettings.Instance.ShowTreeTips;
// now update the contents according to new settings
foreach ( JoystickCls j in DeviceInst.JoystickListRef ) j.ApplySettings( ); // update Seetings
m_AT.IgnoreMaps = AppSettings.Instance.IgnoreActionmaps;
// and start over with an empty tree
InitActionTree( false );
UpdateTable( );
}
timer1.Enabled = true;
}
private void meJsReassignDialog_Click( object sender, EventArgs e )
{
// have to stop polling while the Reassign window is open
timer1.Enabled = false;
if ( DeviceInst.JoystickListRef.ShowReassign( ) != DialogResult.Cancel ) {
// copy the action tree while reassigning the jsN mappings from OLD to NEW
ActionTree newTree = m_AT.ReassignJsN( DeviceInst.JoystickListRef.JsReassingList );
// we have still the old assignment in the ActionMap - change it here (map does not know about the devices)
JoystickCls j = null;
// for all supported jsN devices
for ( int i = 0; i < JoystickCls.JSnum_MAX; i++ ) {
j = DeviceInst.JoystickListRef.Find_InstanceForjsN( i + 1 );
if ( j != null ) {
newTree.ActionMaps.jsN[i] = j.DevName;
newTree.ActionMaps.jsN_instGUID[i] = j.DevInstanceGUID;
newTree.ActionMaps.jsN_prodGUID[i] = j.DevGUID;
}
else {
newTree.ActionMaps.jsN[i] = ""; newTree.ActionMaps.jsN_instGUID[i] = ""; newTree.ActionMaps.jsN_prodGUID[i] = "";
}
}
m_AT.NodeSelectedEvent -= M_AT_NodeSelectedEvent; // disconnect the Event
m_AT = newTree; // make it the valid one
m_AT.NodeSelectedEvent += M_AT_NodeSelectedEvent; // reconnect the Event
m_AT.DefineShowOptions( cbxShowJoystick.Checked, cbxShowGamepad.Checked, cbxShowKeyboard.Checked, cbxShowMouse.Checked, cbxShowMappedOnly.Checked );
m_AT.ReloadTreeView( );
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
timer1.Enabled = true;
}
// *** Load maps
private void msSelectMapping_DropDownItemClicked( object sender, ToolStripItemClickedEventArgs e )
{
UpdateDDMapping( e.ClickedItem.Text );
}
private void meDefaultsLoadAndGrab_Click( object sender, EventArgs e )
{
m_dumpSCJScommands = false; // disable this one
// start over
InitActionTree( true );
rtb.Text = SCMappings.Mapping( AppSettings.Instance.DefMappingName );
Grab( );
if ( SCMappings.IsUserMapping( AppSettings.Instance.DefMappingName ) ) {
txMappingName.Text = AppSettings.Instance.DefMappingName;
SetRebindField( txMappingName.Text );
}
btDump.BackColor = MyColors.DirtyColor;
txMappingName.BackColor = MyColors.ValidColor;
}
private void meResetLoadAndGrab_Click( object sender, EventArgs e )
{
m_dumpSCJScommands = false; // disable this one
// start over
InitActionTree( false );
rtb.Text = SCMappings.Mapping( AppSettings.Instance.DefMappingName );
if ( SCMappings.IsUserMapping( AppSettings.Instance.DefMappingName ) ) {
txMappingName.Text = AppSettings.Instance.DefMappingName;
SetRebindField( txMappingName.Text );
}
Grab( );
txMappingName.BackColor = MyColors.ValidColor;
}
private void meLoadAndGrab_Click( object sender, EventArgs e )
{
m_dumpSCJScommands = false; // disable this one
rtb.Text = SCMappings.Mapping( AppSettings.Instance.DefMappingName );
Grab( );
if ( SCMappings.IsUserMapping( AppSettings.Instance.DefMappingName ) ) {
txMappingName.Text = AppSettings.Instance.DefMappingName;
SetRebindField( txMappingName.Text );
}
btDump.BackColor = MyColors.DirtyColor;
txMappingName.BackColor = MyColors.ValidColor;
}
private void meLoad_Click( object sender, EventArgs e )
{
m_dumpSCJScommands = false; // disable this one
rtb.Text = SCMappings.Mapping( AppSettings.Instance.DefMappingName );
if ( SCMappings.IsUserMapping( AppSettings.Instance.DefMappingName ) ) {
txMappingName.Text = AppSettings.Instance.DefMappingName;
SetRebindField( txMappingName.Text );
}
btGrab.BackColor = MyColors.DirtyColor;
txMappingName.BackColor = MyColors.ValidColor;
}
// *** Context Menu Items
// RTB Menu
private void tsiCopy_Click( object sender, EventArgs e )
{
rtb.Focus( );
if ( rtb.SelectionLength > 0 ) rtb.Copy( );
}
private void tsiPaste_Click( object sender, EventArgs e )
{
rtb.Focus( );
rtb.Paste( DataFormats.GetFormat( DataFormats.UnicodeText ) );
btGrab.BackColor = MyColors.DirtyColor;
}
private void tsiSelAll_Click( object sender, EventArgs e )
{
rtb.Focus( );
rtb.SelectAll( );
}
private void tsiPReplace_Click( object sender, EventArgs e )
{
rtb.Focus( );
rtb.SelectAll( );
rtb.Paste( DataFormats.GetFormat( DataFormats.UnicodeText ) );
btGrab.BackColor = MyColors.DirtyColor;
}
private void tsiOpen_Click( object sender, EventArgs e )
{
if ( OFD.ShowDialog( this ) == DialogResult.OK ) {
rtb.LoadFile( OFD.FileName, RichTextBoxStreamType.PlainText );
btGrab.BackColor = MyColors.DirtyColor;
}
}
private void tsiSaveAs_Click( object sender, EventArgs e )
{
if ( SFD.ShowDialog( this ) == DialogResult.OK ) {
rtb.SaveFile( SFD.FileName, RichTextBoxStreamType.PlainText );
}
}
// *** Node Menu
private ActivationMode m_prevActivationMode = new ActivationMode( ActivationMode.Default );
private void cmAddDel_Opening( object sender, CancelEventArgs e )
{
// note: the right click selected the node
ContextMenuStrip cts = ( sender as ContextMenuStrip );
bool any2 = false; // Group 2
bool any3 = false; // Group 3
bool any4 = false; // Group 4
m_prevActivationMode = ActivationMode.Default; // switch Closing handling OFF in case we don't show anything
if ( m_AT.CanAssignBinding ) {
tdiAssignBinding.Text = Tx.Translate( tdiAssignBinding ) + ": " + JoystickCls.MakeThrottle( lblLastJ.Text, cbxThrottle.Checked );
}
tdiAssignBinding.Visible = m_AT.CanAssignBinding; any2 = any2 || m_AT.CanAssignBinding; // Assign
tdiBlendBinding.Visible = m_AT.CanDisableBinding; any2 = any2 || m_AT.CanDisableBinding; // Blend
tdiClearBinding.Visible = m_AT.CanClearBinding; any2 = any2 || m_AT.CanClearBinding; // Clear
tdiAddBinding.Visible = m_AT.CanAddBinding; any3 = any3 || m_AT.CanAddBinding; // Add
tdiDelBinding.Visible = m_AT.CanDelBinding; any3 = any3 || m_AT.CanDelBinding; // Del
// handle activation modes - there is a default one and the list of choosable ones
// there is no further decision on can or cannot - any(2) is enough to know
tdiCbxActivation.Visible = false;
ActivationModes am = m_AT.ActivationModeSelectedItem( );
// have to fudge around with a descriptive text here
if ( am[0] == ActivationMode.Default )
tdiTxDefActivationMode.Text = string.Format( "Profile: {0}", Tx.Translate( tdiTxDefActivationMode ) ); // show the default element
else
tdiTxDefActivationMode.Text = string.Format( "Profile: {0}", am[0].Name ); // show the default element
if ( any2 && m_AT.IsMappedAction ) {
m_prevActivationMode = am[1]; // this is the selected one
tdiCbxActivation.Visible = true;
any4 = true;
tdiCbxActivation.Text = m_prevActivationMode.Name;
}
tdiSGroup1.Visible = any2; // separator
tdiSGroup2.Visible = any3; // separator
tdiSGroup3.Visible = any4; // separator
tdiTxDefActivationMode.Visible = any4;
e.Cancel = false; // !( any2 || any3 );
}
// Collapses all but the selected node or the part where it is in
private void tdiCollapseAll_Click( object sender, EventArgs e )
{
TreeNode selNodeActionMap = treeView1.SelectedNode;
TreeNode selNodeParent = selNodeActionMap;
// see if we have a parent..
if ( selNodeActionMap.Level > 1 )
selNodeParent = selNodeActionMap.Parent;
treeView1.CollapseAll( );
selNodeParent.Expand( );
treeView1.SelectedNode = selNodeActionMap;
treeView1.SelectedNode.EnsureVisible( );
}
private void tdiExpandAll_Click( object sender, EventArgs e )
{
treeView1.ExpandAll( );
treeView1.SelectedNode.EnsureVisible( );
}
private void tdiCbxActivation_Click( object sender, EventArgs e )
{
cmAddDel.Close( ToolStripDropDownCloseReason.ItemClicked );
if ( !string.IsNullOrEmpty( m_prevActivationMode.Name ) && ( m_prevActivationMode.Name != (string)tdiCbxActivation.SelectedItem ) ) {
tdiCbxActivation.Text = (string)tdiCbxActivation.SelectedItem;
// seems to have changed - evaluate
// it is either one of the ActivationModes, or profile default
m_AT.UpdateActivationModeSelectedItem( tdiCbxActivation.Text );
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
m_prevActivationMode = ActivationMode.Default; // reset prev entry for next edit
}
}
private void tdiAssignBinding_Click( object sender, EventArgs e )
{
btAssign_Click( sender, e );
}
private void tdiBlendBinding_Click( object sender, EventArgs e )
{
btBlend_Click( sender, e );
}
private void tdiClearBinding_Click( object sender, EventArgs e )
{
btClear_Click( sender, e );
}
private void tsiAddBinding_Click( object sender, EventArgs e )
{
// note: the right click selected the node
log.Debug( "tsiAddBinding_Click" );
m_AT.AddBinding( );
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
private void tdiDelBinding_Click( object sender, EventArgs e )
{
// note: the right click selected the node
log.Debug( "tdiDelBinding_Click" );
m_AT.DelBinding( );
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
// note: the right click selected the node
private void tdiAddMod_Click( object sender, EventArgs e )
{
}
// rtb drop xml file
private void rtb_DragEnter( object sender, DragEventArgs e )
{
bool dropEnabled = true;
if ( e.Data.GetDataPresent( DataFormats.FileDrop, true ) ) {
string[] filenames =
e.Data.GetData( DataFormats.FileDrop, true ) as string[];
foreach ( string filename in filenames ) {
if ( System.IO.Path.GetExtension( filename ).ToUpperInvariant( ) != ".XML" ) {
dropEnabled = false;
break;
}
}
}
else {
dropEnabled = false;
}
if ( dropEnabled ) {
e.Effect = DragDropEffects.Copy;
}
else {
e.Effect = DragDropEffects.None;
}
}
private void rtb_DragDrop( object sender, DragEventArgs e )
{
// Loads the file into the control.
string[] droppedFilenames = e.Data.GetData( DataFormats.FileDrop, true ) as string[];
if ( droppedFilenames.Length > 0 ) rtb.LoadFile( droppedFilenames[0], RichTextBoxStreamType.PlainText );
}
// *** XML load and save
private void btSaveMyMapping_Click( object sender, EventArgs e )
{
bool cancel = false;
AutoTabXML_Assignment( EATabXML.Tab_XML );
if ( SCMappings.IsValidMappingName( txMappingName.Text ) ) {
Dump( );
if ( SCMappings.MappingFileExists( txMappingName.Text ) ) {
cancel = ( MessageBox.Show( "File exists, shall we overwrite ?", "Save XML", MessageBoxButtons.YesNo ) == DialogResult.No );
}
if ( !cancel ) {
rtb.SaveFile( SCMappings.MappingFileName( txMappingName.Text ), RichTextBoxStreamType.PlainText );
TheUser.BackupMappingFile( txMappingName.Text ); // backup copy of the old one
rtb.SaveFile( TheUser.MappingFileName( txMappingName.Text ), RichTextBoxStreamType.PlainText ); // also save the new one in the user space
SetRebindField( txMappingName.Text );
// get the new one into the list
LoadMappingDD( );
UpdateDDMapping( txMappingName.Text );
AppSettings.Instance.MyMappingName = txMappingName.Text; AppSettings.Instance.Save( );// last used - persist
txMappingName.BackColor = MyColors.SuccessColor;
// autosave our XML for other activities
string xmlList = $"<!-- {DateTime.Now} - SC Joystick Mapping ({txMappingName.Text}) --> \n{m_AT.ReportActionsXML( )}";
using ( StreamWriter sw = File.CreateText( TheUser.MappingXmlFileName( txMappingName.Text ) ) ) {
sw.Write( xmlList );
}
// autosave our Json for other activities
var jexport = m_AT.ReportActionsJson( );
jexport.Comment = $"{DateTime.Now} - SC Joystick Mapping ({txMappingName.Text})";
jexport.WriteToFile( TheUser.MappingJsonFileName( txMappingName.Text ) );
}
}
else {
txMappingName.BackColor = MyColors.ErrorColor;
}
}
private void txMappingName_TextChanged( object sender, EventArgs e )
{
if ( SCMappings.IsValidMappingName( txMappingName.Text ) ) {
txMappingName.BackColor = MyColors.ValidColor;
}
else {
txMappingName.BackColor = MyColors.InvalidColor;
}
}
// *** Hyperlink
private void linkLblReleases_LinkClicked( object sender, LinkLabelLinkClickedEventArgs e )
{
this.linkLblReleases.LinkVisited = true;
System.Diagnostics.Process.Start( c_GithubLink );
}
private void btClip_Click( object sender, EventArgs e )
{
Clipboard.SetText( txRebind.Text );
}
// *** Joystick Tuning
private void cbxInv_XY_MouseClick( object sender, MouseEventArgs e )
{
m_AT.Dirty = true;
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
/// <summary>
/// Updates Gamedevice, Nodetext for one Tuning (Option) item from current assignment
/// </summary>
/// <param name="deviceClass">The device class</param>
/// <param name="optionName">The option to handle</param>
/// <param name="action">The corresponding action</param>
/// <param name="actionmap">The actionmap to search for the action</param>
private bool UpdateTuningForDevice( string deviceClass, string optionName, string action, string actionmap )
{
DeviceTuningParameter tuning = null;
DeviceCls dev = null;
string match = "";
string nodeText = "";
if ( JoystickCls.IsDeviceClass( deviceClass ) ) {
match = ActionTreeNode.ComposeNodeActionText( action, "js" );
}
else if ( GamepadCls.IsDeviceClass( deviceClass ) ) {
match = ActionTreeNode.ComposeNodeActionText( action, "xi" );
}
else if ( MouseCls.IsDeviceClass( deviceClass ) ) {
match = ActionTreeNode.ComposeNodeActionText( action + "_mouse", "mo" ); // CIG cannot decide on terminology rules at all...
}
nodeText = m_AT.FindText( actionmap, match ); // returns "" or a complete text ("action - command")
// check for exit states
if ( string.IsNullOrWhiteSpace( nodeText ) ) return false; // EXIT - no node assigned
if ( Act.IsDisabledInput( ActionTreeNode.CommandFromActionText( nodeText ) ) ) return false; // EXIT disabled item
// find the device for the action if it is an axis (analog command)
string command = ActionTreeNode.CommandFromActionText( nodeText );
if ( JoystickCls.IsAxisCommand( command ) ) {
dev = DeviceInst.JoystickListRef.Find_InstanceForjsN( JoystickCls.JSNum( command ) );
}
else if ( GamepadCls.IsAxisCommand( command ) ) {
dev = DeviceInst.GamepadRef;
}
else if ( MouseCls.IsAxisCommand( command ) ) {
dev = DeviceInst.MouseRef;
}
// finally do the job..
if ( dev != null ) {
// find the tuning item of the action
string toID = Tuningoptions.TuneOptionIDfromJsN( deviceClass, dev.XmlInstance );
OptionTree ot = m_AT.ActionMaps.TuningOptions.OptionTreeFromToID( toID );
if ( ot == null ) return false; // EXIT no optiontree for the device
tuning = ot.TuningItem( optionName ); // set defaults
if ( tuning == null ) return false; // EXIT no tuning item for the device
string doID = Deviceoptions.DevOptionID( dev.DevClass, dev.DevName, nodeText );
if ( m_AT.ActionMaps.DeviceOptions.ContainsKey( doID ) ) {
tuning.AssignDynamicItems( dev, m_AT.ActionMaps.DeviceOptions[doID], nodeText );
}
else {
tuning.AssignDynamicItems( dev, null, nodeText );
}
}
return true;
}
/// <summary>
/// Updates the option for the first device found only
/// Used for the Tuning Dialog, only one item can be tuned
/// </summary>
/// <param name="optionName">The option to handle</param>
/// <param name="action">The corresponding action</param>
/// <param name="actionmap">The actionmap to search for the action</param>
private void UpdateTuningPrioritized( string optionName, string action, string actionmap )
{
bool retVal = UpdateTuningForDevice( JoystickCls.DeviceClass, optionName, action, actionmap );
if ( !retVal ) retVal = UpdateTuningForDevice( GamepadCls.DeviceClass, optionName, action, actionmap );
if ( !retVal ) retVal = UpdateTuningForDevice( MouseCls.DeviceClass, optionName, action, actionmap );
}
/// <summary>
/// Get the assigned controls for some commands used in Tuning Yaw,Pitch,Roll and the Strafe ones
/// Connect deviceOption if known
/// </summary>
private void UpdateTuningItems()
{
UpdateTuningPrioritized( "flight_move_pitch", "v_pitch", "spaceship_movement" );
UpdateTuningPrioritized( "flight_move_yaw", "v_yaw", "spaceship_movement" );
UpdateTuningPrioritized( "flight_move_roll", "v_roll", "spaceship_movement" );
UpdateTuningPrioritized( "flight_move_strafe_vertical", "v_strafe_vertical", "spaceship_movement" );
UpdateTuningPrioritized( "flight_move_strafe_lateral", "v_strafe_lateral", "spaceship_movement" );
UpdateTuningPrioritized( "flight_move_strafe_longitudinal", "v_strafe_longitudinal", "spaceship_movement" );
}
/// <summary>
/// Get the assigned controls for other Options - if available...
/// </summary>
private void UpdateAllTuningItems( string deviceClass )
{
UpdateTuningForDevice( deviceClass, "flight_move_pitch", "v_pitch", "spaceship_movement" );
UpdateTuningForDevice( deviceClass, "flight_move_yaw", "v_yaw", "spaceship_movement" );
UpdateTuningForDevice( deviceClass, "flight_move_roll", "v_roll", "spaceship_movement" );
UpdateTuningForDevice( deviceClass, "flight_move_strafe_vertical", "v_strafe_vertical", "spaceship_movement" );
UpdateTuningForDevice( deviceClass, "flight_move_strafe_lateral", "v_strafe_lateral", "spaceship_movement" );
UpdateTuningForDevice( deviceClass, "flight_move_strafe_longitudinal", "v_strafe_longitudinal", "spaceship_movement" );
UpdateTuningForDevice( deviceClass, "flight_view_pitch", "v_view_pitch", "spaceship_view" );
UpdateTuningForDevice( deviceClass, "flight_view_yaw", "v_view_yaw", "spaceship_view" );
UpdateTuningForDevice( deviceClass, "flight_throttle_abs", "v_throttle_abs", "spaceship_movement" );
UpdateTuningForDevice( deviceClass, "flight_throttle_rel", "v_throttle_rel", "spaceship_movement" );
UpdateTuningForDevice( deviceClass, "flight_aim_pitch", "v_aim_pitch", "spaceship_targeting" );
UpdateTuningForDevice( deviceClass, "flight_aim_yaw", "v_aim_yaw", "spaceship_targeting" );
UpdateTuningForDevice( deviceClass, "turret_aim_pitch", "v_aim_pitch", "spaceship_turret" );
UpdateTuningForDevice( deviceClass, "turret_aim_yaw", "v_aim_yaw", "spaceship_turret" );
UpdateTuningForDevice( deviceClass, "mgv_view_pitch", "v_view_pitch", "vehicle_general" );
UpdateTuningForDevice( deviceClass, "mgv_view_yaw", "v_view_yaw", "vehicle_general" );
}
// *** Keyboard Input
bool m_keyIn = false;
bool m_mouseIn = false;
private void btJsKbd_Click( object sender, EventArgs e )
{
m_keyIn = ( !m_keyIn );
if ( m_keyIn ) {
cbxThrottle.Checked = false; cbxThrottle.Enabled = false; // must be disabled..
if ( DeviceInst.KeyboardRef == null ) {
m_keyIn = false;
btJsKbd.ImageKey = "J";
return;
} // bail out ..
lblLastJ.BackColor = MyColors.KeyboardColor;
btJsKbd.ImageKey = "K";
lblLastJ.Focus( );
DeviceInst.KeyboardRef.Activate( );
DeviceInst.KeyboardRef.GetData( ); // poll to aquire once
}
else {
m_mouseIn = false; // not longer
lblLastJ.BackColor = MyColors.ValidColor;
btJsKbd.ImageKey = "J";
// m_Keyboard.Deactivate( ); // not longer with modifier mappings in AC 1.1
}
}
// Key down triggers the readout via DX Input
private void lblLastJ_KeyDown( object sender, KeyEventArgs e )
{
if ( m_keyIn ) {
DeviceInst.KeyboardRef.GetData( );
string modS = DeviceInst.KeyboardRef.GetLastChange( false ); // modifiers only
string keyModS = DeviceInst.KeyboardRef.GetLastChange( true ); // modifiers+keyboard input
// don't override modifiers when we are in mouse mode and the mod is the same and there is no kbd entry....
if ( m_mouseIn && ( keyModS == modS ) && ( m_persistentMods == ( modS + "+" ) ) ) {
; // nothing here -
}
else {
m_mouseIn = false; // clear on kbd input - 20171226 must prepend text change
lblLastJ.Text = DeviceInst.KeyboardRef.GetLastChange( true );
}
// also maintain persistent mods
UpdateModifiers( );
}
// don't spill the field with regular input
e.SuppressKeyPress = true;
e.Handled = true;
}
private void UpdateAssignmentList()
{
string devInput = Act.DevInput( lblLastJ.Text, InputMode );
RTF.RTFformatter RTF = new RTF.RTFformatter( );
m_AT.ListAllActionsRTF( devInput, RTF );
// have to check if throttle is used and if - add those to the list
string altDevInput = JoystickCls.MakeThrottle( devInput, true );
if ( altDevInput != devInput ) {
m_AT.ListAllActionsRTF( altDevInput, RTF );
}
lbxOther.Rtf = RTF.RTFtext;
}
// text of input has changed
private void lblLastJ_TextChanged( object sender, EventArgs e )
{
AutoTabXML_Assignment( EATabXML.Tab_Assignment );
UpdateAssignmentList( );
}
// maintain the global modifier store
private void UpdateModifiers()
{
if ( DeviceInst.KeyboardRef == null ) return;
DeviceInst.KeyboardRef.GetData( );
string modS = DeviceInst.KeyboardRef.GetLastChange( false );
if ( !string.IsNullOrEmpty( modS ) ) {
if ( modS.Contains( KeyboardCls.ClearMods ) ) {
// allow to cancel modifiers
m_persistentMods = ""; // kill persistent ones
}
else {
m_persistentMods = modS + "+";
m_modifierTimeout = c_modifierTime; // restart show interval
}
}
else {
if ( m_modifierTimeout <= 0 ) {
m_persistentMods = ""; // modifier timed out
m_mouseIn = false;
}
}
}
// *** Mouse Input
private void cmMouseEntry_Opening( object sender, CancelEventArgs e )
{
if ( !m_keyIn ) e.Cancel = true;
}
// processes all mouse context menu and some unreachable KBD item clicks
private void tmeItem_Click( object sender, EventArgs e )
{
ToolStripMenuItem ts = (ToolStripMenuItem)sender;
if ( string.IsNullOrEmpty( (string)ts.Tag ) ) return;
string item = "";
string device = MouseCls.DeviceClass;
if ( int.TryParse( (string)ts.Tag, out int btNum ) ) {
// got a button (most likely..)
item = "mouse" + btNum.ToString( );
}
else if ( (string)ts.Tag == "X" )
item = "maxis_x";
else if ( (string)ts.Tag == "Y" )
item = "maxis_y";
else if ( (string)ts.Tag == "U" )
item = "mwheel_up";
else if ( (string)ts.Tag == "D" )
item = "mwheel_down";
else if ( (string)ts.Tag == "K_Tab" ) {
item = "tab";
device = KeyboardCls.DeviceClass;
}
string ctrl = "";
// have to handle the two devices
if ( MouseCls.IsDeviceClass( device ) ) {
if ( DeviceInst.KeyboardRef == null ) {
// no keyboard = no modifier
ctrl = MouseCls.MakeCtrl( item, "" ); // show last handled JS control
}
else {
UpdateModifiers( );
ctrl = MouseCls.MakeCtrl( item, m_persistentMods ); // show last handled JS control
}
m_mouseIn = true; // for this one only
}
else if ( KeyboardCls.IsDeviceClass( device ) ) {
UpdateModifiers( );
ctrl = KeyboardCls.MakeCtrl( item, m_persistentMods ); // show last handled JS control
m_mouseIn = false;
}
lblLastJ.Text = ctrl;
}
#endregion
#region DataTable Handling
// Called when the table must be rebuild
private void UpdateTable()
{
// only if needed
if ( ( FTAB != null ) && FTAB.Visible ) {
FTAB.SuspendDGV( );
m_AT.ActionMaps.ToDataSet( FTAB.DS_AMaps );
FTAB.ResumeDGV( );
FTAB.Populate( );
}
}
// Called when an entry has been modified
private void UpdateTableSelectedItem()
{
// only if needed
if ( ( FTAB != null ) && FTAB.Visible ) {
string actionID = m_AT.SelectedActionID;
m_AT.ActionMaps.UpdateDataSet( FTAB.DS_AMaps, actionID );
}
}
// called when the user clicks Update from the Table Window
private void FTAB_UpdateEditEvent( object sender, UpdateEditEventArgs e )
{
ActionTree newTree = m_AT.UpdateFromDataSet( FTAB.DS_AMaps );
// returns a null if no changes have been found
if ( newTree != null ) {
m_AT.NodeSelectedEvent -= M_AT_NodeSelectedEvent; // disconnect the Event
m_AT = newTree; // make it the valid one
m_AT.NodeSelectedEvent += M_AT_NodeSelectedEvent; // reconnect the Event
m_AT.DefineShowOptions( cbxShowJoystick.Checked, cbxShowGamepad.Checked, cbxShowKeyboard.Checked, cbxShowMouse.Checked, cbxShowMappedOnly.Checked );
m_AT.ReloadTreeView( );
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
}
// called when the user if the TAB form wants to edit a row
private void FTAB_EditActionEvent( object sender, EditRowEventArgs e )
{
m_AT.FindAndSelectActionKey( e.Actionmap, e.Actionkey, e.Nodeindex );
}
#endregion
}
}