mirror of
https://github.com/SCToolsfactory/SCJMapper-V2.git
synced 2024-11-14 18:12:45 +00:00
8371532108
Compiled for AnyCPU
120 lines
3.8 KiB
C#
120 lines
3.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Ionic.Zip;
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using System.IO;
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namespace SCJMapper_V2
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{
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/// <summary>
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/// Finds and returns the DefaultProfile from SC GameData.pak
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/// it is located in GameData.pak \Libs\Config
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/// </summary>
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class SCDefaultProfile
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
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/// <summary>
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/// Returns a list of files found that match 'defaultProfile*.xml'
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/// </summary>
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/// <returns>A list of filenames - can be empty</returns>
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static public List<String> DefaultProfileNames
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{
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get
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{
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log.Debug( "DefaultProfileNames - Entry" );
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List<String> retVal = new List<String>( );
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if ( File.Exists( SCPath.SCGameData_pak ) ) {
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using ( ZipFile zip = ZipFile.Read( SCPath.SCGameData_pak ) ) {
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try {
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zip.CaseSensitiveRetrieval = false;
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ICollection<ZipEntry> gdpak = zip.SelectEntries( "name = " + "'" + SCPath.DefaultProfileName + "*.xml'", SCPath.DefaultProfilePath_rel );
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if ( gdpak != null ) {
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foreach ( ZipEntry ze in gdpak ) {
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retVal.Add( ze.FileName );
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}
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}
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}
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catch ( Exception ex ) {
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log.Error( "Unexpected", ex );
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}
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}
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}
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return retVal;
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}
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}
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/// <summary>
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/// Returns the sought default profile as string from GameData.pak
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/// </summary>
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/// <param name="defaultProfileName">The filename of the profile to be extracted</param>
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/// <returns>A string containing the file contents</returns>
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static public String DefaultProfile( String defaultProfileName )
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{
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log.Debug( "DefaultProfile - Entry" );
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String retVal = "";
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// first choice a defaultProfile.xml in the app dir distributed with the application ??? to be deleted ???
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if ( File.Exists( SCPath.DefaultProfileName + ".xml" ) ) {
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using ( StreamReader sr = new StreamReader( SCPath.DefaultProfileName + ".xml" ) ) {
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retVal = sr.ReadToEnd( );
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log.Info( "- Use AppDirectory defaultProfile" );
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}
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}
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else {
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// second try to get the SC defaultProfile from the GameData.pak
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retVal = ExtractDefaultProfile( defaultProfileName );
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if ( ! String.IsNullOrEmpty( retVal ) ) {
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log.Info( "- Use GamePack defaultProfile" );
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}
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else {
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// last resort is the built in one
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retVal = SCJMapper_V2.Properties.Resources.defaultProfile;
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log.Info( "- Use built in defaultProfile" );
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}
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}
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return retVal;
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}
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/// <summary>
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/// Zip Extracts the file to a string
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/// </summary>
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static private String ExtractDefaultProfile( String defaultProfileName )
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{
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log.Debug( "ExtractDefaultProfile - Entry" );
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String retVal = "";
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if ( File.Exists( SCPath.SCGameData_pak ) ) {
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using ( ZipFile zip = ZipFile.Read( SCPath.SCGameData_pak ) ) {
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zip.CaseSensitiveRetrieval = false;
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try {
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ICollection<ZipEntry> gdpak = zip.SelectEntries( "name = " + "'" + defaultProfileName + "'", SCPath.DefaultProfilePath_rel );
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if ( gdpak != null ) {
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try {
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MemoryStream mst = new MemoryStream( );
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gdpak.FirstOrDefault( ).Extract( mst );
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UTF8Encoding unc = new UTF8Encoding( );
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retVal = unc.GetString( mst.ToArray( ) );
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}
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catch {
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retVal = ""; // clear any remanents
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}
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}
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}
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catch ( Exception ex ) {
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log.Error( "Unexpected", ex );
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}
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}
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}
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return retVal;
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}
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}
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}
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