SCJMapper-V2/SC/SCDefaultProfile.cs
2014-07-05 22:46:58 +02:00

120 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Ionic.Zip;
using System.IO;
namespace SCJMapper_V2
{
/// <summary>
/// Finds and returns the DefaultProfile from SC GameData.pak
/// it is located in GameData.pak \Libs\Config
/// </summary>
class SCDefaultProfile
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
/// <summary>
/// Returns a list of files found that match 'defaultProfile*.xml'
/// </summary>
/// <returns>A list of filenames - can be empty</returns>
static public List<String> DefaultProfileNames
{
get
{
log.Debug( "DefaultProfileNames - Entry" );
List<String> retVal = new List<String>( );
if ( File.Exists( SCPath.SCGameData_pak ) ) {
using ( ZipFile zip = ZipFile.Read( SCPath.SCGameData_pak ) ) {
try {
zip.CaseSensitiveRetrieval = false;
ICollection<ZipEntry> gdpak = zip.SelectEntries( "name = " + "'" + SCPath.DefaultProfileName + "*.xml'", SCPath.DefaultProfilePath_rel );
if ( gdpak != null ) {
foreach ( ZipEntry ze in gdpak ) {
retVal.Add( ze.FileName );
}
}
}
catch ( Exception ex ) {
log.Error( "Unexpected", ex );
}
}
}
return retVal;
}
}
/// <summary>
/// Returns the sought default profile as string from GameData.pak
/// </summary>
/// <param name="defaultProfileName">The filename of the profile to be extracted</param>
/// <returns>A string containing the file contents</returns>
static public String DefaultProfile( String defaultProfileName )
{
log.Debug( "DefaultProfile - Entry" );
String retVal = "";
// first choice a defaultProfile.xml in the app dir distributed with the application ??? to be deleted ???
if ( File.Exists( SCPath.DefaultProfileName + ".xml" ) ) {
using ( StreamReader sr = new StreamReader( SCPath.DefaultProfileName + ".xml" ) ) {
retVal = sr.ReadToEnd( );
log.Info( "- Use AppDirectory defaultProfile" );
}
}
else {
// second try to get the SC defaultProfile from the GameData.pak
retVal = ExtractDefaultProfile( defaultProfileName );
if ( ! String.IsNullOrEmpty( retVal ) ) {
log.Info( "- Use GamePack defaultProfile" );
}
else {
// last resort is the built in one
retVal = SCJMapper_V2.Properties.Resources.defaultProfile;
log.Info( "- Use built in defaultProfile" );
}
}
return retVal;
}
/// <summary>
/// Zip Extracts the file to a string
/// </summary>
static private String ExtractDefaultProfile( String defaultProfileName )
{
log.Debug( "ExtractDefaultProfile - Entry" );
String retVal = "";
if ( File.Exists( SCPath.SCGameData_pak ) ) {
using ( ZipFile zip = ZipFile.Read( SCPath.SCGameData_pak ) ) {
zip.CaseSensitiveRetrieval = false;
try {
ICollection<ZipEntry> gdpak = zip.SelectEntries( "name = " + "'" + defaultProfileName + "'", SCPath.DefaultProfilePath_rel );
if ( gdpak != null ) {
try {
MemoryStream mst = new MemoryStream( );
gdpak.FirstOrDefault( ).Extract( mst );
UTF8Encoding unc = new UTF8Encoding( );
retVal = unc.GetString( mst.ToArray( ) );
}
catch {
retVal = ""; // clear any remanents
}
}
}
catch ( Exception ex ) {
log.Error( "Unexpected", ex );
}
}
}
return retVal;
}
}
}