mirror of
https://github.com/SCToolsfactory/SCJMapper-V2.git
synced 2024-11-14 18:12:45 +00:00
14c7c8f130
fix #37 improved defaultProfile Parsing fix #38 locale issue - changed App number formatting to US fix #39 changed equal to equals string for kbd entry added default actionmap to choose from (it is on the ignore list)
29 lines
1.5 KiB
XML
29 lines
1.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<configSections>
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<section name="AppConfiguration" type="SCJMapper_V2.AppConfiguration, SCJMapper, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" allowDefinition="Everywhere"
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allowExeDefinition="MachineToApplication" restartOnExternalChanges="true" />
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</configSections>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0" />
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</startup>
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<!-- This is the minimal change that detects a movement of an axis (Joystick, Gamepad, Mouse)
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default are 150,500,150 - you may change it to get the detection less sensitive -->
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<AppConfiguration jsSenseLimit="150" gpSenseLimit="500" msSenseLimit="150"
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scActionmaps="default, multiplayer, singleplayer, invite, player, flycam,
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vehicle_general, vehicle_driver, vehicle_gunner,
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spaceship_general, spaceship_view, spaceship_movement, spaceship_targeting, spaceship_turret, spaceship_weapons, spaceship_missiles,
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spaceship_defensive, spaceship_auto_weapons, spaceship_power, spaceship_radar, spaceship_hud, zero_gravity_general, zero_gravity_eva, IFCS_controls" />
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<runtime>
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<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
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<dependentAssembly>
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<assemblyIdentity name="SharpDX" publicKeyToken="b4dcf0f35e5521f1" culture="neutral" />
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<bindingRedirect oldVersion="0.0.0.0-2.6.3.0" newVersion="2.6.3.0" />
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</dependentAssembly>
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</assemblyBinding>
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</runtime>
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</configuration>
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