SCJMapper-V2/app.config
bm98 14c7c8f130 V2.19 Build 52 Beta
fix #37 improved defaultProfile Parsing
fix #38 locale issue - changed App number formatting to US
fix #39 changed equal to equals string for kbd entry
added default actionmap to choose from (it is on the ignore list)
2016-01-10 23:28:29 +01:00

29 lines
1.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<configuration>
<configSections>
<section name="AppConfiguration" type="SCJMapper_V2.AppConfiguration, SCJMapper, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" allowDefinition="Everywhere"
allowExeDefinition="MachineToApplication" restartOnExternalChanges="true" />
</configSections>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0" />
</startup>
<!-- This is the minimal change that detects a movement of an axis (Joystick, Gamepad, Mouse)
default are 150,500,150 - you may change it to get the detection less sensitive -->
<AppConfiguration jsSenseLimit="150" gpSenseLimit="500" msSenseLimit="150"
scActionmaps="default, multiplayer, singleplayer, invite, player, flycam,
vehicle_general, vehicle_driver, vehicle_gunner,
spaceship_general, spaceship_view, spaceship_movement, spaceship_targeting, spaceship_turret, spaceship_weapons, spaceship_missiles,
spaceship_defensive, spaceship_auto_weapons, spaceship_power, spaceship_radar, spaceship_hud, zero_gravity_general, zero_gravity_eva, IFCS_controls" />
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="SharpDX" publicKeyToken="b4dcf0f35e5521f1" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-2.6.3.0" newVersion="2.6.3.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>