mirror of
https://github.com/SCToolsfactory/SCJMapper-V2.git
synced 2024-11-14 18:12:45 +00:00
5d948eb628
fixed #35 layout works now for Win10 improved - timeout for kbd modifiers improved - ActivationMode handling improved - Blending adds multiTap=1 improved - List commands; added Act.Modes fixed - uses game defaultProfile update - doc
120 lines
3.7 KiB
C#
120 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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namespace SCJMapper_V2
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{
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/// <summary>
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/// Finds and returns the Mappings from SC Bundle
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/// it is located in the Mappings Path
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/// </summary>
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class SCMappings
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
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public const String c_MapStartsWith = "layout_"; // we only allow those mapping names
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private const String c_UserMapStartsWith = c_MapStartsWith + "my_"; // we only allow those mapping names
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static private List<String> m_scMappings = new List<string>( );
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/// <summary>
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/// Returns true if a mapping file exists
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/// </summary>
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/// <param name="mapName">The mapping name</param>
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/// <returns>True if the file exists</returns>
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static public Boolean MappingFileExists( String mapName )
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{
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Boolean retVal = false;
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if ( Directory.Exists( SCPath.SCClientMappingPath ) ) {
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retVal = File.Exists( Path.Combine( SCPath.SCClientMappingPath, mapName + ".xml" ) );
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}
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return retVal;
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}
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/// <summary>
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/// Returns the mapping file name + path into our user MAPPING dir (TODO possibly to change??)
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/// </summary>
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/// <param name="mapName">The mapping name</param>
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/// <returns>A fully qualified filename</returns>
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static public String MappingFileName( String mapName )
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{
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return Path.Combine( SCPath.SCClientMappingPath, mapName + ".xml" );
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}
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/// <summary>
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/// Returns true if a mapping name is considered a user mapping
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/// </summary>
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/// <param name="mapName">The mapping name</param>
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/// <returns>True if it is a user mapping name</returns>
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static public Boolean IsUserMapping( String mapName )
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{
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return mapName.StartsWith( c_UserMapStartsWith );
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}
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/// <summary>
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/// Check if we may use that name - we allow only names like "layout_my_XYZ"
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/// </summary>
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/// <param name="mapName">A map name</param>
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/// <returns>True if valid</returns>
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static public Boolean IsValidMappingName( String mapName )
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{
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Boolean retVal = true; // for now
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retVal &= mapName.StartsWith( c_UserMapStartsWith );
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retVal &= ( mapName.IndexOfAny( new char[] { ' ', '\t', '\n', '\r', '\0' } ) < 0 ); // make sure we don't have spaces etc.
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return retVal;
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}
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static public void UpdateMappingNames( )
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{
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if ( Directory.Exists( SCPath.SCClientMappingPath ) ) {
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m_scMappings.Clear( );
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m_scMappings = ( List<String> )Directory.EnumerateFiles( SCPath.SCClientMappingPath ).ToList( );
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}
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else {
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log.Warn( "UpdateMappingNames - cannot find SC Mapping directory" );
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}
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}
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/// <summary>
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/// Returns a list of files found
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/// </summary>
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/// <returns>A list of filenames - can be empty</returns>
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static public List<String> MappingNames
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{
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get
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{
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log.Debug( "MappingNames - Entry" );
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if ( m_scMappings.Count == 0 ) {
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UpdateMappingNames( );
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}
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return m_scMappings;
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}
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}
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/// <summary>
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/// Returns the sought default profile as string from GameData.pak
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/// </summary>
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/// <param name="defaultProfileName">The filename of the profile to be extracted</param>
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/// <returns>A string containing the file contents</returns>
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static public String Mapping( String mappingName )
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{
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String retVal = "";
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String mFile = Path.Combine( SCPath.SCClientMappingPath, ( mappingName + ".xml" ) );
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if ( File.Exists( mFile ) ) {
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using ( StreamReader sr = new StreamReader( mFile ) ) {
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retVal = sr.ReadToEnd( );
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}
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}
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return retVal;
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}
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}
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}
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