mirror of
https://github.com/SCToolsfactory/SCJMapper-V2.git
synced 2024-11-14 18:12:45 +00:00
ffd8a2d2a4
- add ActivationMode handling - add PTU file usage in Settings - Prepared JS Modifiers (but SC cannot right now - so it is disabled) - Some GUI improvements
185 lines
5.0 KiB
C#
185 lines
5.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace SCJMapper_V2
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{
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partial class FormSettings : Form
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{
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private readonly AppSettings m_owner = null; // owner class - access to settings
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public Boolean Canceled { get; set; }
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public String PasteString { get; set; } // used to copy, paste JS commands
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/// <summary>
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/// ctor - gets the owning class instance
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/// </summary>
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/// <param name="owner"></param>
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public FormSettings( AppSettings owner )
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{
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InitializeComponent( );
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m_owner = owner;
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}
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private void FormSettings_Load( object sender, EventArgs e )
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{
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chkLbActionMaps.Items.Clear( );
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for ( int i = 0; i < ActionMapsCls.ActionMaps.Length; i++ ) {
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chkLbActionMaps.Items.Add( ActionMapsCls.ActionMaps[i] );
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}
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LoadSettings( );
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}
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// Save from app settings into actuals
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private void LoadSettings( )
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{
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// SC path
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txSCPath.Text = m_owner.UserSCPath;
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cbxUsePath.Checked = m_owner.UserSCPathUsed;
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//Ignore Buttons
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txJS1.Text = m_owner.IgnoreJS1;
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txJS2.Text = m_owner.IgnoreJS2;
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txJS3.Text = m_owner.IgnoreJS3;
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txJS4.Text = m_owner.IgnoreJS4;
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txJS5.Text = m_owner.IgnoreJS5;
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txJS6.Text = m_owner.IgnoreJS6;
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txJS7.Text = m_owner.IgnoreJS7;
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txJS8.Text = m_owner.IgnoreJS8;
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// Ignore actionmaps
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for ( int i = 0; i < chkLbActionMaps.Items.Count; i++ ) {
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if ( m_owner.IgnoreActionmaps.Contains( "," + chkLbActionMaps.Items[i].ToString( ) + "," ) ) {
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chkLbActionMaps.SetItemChecked( i, true );
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}
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}
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// DetectGamepad
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cbxDetectGamepad.Checked = m_owner.DetectGamepad;
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// Use PTU
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cbxPTU.Checked = m_owner.UsePTU;
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}
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// Save the current settings
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private void SaveSettings( )
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{
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// SC path
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m_owner.UserSCPath = txSCPath.Text;
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m_owner.UserSCPathUsed = cbxUsePath.Checked;
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//Ignore Buttons
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m_owner.IgnoreJS1 = txJS1.Text;
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m_owner.IgnoreJS2 = txJS2.Text;
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m_owner.IgnoreJS3 = txJS3.Text;
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m_owner.IgnoreJS4 = txJS4.Text;
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m_owner.IgnoreJS5 = txJS5.Text;
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m_owner.IgnoreJS6 = txJS6.Text;
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m_owner.IgnoreJS7 = txJS7.Text;
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m_owner.IgnoreJS8 = txJS8.Text;
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// Ignore actionmaps
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String ignore = ",";
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for ( int i = 0; i < chkLbActionMaps.Items.Count; i++ ) {
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if ( chkLbActionMaps.GetItemChecked( i ) ) {
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ignore += chkLbActionMaps.Items[i].ToString( ) + ",";
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}
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}
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m_owner.IgnoreActionmaps = ignore;
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// DetectGamepad
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if ( m_owner.DetectGamepad != cbxDetectGamepad.Checked ) {
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MessageBox.Show( "Changing the Gamepad option needs a restart of the application !!", "Settings Notification", MessageBoxButtons.OK, MessageBoxIcon.Information );
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}
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m_owner.DetectGamepad = cbxDetectGamepad.Checked;
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// Use PTU
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if ( m_owner.UsePTU != cbxPTU.Checked ) {
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MessageBox.Show( "Changing to / from PTU folders needs a restart of the application !!", "Settings Notification", MessageBoxButtons.OK, MessageBoxIcon.Information );
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}
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m_owner.UsePTU = cbxPTU.Checked;
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m_owner.Save( );
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}
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private void btDone_Click( object sender, EventArgs e )
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{
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SaveSettings( );
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Canceled = false;
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this.Hide( );
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}
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private void btCancel_Click( object sender, EventArgs e )
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{
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LoadSettings( );
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Canceled = true;
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this.Hide( );
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}
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// allow only numbers, blanks and del
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private bool nonNumberEntered = false;
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private void txJS1_KeyDown( object sender, KeyEventArgs e )
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{
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nonNumberEntered = false;
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// Determine whether the keystroke is a number from the top of the keyboard.
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if ( e.KeyCode < Keys.D0 || e.KeyCode > Keys.D9 ) {
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if ( e.KeyCode < Keys.NumPad0 || e.KeyCode > Keys.NumPad9 ) {
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if ( e.KeyCode != Keys.Back ) {
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if ( e.KeyCode != Keys.Space ) {
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nonNumberEntered = true;
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}
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}
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}
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}
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//If shift key was pressed, it's not a number.
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if ( Control.ModifierKeys == Keys.Shift ) {
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nonNumberEntered = true;
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}
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}
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private void txJS1_KeyPress( object sender, KeyPressEventArgs e )
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{
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if ( nonNumberEntered == true ) {
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// Stop the character from being entered into the control since it is non-numerical.
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e.Handled = true;
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}
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}
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private void FormSettings_FormClosing( object sender, FormClosingEventArgs e )
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{
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SaveSettings( );
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if ( e.CloseReason == CloseReason.UserClosing ) {
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e.Cancel = true;
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this.Hide( );
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}
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}
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private void btChooseSCDir_Click( object sender, EventArgs e )
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{
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if ( fbDlg.ShowDialog( this ) == System.Windows.Forms.DialogResult.OK ) {
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txSCPath.Text = fbDlg.SelectedPath;
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}
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}
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private void label1_Click( object sender, EventArgs e )
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{
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}
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}
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}
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