SCJMapper-V2/actions/ActionTreeInputNode.cs
bm98 3c7a628795 V 2.35 - BETA Build 69 (ready to test)
- add - provide CIG asset texts/translations for actions and maps
  (use Settings to choose - for now only French and German are in but have no translations
   for English not all have a proper text - may not be used in the game ??)
- add - tooltips for profile action names in treeview (enable in Settings)
- add - mouse tuning items (curve, expo, invert)
- improvement - cache CIG assets into the app/Storage folder, reads from p4k file only if those are updated
- fix - window should always be visible on startup now
- internal cleanup - to many to list
2018-01-04 00:05:35 +01:00

58 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace SCJMapper_V2.Actions
{
/// <summary>
/// Our INPUT TreeNode - inherits from ActionTreeNode - serves as a distinct type in the ActionTree for Inputs
///
/// </summary>
class ActionTreeInputNode : ActionTreeNode
{
// Object defs
/// <summary>
/// cTor: empty
/// </summary>
public ActionTreeInputNode( )
: base( )
{
}
/// <summary>
/// cTor: just create a node without added functionality
/// NOTE: must fill properties to work
/// </summary>
/// <param name="text">The Text element of the Node</param>
public ActionTreeInputNode( string text )
: base ( text )
{
}
/// <summary>
/// cTor: just create a node without added functionality
/// NOTE: must fill properties to work
/// </summary>
/// <param name="text">The Text element of the Node</param>
/// <param name="children">The child list</param>
public ActionTreeInputNode( string text, ActionTreeInputNode[] children )
: base( text, children )
{
}
/// <summary>
/// cTor: Copy src to this new node
/// </summary>
/// <param name="srcNode">Src node to copy from</param>
public ActionTreeInputNode( ActionTreeInputNode srcNode )
: base( srcNode )
{
}
}
}