mirror of
https://github.com/SCToolsfactory/SCJMapper-V2.git
synced 2024-11-10 13:10:25 +00:00
3c7a628795
- add - provide CIG asset texts/translations for actions and maps (use Settings to choose - for now only French and German are in but have no translations for English not all have a proper text - may not be used in the game ??) - add - tooltips for profile action names in treeview (enable in Settings) - add - mouse tuning items (curve, expo, invert) - improvement - cache CIG assets into the app/Storage folder, reads from p4k file only if those are updated - fix - window should always be visible on startup now - internal cleanup - to many to list
58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace SCJMapper_V2.Actions
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{
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/// <summary>
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/// Our INPUT TreeNode - inherits from ActionTreeNode - serves as a distinct type in the ActionTree for Inputs
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///
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/// </summary>
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class ActionTreeInputNode : ActionTreeNode
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{
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// Object defs
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/// <summary>
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/// cTor: empty
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/// </summary>
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public ActionTreeInputNode( )
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: base( )
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{
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}
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/// <summary>
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/// cTor: just create a node without added functionality
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/// NOTE: must fill properties to work
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/// </summary>
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/// <param name="text">The Text element of the Node</param>
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public ActionTreeInputNode( string text )
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: base ( text )
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{
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}
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/// <summary>
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/// cTor: just create a node without added functionality
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/// NOTE: must fill properties to work
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/// </summary>
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/// <param name="text">The Text element of the Node</param>
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/// <param name="children">The child list</param>
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public ActionTreeInputNode( string text, ActionTreeInputNode[] children )
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: base( text, children )
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{
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}
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/// <summary>
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/// cTor: Copy src to this new node
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/// </summary>
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/// <param name="srcNode">Src node to copy from</param>
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public ActionTreeInputNode( ActionTreeInputNode srcNode )
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: base( srcNode )
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{
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}
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}
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}
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