SCJMapper-V2/OGL/TriDiagonalMatrix.cs
bm98 ac0ca1c208 V 2.23 - BETA Build 57
- update - Using .Net 4.5.2 Now (seems to handle some scaling issues WinForm apps)
- update - Try to find the SC path also as StarCitizen\Live (instead of Public) was mentioned for SC2.2.2 onwards ???
- fix - addbind UNDEF removed when assigned
- improvement - Issue a infobox if the Client folder cannot be found
               (please submit the complete folder structure of your installation as bug report ...)
- add - a table display for mappings
- some internal stuff (namespaces etc)
- update - doc SCJMapper_QGuide V2.23beta.pdf
2016-05-27 17:13:24 +02:00

215 lines
5.5 KiB
C#

//
// Author: Ryan Seghers
//
// Copyright (C) 2013-2014 Ryan Seghers
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the irrevocable, perpetual, worldwide, and royalty-free
// rights to use, copy, modify, merge, publish, distribute, sublicense,
// display, perform, create derivative works from and/or sell copies of
// the Software, both in source and object code form, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Diagnostics;
using System.Text;
namespace SCJMapper_V2.OGL
{
/// <summary>
/// A tri-diagonal matrix has non-zero entries only on the main diagonal, the diagonal above the main (super), and the
/// diagonal below the main (sub).
/// </summary>
/// <remarks>
/// <para>
/// This is based on the wikipedia article: http://en.wikipedia.org/wiki/Tridiagonal_matrix_algorithm
/// </para>
/// <para>
/// The entries in the matrix on a particular row are A[i], B[i], and C[i] where i is the row index.
/// B is the main diagonal, and so for an NxN matrix B is length N and all elements are used.
/// So for row 0, the first two values are B[0] and C[0].
/// And for row N-1, the last two values are A[N-1] and B[N-1].
/// That means that A[0] is not actually on the matrix and is therefore never used, and same with C[N-1].
/// </para>
/// </remarks>
public class TriDiagonalMatrixF
{
/// <summary>
/// The values for the sub-diagonal. A[0] is never used.
/// </summary>
public float[] A;
/// <summary>
/// The values for the main diagonal.
/// </summary>
public float[] B;
/// <summary>
/// The values for the super-diagonal. C[C.Length-1] is never used.
/// </summary>
public float[] C;
/// <summary>
/// The width and height of this matrix.
/// </summary>
public int N
{
get { return (A != null ? A.Length : 0); }
}
/// <summary>
/// Indexer. Setter throws an exception if you try to set any not on the super, main, or sub diagonals.
/// </summary>
public float this[int row, int col]
{
get
{
int di = row - col;
if (di == 0)
{
return B[row];
}
else if (di == -1)
{
Debug.Assert(row < N - 1);
return C[row];
}
else if (di == 1)
{
Debug.Assert(row > 0);
return A[row];
}
else return 0;
}
set
{
int di = row - col;
if (di == 0)
{
B[row] = value;
}
else if (di == -1)
{
Debug.Assert(row < N - 1);
C[row] = value;
}
else if (di == 1)
{
Debug.Assert(row > 0);
A[row] = value;
}
else
{
throw new ArgumentException("Only the main, super, and sub diagonals can be set.");
}
}
}
/// <summary>
/// Construct an NxN matrix.
/// </summary>
public TriDiagonalMatrixF(int n)
{
this.A = new float[n];
this.B = new float[n];
this.C = new float[n];
}
/// <summary>
/// Produce a string representation of the contents of this matrix.
/// </summary>
/// <param name="fmt">Optional. For String.Format. Must include the colon. Examples are ':0.000' and ',5:0.00' </param>
/// <param name="prefix">Optional. Per-line indentation prefix.</param>
public string ToDisplayString(string fmt = "", string prefix = "")
{
if (this.N > 0)
{
var s = new StringBuilder();
string formatString = "{0" + fmt + "}";
for (int r = 0; r < N; r++)
{
s.Append(prefix);
for (int c = 0; c < N; c++)
{
s.AppendFormat(formatString, this[r, c]);
if (c < N - 1) s.Append(", ");
}
s.AppendLine();
}
return s.ToString();
}
else
{
return prefix + "0x0 Matrix";
}
}
/// <summary>
/// Solve the system of equations this*x=d given the specified d.
/// </summary>
/// <remarks>
/// Uses the Thomas algorithm described in the wikipedia article: http://en.wikipedia.org/wiki/Tridiagonal_matrix_algorithm
/// Not optimized. Not destructive.
/// </remarks>
/// <param name="d">Right side of the equation.</param>
public float[] Solve(float[] d)
{
int n = this.N;
if (d.Length != n)
{
throw new ArgumentException("The input d is not the same size as this matrix.");
}
// cPrime
float[] cPrime = new float[n];
cPrime[0] = C[0] / B[0];
for (int i = 1; i < n; i++)
{
cPrime[i] = C[i] / (B[i] - cPrime[i-1] * A[i]);
}
// dPrime
float[] dPrime = new float[n];
dPrime[0] = d[0] / B[0];
for (int i = 1; i < n; i++)
{
dPrime[i] = (d[i] - dPrime[i-1]*A[i]) / (B[i] - cPrime[i - 1] * A[i]);
}
// Back substitution
float[] x = new float[n];
x[n - 1] = dPrime[n - 1];
for (int i = n-2; i >= 0; i--)
{
x[i] = dPrime[i] - cPrime[i] * x[i + 1];
}
return x;
}
}
}