SCJMapper-V2/Devices/Options/Tuningoptions.cs
bm98 d2d1aa1664 V 2.34 - BETA Build 68
- improvement - complete rework of XML defaultProfile/mapping parsing
2017-12-26 13:53:55 +01:00

349 lines
11 KiB
C#

using SCJMapper_V2.Devices.Gamepad;
using SCJMapper_V2.Devices.Joystick;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Linq;
namespace SCJMapper_V2.Devices.Options
{
public class Tuningoptions : CloneableDictionary<string, OptionTree>, ICloneable
{
#region Static parts
private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
private static char ID_Delimiter = '⁞';
// Translate toID keys to the proper OptionTree.. (reassing stuff)
// index is the DevNumber (DX enum) - value is the JsN/XmlInstance from reassign
private static int[] m_jsMap = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }; // Max joysticks
private static string TuneOptionID( string deviceClass, int dxNumber )
{
return string.Format( "{0}{1}{2}", deviceClass, ID_Delimiter, dxNumber.ToString( ) );
}
/// <summary>
/// Create a tuningOptionID from devClass and xmlInstance (jsN for joysticks, 1 for gamepad)
/// </summary>
/// <param name="deviceClass">Joysstick or Gamepad class name</param>
/// <param name="instance">The xml instance number or 1 for gamepad</param>
/// <returns>An ID or a dummy ID if the instance is not found</returns>
public static string TuneOptionIDfromJsN( string deviceClass, int instance )
{
// only search for joysticks
if ( JoystickCls.IsDeviceClass( deviceClass ) ) {
for ( int i = 0; i < m_jsMap.Length; i++ ) {
if ( m_jsMap[i] == instance ) {
return string.Format( "{0}{1}{2}", deviceClass, ID_Delimiter, i.ToString( ) );
}
}
// not found return
return string.Format( "{0}{1}{2}", deviceClass, ID_Delimiter, -1 ); // will not be found in the collection
}
else {
// gamepad
return string.Format( "{0}{1}{2}", deviceClass, ID_Delimiter, instance );
}
}
// translate a ToID built from JsN into the internal collection key
private static string ToIDfromJsToID( string toIDjs )
{
string deviceClass = ClassFromID( toIDjs );
// only search for joysticks
if ( JoystickCls.IsDeviceClass( deviceClass ) ) {
string[] e = toIDjs.Split( ID_Delimiter );
if ( e.Length > 1 ) {
int i = int.Parse( e[1] );
return TuneOptionIDfromJsN( e[0], i );
}
else
return "";
}
else {
// gamepad
return toIDjs;
}
}
/// <summary>
/// Returns the instance part of an ID
/// </summary>
/// <param name="TO_ID">A tuningOptionID</param>
/// <returns>The instance part</returns>
public static int InstanceFromID( string TO_ID )
{
string[] e = TO_ID.Split( ID_Delimiter );
if ( e.Length > 1 )
return int.Parse( e[1] );
else
return 0;
}
/// <summary>
/// Returns the xml instance (jsN for Joysticks) part of an ID
/// </summary>
/// <param name="TO_ID">A tuningOptionID</param>
/// <returns>The xml instance part</returns>
public static int XmlInstanceFromID( string TO_ID )
{
int inst = 0;
string[] e = TO_ID.Split( ID_Delimiter );
if ( e.Length > 1 ) {
string deviceClass = ClassFromID( TO_ID );
inst = int.Parse( e[1] );
if ( JoystickCls.IsDeviceClass( deviceClass ) ) {
if ( inst >= 0 ) return m_jsMap[inst];
else return inst;
}
else {
//Gamepad
return inst;
}
}
else {
return -1;
}
}
/// <summary>
/// Returns the device class part of an ID
/// </summary>
/// <param name="TO_ID">A tuningOptionID</param>
/// <returns>The device class part</returns>
public static string ClassFromID( string TO_ID )
{
string[] e = TO_ID.Split( ID_Delimiter );
if ( e.Length > 0 )
return e[0];
else
return DeviceCls.DeviceClass;
}
#endregion
/// <summary>
/// Clone this object
/// </summary>
/// <returns>A deep Clone of this object</returns>
public override object Clone()
{
var to = new Tuningoptions( (CloneableDictionary<string, OptionTree>)base.Clone( ) );
// more objects to deep copy
#if DEBUG
// check cloned item
System.Diagnostics.Debug.Assert( CheckClone( to ) );
#endif
return to;
}
/// <summary>
/// Check clone against This
/// </summary>
/// <param name="clone"></param>
/// <returns>True if the clone is identical but not a shallow copy</returns>
private bool CheckClone( Tuningoptions clone )
{
bool ret = true;
// object vars first
// check THIS Dictionary
ret &= ( this.Count == clone.Count );
if ( ret ) {
for ( int i = 0; i < this.Count; i++ ) {
ret &= ( this.ElementAt( i ).Key == clone.ElementAt( i ).Key );
ret &= ( !object.ReferenceEquals( this.ElementAt( i ).Value, clone.ElementAt( i ).Value ) ); // shall not be the same object !!
ret &= ( this.ElementAt( i ).Value.CheckClone( clone.ElementAt( i ).Value ) ); // sub check
}
}
return ret;
}
/// <summary>
/// cTor: Copy - Initializes the tuning options with the given one
/// </summary>
/// <param name="init"></param>
private Tuningoptions( CloneableDictionary<string, OptionTree> init )
{
foreach ( KeyValuePair<string, OptionTree> kvp in init ) {
this.Add( kvp.Key, kvp.Value );
}
}
/// <summary>
/// ctor: Create tuning options for each device
/// access via ToID
/// </summary>
public Tuningoptions()
{
// init reassign map
m_jsMap = new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }; // Max joysticks
// create all Options for all devices found (they may or may no be used)
foreach ( JoystickCls js in DeviceInst.JoystickListRef ) {
string toid = TuneOptionID( JoystickCls.DeviceClass, js.DevInstance ); // initial is the XInput enumeration
if ( !this.ContainsKey( toid ) ) {
this.Add( toid, new OptionTree( js ) ); // init with disabled defaults
// update map
m_jsMap[js.DevInstance] = js.XmlInstance;
}
else {
log.WarnFormat( "cTor - Joystick DO_ID {0} exists (likely a duplicate device name", toid );
}
}
// add gamepad if there is any
if ( DeviceInst.GamepadRef != null ) {
string toid = TuneOptionID( GamepadCls.DeviceClass, 1 );// const -
if ( !this.ContainsKey( toid ) ) {
this.Add( toid, new OptionTree( DeviceInst.GamepadRef ) ); // init with disabled defaults
}
else {
log.WarnFormat( "cTor - Gamepad DO_ID {0} exists", toid );
}
}
}
/// <summary>
/// Reset all items that will be assigned dynamically while scanning the actions
/// </summary>
public void ResetDynamicItems()
{
foreach ( KeyValuePair<string, OptionTree> kv in this ) {
OptionTree item = kv.Value;
if ( item != null ) {
item.ResetDynamicItems( ); ;
}
}
}
/// <summary>
/// Remaps the tuning options (jsN numbers)
/// </summary>
/// <param name="newJsList">A reassign list</param>
public void ReassignJsN( JsReassingList newJsList )
{
// reassign the N part for Joystick commands
int[] jsMapNew = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // Max joysticks - all n.a. assigned
// walk the complete list - it is along the DX enum - so copy should work
for ( int i = 0; i < newJsList.Count; i++ ) {
jsMapNew[i] = newJsList[i].newJs;
}
m_jsMap = (int[])jsMapNew.Clone( ); // make it live
}
/// <summary>
/// Returns a DevTuning item from the sought parameter
/// as the device is not given it looks for the first one that implements it
/// Note: this prefers devices that are listed early (usually a gamepad is before the joysticks)
/// </summary>
/// <param name="option">The tuning parameter</param>
/// <returns>The sought item or null if not found</returns>
public DeviceTuningParameter FirstTuningItem( string option )
{
foreach ( KeyValuePair<string, OptionTree> kv in this ) {
DeviceTuningParameter item = kv.Value.TuningItem( option );
if ( ( item != null ) && !string.IsNullOrEmpty( item.NodeText ) )
return item;
}
// not found in any device
return null;
}
/// <summary>
/// Returns a DevTuning item from the sought parameters
/// </summary>
/// <param name="toID">A Tuningoption ID (device)</param>
/// <param name="option">The tuning parameter</param>
/// <returns>The sought item or null if not found</returns>
public DeviceTuningParameter TuningItem( string toID, string option )
{
if ( this.ContainsKey( toID ) ) {
return this[toID].TuningItem( option );
}
return null;
}
/// <summary>
/// Returns the OptionTree for a ToID or null - if not found
/// </summary>
/// <param name="toID">A ToID</param>
/// <returns>The OptionTree or null if not found</returns>
public OptionTree OptionTreeFromToID( string toID )
{
if ( this.ContainsKey( toID ) ) {
return this[toID];
}
return null;
}
/// <summary>
/// Read an Options from XML - do some sanity check
/// </summary>
/// <param name="xml">the XML action fragment</param>
/// <returns>True if an action was decoded</returns>
public bool fromXML( XElement options )
{
/*
* This can be a lot of the following options
* try to do our best....
*
* <options type="joystick" instance="1">
* ..
</options>
*
<options type="joystick" instance="1">
..
</options>
*/
string instance = (string)options.Attribute( "instance" ); // mandadory
string type = (string)options.Attribute( "type" ); // mandadory
if ( !int.TryParse( instance, out int nInstance ) ) nInstance = 0;
// now dispatch to the instance to capture the content
if ( JoystickCls.IsDeviceClass( type ) ) {
string toID = TuneOptionIDfromJsN( JoystickCls.DeviceClass, nInstance );
// now this might not be availabe if devices have been changed
if ( this.ContainsKey( toID ) ) {
this[toID].fromXML( options );
}
else {
log.InfoFormat( "Read XML Options - joystick instance {0} is not available - dropped this content", nInstance );
}
}
else if ( GamepadCls.IsDeviceClass( type ) ) {
string toID = TuneOptionID( GamepadCls.DeviceClass, nInstance );
if ( this.ContainsKey( toID ) ) {// 20170513: bugfix if gamepad is in the XML but not connected right now - ignore
this[toID].fromXML( options );
}
else {
log.InfoFormat( "Read XML Options - xboxpad instance {0} is not available - dropped this content", nInstance );
}
}
return true;
}
}
}