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390 lines
13 KiB
C#
390 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using Microsoft.Win32;
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namespace SCJMapper_V2.SC
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{
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/// <summary>
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/// Find the SC pathes and folders
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/// </summary>
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class SCPath
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{
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private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
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private static readonly AppSettings appSettings = new AppSettings( );
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private static bool hasInformed = false; // prevent msgbox chains..
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/// <summary>
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/// Try to locate the launcher from Alpha 3.0.0 public - e.g. E:\G\StarCitizen\RSI Launcher
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/// </summary>
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static private String SCLauncherDir6
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{
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get {
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log.Debug( "SCLauncherDir6 - Entry" );
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String scLauncher = (String)Registry.GetValue( @"HKEY_LOCAL_MACHINE\SOFTWARE\81bfc699-f883-50c7-b674-2483b6baae23", "InstallLocation", null );
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if ( scLauncher != null ) {
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log.Info( "SCLauncherDir6 - Found HKLM -InstallLocation" );
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if ( Directory.Exists( scLauncher ) ) {
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return scLauncher;
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}
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else {
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log.WarnFormat( "SCLauncherDir6 - directory does not exist: {0}", scLauncher );
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return "";
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}
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}
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log.Warn( "SCLauncherDir6 - did not found HKLM - InstallLocation" );
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return "";
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}
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}
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/// <summary>
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/// Try to locate the launcher from Alpha 3.0.0 PTU - e.g. E:\G\StarCitizen\RSI PTU Launcher
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/// </summary>
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static private String SCLauncherDir5
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{
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get {
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log.Debug( "SCLauncherDir5 - Entry" );
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String scLauncher = (String)Registry.GetValue( @"HKEY_LOCAL_MACHINE\SOFTWARE\94a6df8a-d3f9-558d-bb04-097c192530b9", "InstallLocation", null );
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if ( scLauncher != null ) {
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log.Info( "SCLauncherDir5 - Found HKLM -InstallLocation (PTU)" );
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if ( Directory.Exists( scLauncher ) ) {
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return scLauncher;
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}
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else {
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log.WarnFormat( "SCLauncherDir5 - directory does not exist: {0}", scLauncher );
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return "";
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}
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}
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log.Warn( "SCLauncherDir5 - did not found HKLM - InstallLocation" );
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return "";
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}
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}
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// one more would be here
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/// <summary>
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/// Returns the base SC install path from something like "E:\G\StarCitizen"
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/// </summary>
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static private String SCBasePath
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{
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get {
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log.Debug( "SCBasePath - Entry" );
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appSettings.Reload( ); // local instance - reload as it might be changed outside
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String scp = "";
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// User setting has Prio
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if ( appSettings.UserSCPathUsed ) {
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scp = appSettings.UserSCPath;
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log.InfoFormat( "SCBasePath - user defined folder given: {0}", scp );
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#if DEBUG
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//***************************************
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//scp = ""; // TEST not found (COMMENT OUT FOR PRODUCTIVE BUILD)
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//***************************************
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#endif
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if ( Directory.Exists( scp ) ) {
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return scp;
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}
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// not found
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log.WarnFormat( "SCBasePath - user defined folder does not exist: {0}", scp );
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string issue = string.Format( "Cannot find the user defined SC Installation Path ({0})!!\n\n" +
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"Enter the folder where CIGLauncher.exe is located", scp );
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if ( !hasInformed )
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System.Windows.Forms.MessageBox.Show( issue, "Cannot find the user defined SC Installation Path !!",
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System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Exclamation );
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hasInformed = true;
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return ""; // sorry path does not exist
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}
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else {
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// start the registry search - sequence 5..1 to get the newest method first
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scp = SCLauncherDir6; // 3.0 Public Launcher
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#if DEBUG
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//***************************************
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//scp = ""; // TEST not found (COMMENT OUT FOR PRODUCTIVE BUILD)
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//***************************************
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#endif
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if ( !string.IsNullOrEmpty( scp ) ) {
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scp = Path.GetDirectoryName( scp ); // "E:\G\StarCitizen"
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return scp;
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}
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scp = SCLauncherDir5; // 3.0 PTU Launcher
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#if DEBUG
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//***************************************
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//scp = ""; // TEST not found (COMMENT OUT FOR PRODUCTIVE BUILD)
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//***************************************
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#endif
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if ( !string.IsNullOrEmpty( scp ) ) {
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scp = Path.GetDirectoryName( scp ); // "E:\G\StarCitizen"
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return scp;
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}
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// nothing found
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log.Warn( "SCBasePath - cannot find any valid SC path" );
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// Issue a warning here to let the user know
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string issue = string.Format( "Cannot find the SC Installation Path !!\n\n" +
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"Use Settings to provide the path manually (don't forget to Check the Box left of the path to use it)\n\n" +
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"Enter the folder where CIGLauncher.exe is located" );
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if ( !hasInformed )
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System.Windows.Forms.MessageBox.Show( issue, "Cannot find SC Installation Path !!",
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System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Exclamation );
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hasInformed = true;
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}
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return ""; // sorry did not found a thing..
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}// get
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}
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/// <summary>
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/// Returns the SC installation path or ""
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/// </summary>
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static public String SCInstallPath
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{
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get {
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log.Debug( "SCInstallPath - Entry" );
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return SCBasePath;
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}
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}
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/// <summary>
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/// Returns the SC Client path
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/// SC 3.0.0: search path like E:\G\StarCitizen\StarCitizen\LIVE
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/// </summary>
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static public String SCClientPath
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{
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get {
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log.Debug( "SCClientPath - Entry" );
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String scp = SCBasePath;
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#if DEBUG
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//***************************************
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// scp += "X"; // TEST not found (COMMENT OUT FOR PRODUCTIVE BUILD)
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//***************************************
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#endif
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string issue = "";
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if ( String.IsNullOrEmpty( scp ) ) return ""; // no valid one can be found
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//
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scp = Path.Combine( scp, "StarCitizen" );
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string scpX = "";
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// SC 3.0 try LIVE
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scpX = Path.Combine( scp, "LIVE" );
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if ( Directory.Exists( scpX ) ) return scpX;
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// Issue a warning here to let the user know
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issue = string.Format( "Cannot find the SC Client Path !!\n\n" +
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"Tried to look for:\n" +
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"{0}\\LIVE \n" +
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"The program cannot load or save in GameFolders\n\n" +
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"Please submit a bug report, adding your complete SC game folder structure", scp );
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log.WarnFormat( "SCClientPath - StarCitizen\\Live subfolder does not exist: {0}", scp );
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// Issue a warning here to let the user know
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if ( !hasInformed ) System.Windows.Forms.MessageBox.Show( issue, "Cannot find SC Client Path !!", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Exclamation );
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hasInformed = true;
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return "";
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}
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}
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/// <summary>
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/// Returns the SC ClientData path
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/// AC 3.0: E:\G\StarCitizen\StarCitizen\LIVE\Data
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/// </summary>
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static public String SCClientDataPath
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{
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get {
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log.Debug( "SCClientDataPath - Entry" );
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String scp = SCClientPath;
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if ( String.IsNullOrEmpty( scp ) ) return ""; // no valid one can be found
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scp = Path.Combine( scp, "Data" );
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#if DEBUG
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//***************************************
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// scp += "X"; // TEST not found (COMMENT OUT FOR PRODUCTIVE BUILD)
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//***************************************
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#endif
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if ( Directory.Exists( scp ) ) return scp;
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log.WarnFormat( "SCClientDataPath - StarCitizen\\LIVE\\Data subfolder does not exist: {0}", scp );
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return "";
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}
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}
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/// <summary>
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/// Returns the SC ClientData path
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/// AC 3.0: E:\G\StarCitizen\StarCitizen\LIVE\USER
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/// </summary>
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static public String SCClientUSERPath
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{
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get {
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log.Debug( "SCClientUSERPath - Entry" );
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String scp = SCClientPath;
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if ( String.IsNullOrEmpty( scp ) ) return "";
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//
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scp = Path.Combine( scp, "USER" );
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#if DEBUG
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//***************************************
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// scp += "X"; // TEST not found (COMMENT OUT FOR PRODUCTIVE BUILD)
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//***************************************
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#endif
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if ( Directory.Exists( scp ) ) return scp;
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log.WarnFormat( "SCClientUSERPath - StarCitizen\\LIVE\\USER subfolder does not exist: {0}", scp );
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return "";
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}
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}
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/// <summary>
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/// Returns the SC ClientData path
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/// AC 1.1.6: E:\G\StarCitizen\StarCitizen\Public
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/// </summary>
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static public String SCClientLogsPath
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{
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get {
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log.Debug( "SCClientLogsPath - Entry" );
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String scp = SCClientPath;
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if ( String.IsNullOrEmpty( scp ) ) return "";
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#if DEBUG
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//***************************************
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// scp += "X"; // TEST not found (COMMENT OUT FOR PRODUCTIVE BUILD)
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//***************************************
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#endif
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if ( Directory.Exists( scp ) ) return scp;
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log.WarnFormat( "SCClientLogsPath - StarCitizen\\LIVE subfolder does not exist: {0}", scp );
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return "";
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}
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}
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/// <summary>
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/// Returns the SC ClientData path
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/// AC 1.1.6: E:\G\StarCitizen\StarCitizen\Public\USER\Controls\Mappings
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/// </summary>
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static public String SCClientMappingPath
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{
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get {
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log.Debug( "SCClientMappingPath - Entry" );
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String scp = SCClientUSERPath; // AC1.03 new here
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if ( String.IsNullOrEmpty( scp ) ) return "";
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//
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scp = Path.Combine( scp, "Controls" );
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scp = Path.Combine( scp, "Mappings" );
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#if DEBUG
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//***************************************
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// scp += "X"; // TEST not found (COMMENT OUT FOR PRODUCTIVE BUILD)
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//***************************************
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#endif
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if ( Directory.Exists( scp ) ) return scp;
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log.WarnFormat( "SCClientMappingPath - StarCitizen\\LIVE\\USER\\Controls\\Mappings subfolder does not exist: {0}", scp );
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return "";
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}
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}
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/// <summary>
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/// Returns the SC Data.p4k file path
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/// SC Alpha 3.0: E:\G\StarCitizen\StarCitizen\LIVE\Data.p4k (contains the binary XML now)
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/// </summary>
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static public String SCData_p4k
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{
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get {
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log.Debug( "SCDataXML_p4k - Entry" );
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String scp = SCClientPath;
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if ( String.IsNullOrEmpty( scp ) ) return "";
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//
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scp = Path.Combine( scp, "Data.p4k" );
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#if DEBUG
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//***************************************
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// scp += "X"; // TEST not found (COMMENT OUT FOR PRODUCTIVE BUILD)
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//***************************************
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#endif
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if ( File.Exists( scp ) ) return scp;
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log.WarnFormat( "SCData_p4k - StarCitizen\\Public\\Data\\Data.p4k file does not exist: {0}", scp );
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return "";
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}
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}
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/// <summary>
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/// Returns the SC log file path to the latest logfile
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/// AC 1.1.6: E:\G\StarCitizen\StarCitizen\Public\Game.log NOTE: 1.1.6 does not longer contain the needed entries .-((
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/// </summary>
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static public String SCLastLog
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{
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get {
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log.Debug( "SCLastLog - Entry" );
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String scp = SCClientLogsPath;
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if ( String.IsNullOrEmpty( scp ) ) return "";
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//
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try {
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var files = Directory.EnumerateFiles( scp, "*.log", SearchOption.TopDirectoryOnly );
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DateTime newestT = DateTime.FromFileTime( 1 ); // very old...
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String newestF = "";
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foreach ( String f in files ) {
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try {
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FileInfo finfo = new FileInfo( f );
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if ( finfo.LastWriteTime > newestT ) {
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newestF = f; newestT = finfo.LastWriteTime;
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}
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}
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catch {
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}
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}
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return newestF;
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}
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catch {
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}
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return "";
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}
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}
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/// <summary>
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/// Returns the relative path of DefaultProfile.xml
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/// SC Alpha 2.2: still true .. but contains the binary XML now
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/// </summary>
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static public String DefaultProfilePath_rel
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{
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get {
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log.Debug( "DefaultProfilePath_rel - Entry" );
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return @"Libs\Config";
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}
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}
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/// <summary>
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/// Returns the name part of the DefaultProfile w/o extension...
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/// SC Alpha 2.2: still true .. but contains the binary XML now
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/// </summary>
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static public String DefaultProfileName
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{
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get {
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log.Debug( "DefaultProfileName - Entry" );
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return @"defaultProfile";
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}
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}
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}
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}
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